So What Does A "standard" Game Look Like
Stoneburg
Join Date: 2002-11-11 Member: 8174Members
<div class="IPBDescription">On your regular server</div> I'm curious to know how the game is played on other servers. From my brief visits to other servers I have seen the game played very differently then what I am used to, I won't comment on what specifically, and I frankly don't have that much experience of it either, basically sticking to one server for 99% of my NS gaming.
Here's a write-up of a good game on ns_tanith yesterday. It was a "standard" crew, meaning some regulars and some pubbers, and I guess the game itself was what I would call a "standard *good* game", ie: a bit better and a bit longer then normal. It shows what sort of tactics are used and how th eteams respond to them, who has the upper hand when etc. I didn't take any time actually analysing it as I just wrote it as a "match report" or what have you in 5-10 minutes. It turned out pretty long and I don't expect people to write as much, but it would be cool to know what sort of games are taking place on other servers.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Us aliens start in the fusion hive on ns_tanith. Most of the skulks are off checking the Map when a pair of Marines arrive in Cargo, just outside our hive. They obviously tried to relocate, not knowing that Fusion was our hive. After some hard work (killing Marines in that room without carapace is tough) we get them out. Then comes a big wave of rines! Now they *know* this is our hive so they come bearing gifts.. in the shape of mines. Basically it is a mine rush on our hive.
Armory goes up in Cargo, as well as RT, and almost the whole Marine team is there. A lot of mines are dropped, and skulks die like flies. Me and one more guy gorge up and tell the skulks to either wait in the hive or go through acidic to get out on the map and check for RT's. Marines are spamming mines in Cargo like there's no tomorrow.
Me and the other Gorge make passes, spitting on the mines and falling back, Marines try to kill us but can't advance into the hive since we have a pack of skulks there waiting for them. Two D-chambers are dropped now and we can advance further, meaning more mines get spitted. We are all waiting for the 3:d D to go up, which will signal an all-out assault on Cargo. 3:d D goes up just as Marines are building a PG, the two skulks that are out roaming the map report no active Marine RT's except Reactor Room.
3:d D-chamber goes up, mass rush on Cargo with 2 gorges supporting with healspray. It's a tough fight but all the Marines fall, one or two skulks go through the PG to keep the Marines from reinforcing and the PG goes down. One of the roaming skulks have now gorged up in Sat Com and dropped the node, the other support-gorge died during the attack on Cargo so we are still only two gorges.
Cargo is capped and we are now somewhat in control, Marines spent a load of res on mines, PG, armory, TF in cargo and are hurting, we have lvl 3 carapace and 3 RT's up. We use this window of opportunity to take control of as much of the map as we can, cleaning out RR to start with.
Now follows a short time of respite, where we cap Acidic and Chemical, and start to build defenses at the hives, then the calls for "Jetpacks!" goes out. Two people lerk up at the hives, Sat Com is just started, and Gorges invest any remaining resources in OC's at the hives.
The COM scanned both hives and decided to go for Fusion since it was the least defended. Sat had about 6-8 OC's, Fusion only 4. A bad choice in my opinion since Sat was only just started, thus more easy to kill, and the general layout of Sat makes it easy to Jetpack. Fusion on the other hand is very hard. The OC's take down the Jetpackers that hit fusion, helped by skulks, and the second wave arriving at Sat is shot down by lerks.
Another attempt is made on Sat by welding open the way from External Relay to avoid the defense setup in Chemical Transport. Now the second hive goes up and umbra in the small red room outside Sat makes the Marine attempt easy to expell. Once again we have set Marines back a lot, and now we have two hives. During our defense however Marines have started to turtle Waste Handling hive.
We put a lot of effort into clearing Waste, I am a fade (went fade the moement 2:nd hive went up, since I was the only one with res enough) and I am clearing out Reactor Room right now, we're feeling pretty confident. Then the Sat Com hive starts blinking red.
I run up the ramp in Reactor Room, turn into the corridor to blink my way to Cargo and the movement chamber there and... blink doesn't work! Sat Com went down in a matter of seconds and we are now stuck with one hive! Once we arrive at Sat Com in force we see a big team of HA's busy trying to clear out the defenses. Obviously the HA's got there through either the welded open way or a JP/LA guy built a PG, because there is a PG at the opening.
We try to save our chamber-investment in Sat and attack the HA's. We only have two fades and one of them fall quickly, the other is me. Thankfully I have gorges healing me and skulks willing to jump infront of me to cover my retreat, so I stay alive. In the meantime Waste is started. After initially hurting us a lot, HA's have to fall back through the PG to heal and re-stock, and LA's come through to try and hold ground. This buys us time to get organised.
The next time HA's come through the Phase Gate pretty much our whole team is there. The confined space and danger of telefragging works in our favour and we manage to kill almost all the HA's, of course losing most skulks/lerks/gorges in the process, still, this is a win for us. Phase Gate goes down and Sat COM is re-started.
The second hive is up, the third on it's way, most of the HA's are dead. One would think the game is over, but no. The Marine Base is almost impossible to penetrate. I wasn't there myself but according to hive sight the HA's left were doing a good job of denying the Aliens the satisfaction of killing the base.
Occasional JP-raids and other attempts are made, but the HA's with the big guns stay in base all the time. Third hive finally goes up and is well defended.. we think. Waste gets pinged, and OC's are blowing up all over the place. A JP:er has made it into the vent at waste and have a turret farm set up. The vent is welded from the hive side since the Marines first turtled it, and there is only one way in, guarded by 6-8 turrets and two JP:ers with HMG's. We also find out they have CC, IP's, Amroy.. the works, in there.
Now our Main objective is taking down the Observatory, to keep them from pinging us, Obs goes down but Marine base is STILL up. According to Marines later they killed 5 onos that tried to destroy the base. Finally MB falls, and we find out how they could afford the stuff, we let them have West Access. I can not understand how they could have the West Access RT for as lomg but obviously our scouts never went that way. West Access goes down.
The last 15 minutes or so I have been a Lerk trying with a Fade and some others to get them out of the Vent while the majority of the team focuses on Marine Start. Now that Marine start is cleared we can focus on the vent. Onos Primal Scream, spores, skulks running in to xenocide etc, after 5 minutes or so the Marines last IP falls and the COM jumps out to die. Total game time about 50 minutes.
This is what I like. These sort of games are fun. The opponent tries one tactic, you counter it, then they try another... the game going back and forth, going from 1 hive to to, from 2 to 1 and from 1 to 3, all the time having to worry, plan ahead and anticipate or counter the others moves. I wish everyone got to play games like this, hell, I wish every game *I* played was like this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Here's a write-up of a good game on ns_tanith yesterday. It was a "standard" crew, meaning some regulars and some pubbers, and I guess the game itself was what I would call a "standard *good* game", ie: a bit better and a bit longer then normal. It shows what sort of tactics are used and how th eteams respond to them, who has the upper hand when etc. I didn't take any time actually analysing it as I just wrote it as a "match report" or what have you in 5-10 minutes. It turned out pretty long and I don't expect people to write as much, but it would be cool to know what sort of games are taking place on other servers.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Us aliens start in the fusion hive on ns_tanith. Most of the skulks are off checking the Map when a pair of Marines arrive in Cargo, just outside our hive. They obviously tried to relocate, not knowing that Fusion was our hive. After some hard work (killing Marines in that room without carapace is tough) we get them out. Then comes a big wave of rines! Now they *know* this is our hive so they come bearing gifts.. in the shape of mines. Basically it is a mine rush on our hive.
Armory goes up in Cargo, as well as RT, and almost the whole Marine team is there. A lot of mines are dropped, and skulks die like flies. Me and one more guy gorge up and tell the skulks to either wait in the hive or go through acidic to get out on the map and check for RT's. Marines are spamming mines in Cargo like there's no tomorrow.
Me and the other Gorge make passes, spitting on the mines and falling back, Marines try to kill us but can't advance into the hive since we have a pack of skulks there waiting for them. Two D-chambers are dropped now and we can advance further, meaning more mines get spitted. We are all waiting for the 3:d D to go up, which will signal an all-out assault on Cargo. 3:d D goes up just as Marines are building a PG, the two skulks that are out roaming the map report no active Marine RT's except Reactor Room.
3:d D-chamber goes up, mass rush on Cargo with 2 gorges supporting with healspray. It's a tough fight but all the Marines fall, one or two skulks go through the PG to keep the Marines from reinforcing and the PG goes down. One of the roaming skulks have now gorged up in Sat Com and dropped the node, the other support-gorge died during the attack on Cargo so we are still only two gorges.
Cargo is capped and we are now somewhat in control, Marines spent a load of res on mines, PG, armory, TF in cargo and are hurting, we have lvl 3 carapace and 3 RT's up. We use this window of opportunity to take control of as much of the map as we can, cleaning out RR to start with.
Now follows a short time of respite, where we cap Acidic and Chemical, and start to build defenses at the hives, then the calls for "Jetpacks!" goes out. Two people lerk up at the hives, Sat Com is just started, and Gorges invest any remaining resources in OC's at the hives.
The COM scanned both hives and decided to go for Fusion since it was the least defended. Sat had about 6-8 OC's, Fusion only 4. A bad choice in my opinion since Sat was only just started, thus more easy to kill, and the general layout of Sat makes it easy to Jetpack. Fusion on the other hand is very hard. The OC's take down the Jetpackers that hit fusion, helped by skulks, and the second wave arriving at Sat is shot down by lerks.
Another attempt is made on Sat by welding open the way from External Relay to avoid the defense setup in Chemical Transport. Now the second hive goes up and umbra in the small red room outside Sat makes the Marine attempt easy to expell. Once again we have set Marines back a lot, and now we have two hives. During our defense however Marines have started to turtle Waste Handling hive.
We put a lot of effort into clearing Waste, I am a fade (went fade the moement 2:nd hive went up, since I was the only one with res enough) and I am clearing out Reactor Room right now, we're feeling pretty confident. Then the Sat Com hive starts blinking red.
I run up the ramp in Reactor Room, turn into the corridor to blink my way to Cargo and the movement chamber there and... blink doesn't work! Sat Com went down in a matter of seconds and we are now stuck with one hive! Once we arrive at Sat Com in force we see a big team of HA's busy trying to clear out the defenses. Obviously the HA's got there through either the welded open way or a JP/LA guy built a PG, because there is a PG at the opening.
We try to save our chamber-investment in Sat and attack the HA's. We only have two fades and one of them fall quickly, the other is me. Thankfully I have gorges healing me and skulks willing to jump infront of me to cover my retreat, so I stay alive. In the meantime Waste is started. After initially hurting us a lot, HA's have to fall back through the PG to heal and re-stock, and LA's come through to try and hold ground. This buys us time to get organised.
The next time HA's come through the Phase Gate pretty much our whole team is there. The confined space and danger of telefragging works in our favour and we manage to kill almost all the HA's, of course losing most skulks/lerks/gorges in the process, still, this is a win for us. Phase Gate goes down and Sat COM is re-started.
The second hive is up, the third on it's way, most of the HA's are dead. One would think the game is over, but no. The Marine Base is almost impossible to penetrate. I wasn't there myself but according to hive sight the HA's left were doing a good job of denying the Aliens the satisfaction of killing the base.
Occasional JP-raids and other attempts are made, but the HA's with the big guns stay in base all the time. Third hive finally goes up and is well defended.. we think. Waste gets pinged, and OC's are blowing up all over the place. A JP:er has made it into the vent at waste and have a turret farm set up. The vent is welded from the hive side since the Marines first turtled it, and there is only one way in, guarded by 6-8 turrets and two JP:ers with HMG's. We also find out they have CC, IP's, Amroy.. the works, in there.
Now our Main objective is taking down the Observatory, to keep them from pinging us, Obs goes down but Marine base is STILL up. According to Marines later they killed 5 onos that tried to destroy the base. Finally MB falls, and we find out how they could afford the stuff, we let them have West Access. I can not understand how they could have the West Access RT for as lomg but obviously our scouts never went that way. West Access goes down.
The last 15 minutes or so I have been a Lerk trying with a Fade and some others to get them out of the Vent while the majority of the team focuses on Marine Start. Now that Marine start is cleared we can focus on the vent. Onos Primal Scream, spores, skulks running in to xenocide etc, after 5 minutes or so the Marines last IP falls and the COM jumps out to die. Total game time about 50 minutes.
This is what I like. These sort of games are fun. The opponent tries one tactic, you counter it, then they try another... the game going back and forth, going from 1 hive to to, from 2 to 1 and from 1 to 3, all the time having to worry, plan ahead and anticipate or counter the others moves. I wish everyone got to play games like this, hell, I wish every game *I* played was like this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
Let's imagine this is a Marine team composed of mostly regulars, a few good shots, a few decent ones.
Someone jumps in the comm chair, lays down one IP, Armory, Arms Lab. One or two go out to scout and get pressure on hive and/or Gorge. If they do well and can hold a position, the rest of the team will follow and we'll usually start LMGing the hive and spawncamping Skulks. If they get knocked down, oh well. Basically tech to JP's/HMG's and get a hive dead or lockdown two hives and tech to HA/HMG's.
Basically no slack for Aliens, hopefully they can defend a hive and skulk fairly well. If they can, and get lerks at appropriate times, build OT's in good places, hold off rushes, keep themselves clear of sieges, Aliens grab a win once and a while.
Then again, when the regulars are all stacked up on Aliens, games can go different. When it's a pretty balanced set of teams, the games can get pretty long and fun, but a lot of times they aren't.
With MT, the rambos kill alot more and keep the aliens on the defensive. Arms lab goes up quickly, tech up to lvl 2 weps/lvl 1 armor. Proto goes up, upgrade armory, and research jets. While this is going on, the rambos usually kill the gorge at least twice so we don't have to worry about fades or webs.
Equip two or three rines, usually clanners, send them to hive, watch them pwn. GG.
Anyways, I think the main difference between CoFR (the server Stoney is talking about) and a lot of other servers is that a good chunk of the player base there are competant commanders. As such, many of the aliens AND marines know advanced strategies from both sides, and the game's can be a lot more intense because many people can recognize enemy strategies on the fly and adapt quickly. I find that the marines, for example, when they aren't given orders, tend to analyze and find enemy weaknesses on their own and actually make suggestions to me as to what to do next (yes, not "we need HA's+JP'S!!!!111" but "We should flank them from this area...."). Of course, when they actually PERFORM such plans without my acknowledgement and permission, I get put in my not-so-happy place, but that doesn't usually happen. Aliens are the exact same way - they know how to scout, what to expect the enemy to do when they approach/build in certain rooms, etc. Oftentimes they are even able to recognize a decoy and defend the REAL target ("Relax, it's only a LMG JP attacking the hive, make sure the other is secure").
Most other server's I play in don't have these sort of strategic-minded people as saturated as CoFR does. The aliens are usually more deathmatch-y, and the marines follow tried-and-true methods, with usually only one or two experienced comanders in the entire server.
But I could be wrong. Stoney's question still stands: how DO you play?
That or the one or two regulars (read: me) who tries to help the newbies and gets trounced on by the other regulars...
Once in a long while you'll see something different. Tonight we had marines relocate to just outside the hive and win with sheer spawn power in 5 minutes. Sometimes we see heavy armor or 2 hive lockdowns. Very rarely you'll see a gorge rush. Then there is the classic newbie comm who spends all the res on turrets.
But these games are the exception, mostly its jp/hmg rush.
i love the long slow games... to be honest i think games that last for 20 mins suck...
i mean your trying to eliminate the alien threat from this ship or whatever.. its gonna take more then 20 mins
hour long games are my wet dream!
Pretty close the same.
Only thing which have changed last week at my favourite server was that it reguires C-D from now on.
No problem there, i have C-D, but it lag's as hell. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
(that server didn't lag at all before C-D)
on the server i play on its usally 1-hive to HA/Hmg. There is the occasiontional jp/hmg or jp rush, but theese are usally killed quickly becasue the aliens get a second hive or lerks to fast.
Edit: this is on G4B2S btw
Please tell spool to stop being a noob thx.
I'm glad those servers you guys are describing AREN'T mine to be quite truthful as I'd have stoped playing by now.
Sounds like good stuff, keep it going til we get 1.1!!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a standard game on our server involves all the regulars going on one team, all the newbies getting stuck on the other... us taking two hives, and them getting their **** beaten<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How can anyone possibly find this fun, on either team?
I'm never leaving my server again.. I don't think I realised how fortunate I was until now [<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->] No offense, to each his own and all that and if you want to play like you have described, be my guest. That is just *not* for me.
Ps. So *this* is why people are screaming for 1.1
For Aliens team it would be somewhat dif in the sense that we would have 1 gorge getting as many RTs setup as quick as possible while Skulls get together in groups of 4 and rush in one group at a time giving the marines hell. A good strategy was to have one group rush through one guy at a time through the mines and clear the way for group two. The goal is to give the gorge enough time to setup a 2nd hive *3rd if possible and then we rush the marines...
-cheers.
and check out our servers...*sig*sig*sig*
unfortunatly i dont know if we won or not in the end becuase i had to go before the end. but i think we might have won becuase we had almost every res point on the map. The one with via, gen and sewer. thats a gud map btw.
what i loved about that game was that even though alot of there team had heavy wepons and rquipment and motion tracking and seiges at two hives of ours at any given time, it was still an evenly matched game becuase they did not have the key areas on the map secured properly and could not spread their forces well enough to beat us. In addition i would like to take my hat off to their comander becuase he was a genious tacition. He did things i never thought i wud c dun by a com becuase they are so time conssumeing. I am talking about effectife use of jep packs in things other than rushes; he used them to break out of there base and set up some secret res points without us knowing. and An attack at the same time with the rest to keep us occupied. i only reallised what he was doing mid game when i went gorge lookin for res as i discovered i was out 4 the first time in 30 minutes
He also game the best shots shotguns instead of hmgs becuase of there cost effectiveness against skulks(he needed the cash for other things, believe me)
there was all types of Natural selection gameplay there from all out rushes and battles to slowly regaining teritory one piece at a time. THIS is what Natural Selection SHOULD be about: DIVERSITY AND being UNIQUE
in fact a good measure of how even the game was is that we had no hives on two occasions when jet pks attacked, but we recovered (thanks to a biteing lerk might i add:p)
ALSO when i left we had lost our orriginal hive so there was no way to create DCs BUT WE PREVAILED. This is why i say that people should try something new. becuase u never know what u might discover. For me it was that if u place MCs near the fight it means that if u are looseing badly ur fades and other important creatures can teleport back to the hive to be healled so they can retake a part in the battle just as strong sooner. This was HUGELY benifical and i suggest u all try it when u can.
its basicaly redemption that allways works if u are close by.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Aliens really get the fun though, we do all kindsa goofy stuff, like no perm gorge, sensory/movement first, extreme containment(Like, OCs and everything just to keep the marines in base).
Dont really have a standard game...have a pretty intereste cache of commanders each with their own styles. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
These games don't happen all the time, but with each patch I hope they happen more often and that the strategy gets deeper and the action more intense.
Other than that, sometimes it is a rush for 2 hives (for aliens) versus a tech rush for marines. Then it is interesting seeing how the fades do against ha/hmg and ha/gl marines.
I'll never forget the ns_bast game I commanded where we were forced to retreat to feedwater hive as marines. We (namely the marines under my command, all I could do was drop HA/HMG/GL suits and tell them to keep pushing) held the fades off 45 minutes and slowly worked to atmospheric processing and held it for a while. I would have loved to see if with a "good" ping we could have pushed across the map, and at the least took down a hive. I want to see an epic battle that actually is resolved by good strategy instead of "no one can see a thing because of sky-rocketing ping."
Anyway, I've got a lot to learn as a comm, and can't wait for when everyone starts anew with 1.1.
This is how the games go on every map:
16/16 (well not that big ..):
Almost every time, marines relocate their base.
Gorge goes and builds 1 RT and starts to save, or starts to save without building RT / DCs.
- Some best gorges i know, dont build DC's until we have second hive, but if skulks are dieing alooot.. then gorge builds some dc's to help us.
* Skulks try to hinder marines from moving until 2nd hive comes up.
+ Commander moves squad to capture at least one hive, and some marines capture resouces.
+ Commander research/builds Observatory/Arms lab/phase/proto
2nd hive comes up. Upgrades weaponry/armors to 1st level.
- Skulk(s) evolves to lerk (possible jp counter).
* Either marines are fighting againts lerks/skulks near the third hive or they are pushing towards the second.
+ Commander buys jp/hmg/welder & upgrades weaponry/armory to 2nd level.
Sometimes Commander buys ha/hmg/welder if they have resources.
- gorge places web near 2nd hive and near first hive, builds MC's.
captures/secures more resource nozzles.
- Some fades come in action, so marines are asking alot for better weapons/stuff.
Rest of the game: (one or two of these steps).
marines:
a) use jp/hmg and TRY to take down the second hive,
b) group up and fight their way near 2nd hive and build pg/tf/siege.
c) takes down the hive with ha/hmg/welder as a huge group, and commander supports by spamming health/ammo.
Aliens:
a) take back 3rd hive, build it.
b) attack the new marine base.
The Place: CoFR server
The Map: ns_bast
Aliens started off in engine room (I was an alien). We quickly went and harassed the marine start, but they successfully relocated to atmospheric. After about five minutes of rushing atmo unsuccessfully, our gorge made his way over to refinery. After taking out the lone marine that was camping the res node there, the gorge puts up our hive. While the hive is going up, the marines put up a phase gate outside of refinery by tram tunnel, and proceeded to assault us. Somehow we managed to keep them at bay, and the hive went up. Then the HA's start showing up, and it becomes an umbra + swipe versus GL + HMG and lots of HA's. After the craziest five minutes ever, we take down the phase gate and push back to feedwater. Marines make a desperate spoiling attack, but we beat them back to atmospheric. At this point, suddenly engine room comes under attack. WTH? Some marine had built a phase and a siege farm in one of the vents next to port engine and sieged it down. Luckily, we were able to put up feedwater hive, and pushed them out of atmospheric. Then we discovered another siege in the vent leading from aft junction to tram tunnel. For the next thirty minutes, we kept trying to root them out of engine room and the vent, and basically aft junction was littered with corpses. I don't know what happened after that, but when I left the game we pretty much had the upper hand (they lost the siege farm in the vent, but they still had a lot of stuff in engine room).
Usually I pull it of cause there is always JPs...but if the marines dont trust me we loose...
Either 2 hive fades kill marines or JP/HMG kill them..dpends on who gets it first basically...
Elite playters do it anyway, I dont like it...
I think one of the great things about that server is when Stoney comms because he tries alot of things that noone does. And not to mention you will never see admin abuse on that server, not saying it's a big problem usually but I'm sure you've all seen it once and a while, tends to ruin games when admins abuse.
But no server is perfect. You'll still get the occaisional no one wants to comm games, but it usually depends on time of day. Of course I like those games sometimes because it gives me an opportunity to practice. I don't think Cofr is too atypical of a lot of servers but maybe it just tends to be better most of the time.
Oh yeah one more thing that usually affects gameplay is stackers. This really doesnt happen as much there.
Anyway, for those of you who haven't started subscribing to the "NS is dead" theory, are the games the same, have the they evolved, degenerated?
Please have mercy on a gaming-challenged workingt class hero... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
ns_nothing, the marines decide they want a half-decent game and dont relocate to cargo. Can't remember the name of the place they went to, but it's by the RT down the left-hand corridoor from the Great Viaduct. This worked surprisingly well, as via was our hive and their position gave them fast vent access to redroom and all three hives. We kept rushing their base with skulks while one of us gorged in cargo, but the marines put up mines, turrets and rts so he couldn't build without help. Eventually I managed to sneak past the continual stream of marines going towards the hive and cleared cargo, and the hive started to go up. The marines had just got HMGs, and just as the hive finished they stormed cargo and killed it. I gorged in redroomand put up some chambers to deny them a siege point. However we had just cleared and started powersilo, and the pg in cargo went down to a concerted skulk rush by most of the team. We were saving for the third hive (we couldn't dislodge the marines from their base without spores) when some JP/HMGers got onto the walkway above Viaduct and built a tf with sieges and a few turrets. A fade managed to blink up and, with a little help from a few skulks and lerks, destroyed the tf just as the hive was scanned for the first time. This left 2 and 1/2 hive aliens vs. fully upgraded JP/HMG marines. The marines were dealt a crippling blow when I destroyed their advanced armoury in a pre-planned rush with 2 other skulks distracting the defenders. This left the marines with one rt and jetpacks, and us almost at 3 hives. I missed the end of the game so I don't know how it finished, but I guess we won...