R_drawviewmodel

sqx_stalkersqx_stalker Join Date: 2003-02-25 Member: 14006Members
<div class="IPBDescription">Whats the go?</div> Is this to be removed in 1.1? or can we still use it.

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    It's one of those things I suspect on the low priority 'to do' list. In other words: Prolly not.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    locking consistencies blacks it anyway right now, but the flare from lmgs is much smaller in 1.1 and the skulk bite covers less and for a shorter time now. They are both far less intrusive then they were in 1.04
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    edited May 2003
    You can type r_drawviewmodel 0 in console
    and it briefly disapears and then reappears =D

    All fixed & ready to go for 1.1. Nothing more to say on this topic.

    <i>EDIT: Btw, from now on, assume that Nemesis Zero is always wrong, rofl.</i>
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--cri.tical+May 15 2003, 10:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ May 15 2003, 10:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <i>EDIT: Btw, from now on, assume that Nemesis Zero is always wrong, rofl.</i> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL


    good times.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    It's on! Nemesis Zero vs cri.tical! This makes 2 threads where these mighty forum goes have clashed in their explainations of 1.1! Who will emerge triumphant in the 3rd thread?!

    Better still, could we get another dev or vet to confirm/deny the r_drawviewmodel query? I've always thought that removing the ability of players to use this exploit was one of the stated aims of 1.1
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    is that a real george bush jr quote?
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    <!--QuoteBegin--Eats+May 16 2003, 07:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eats @ May 16 2003, 07:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is that a real george bush jr quote? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bush Sr.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--cri.tical+May 16 2003, 06:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ May 16 2003, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> from now on, assume that Nemesis Zero is always wrong <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sure thing !
    I find it interesting how there's always AT LEAST 2 ( often 3 ) veterans/playtesters/admins/bananaleafs that think 2 totally different things about EVERY question <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    You sent every one different versions just to make fun of em eh Flay ?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited May 2003
    We're currently at build 'H'. That means that we went through A, B, C, D, E, F and G beforehand. Thus, what a playtester or veteran tries in one version (where it does work), might be disabled in the next one. After the release of 1.0, it took me two months to finally find out which layout of NS_Hera had made it in...

    [edit]Better? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->[/edit]
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    what happens when you get to z? do you start again or give up and release it as it is?
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    aa, ab, ac, ad, ae
    hehe
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    alpha - omega (greek)
    Jia yi bing ding... (chinese, not in hanyupinying of course)

    =D=D=D
  • LeetVegeTaLeetVegeTa Join Date: 2003-02-27 Member: 14103Members
    <!--QuoteBegin--Nemesis Zero+May 16 2003, 03:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 16 2003, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We're currently at build 'H'. That means that we went through A, B, C, D, and E beforehand. Thus, what a playtester or veteran tries in one version (where it does work), might be disabled in the next one. After the release of 1.0, it took me two months to finally find out which layout of NS_Hera had made it in... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    WTH there was no f and g???
    discrimination.......
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    I'm pretty sure we won't make it up to Z <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Yea. By 'M', we'll just start adding numbers to each letter <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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