Ns_lava Pits X
amckern
Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">amckerns Next Map</div> hey all, i started working on this map after getig some ideas from a thread about a big lava section in the middle of the map - the name comes from the MechWarrior 3 custom map, lavapitsx - where you needed lots of heat sinks
any ways here are some screens to look at, please comment on the map as well
amckern
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Early Shot of the lava pit<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
any ways here are some screens to look at, please comment on the map as well
amckern
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Early Shot of the lava pit<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
For the lava-room, you could just decrease the space between the upper walkway and the thing in the middle. I think that would work... esspecially if you also added a bunch of other archetecture.
Edit: Plus, you stole my idea:| that was <b>my</b> thread! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
amckern
2) Your lighting lacks any kind of contrast.
3) Your dimensions look a bit strange in the lava room.
4) The infestation in the hive should be set to rendermode 'Solid' rather than 'Additive'.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A tipcal hallway - though this one shows a ramp - it also shows the vent acess, blocked by a brakable vent duct<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
looks very strange to me. I think you should change the cover for that vent... the texture looks just like the cage-type-piece right in front of it. It really makes the other piece's texture looked scaled up. (which it is, although that's not necessarily bad) <dons flame retardant clothing>
The lighting I won't really comment on, as none of the rooms have enough IN them to really set a mood, so i'm sure you'll work on the lighting as you go. All in all these are good starts. Other people have made some better suggestions than I about what to work on here, I just wanted to chip in and say that it does look like it's coming along.
Its nice and dark - it also has a nice mode, and has some basic - but revelent brush work
I also took the infestion texters to a soild, and they have become better.
the second hive is just to big - i have made it big to have a staduim style cat walk, but now the cat walk style is just out of place
the second hive will be geting smaller, and posibly moving
what hight do you need commander view to be at to still hear soilder radio commands
i have it at 2000 at the moment, but can't here any calls on there radio
amckern
i have it at 2000 at the moment, but can't here any calls on there radio<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
mines only at 512... and thats HIGH
try something more complex. and btw: where is the lava? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
ok, play testing is almost done - the map will be up on ns05.ozforces.com from the 12 for public play testing as well