Ns2
BadKarma
The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
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<div class="IPBDescription">hopefully not what you think</div> Ok. This is pretty much a nonsense topic but hell, dont read it if you dont wanna. Any way. So lets say that Flay decided, hell im gonna put NS on HL2. Well I got done watching those movies and Im thinking that it would be hard. The advanced physics thing would be super, but there would be problems. For one thing, the turrets wouldnt even bother an onos, hed knock em down. A shotgun blast would knock a fade out off its feet. These are just a few of the things I thought about. So, can you think of any other things that would get in the way? Other than coding and all that stuff, duh.
Comments
And another thing...imagine turret farming on an HL2 engine!!! that would create massive amounts of lag
but yer right, hl2 is mroe realism and it might be difficult for sci-fi or fantasy mods to be written.
mmmm... gravity gun the onos carcas into the hive till its dead!
in my PC gamer mag it says that characters actualy use inverse kinetics and stuff so that they can walk on any uneven surfaces with real time animation alterations.
In theory this means that wall running as a skulk in half life 2 would be far less impeded by uneven ground as would the rest. I mean can u imagine a NS2 map being inside City17 in the part from the video with the striders. There could be skulks everywhere running up the buildings and the like and you could make it so that fades could jump really high as a special attack so they can escape(me goin wacky) Hell nethin could be possible
i do hope that they do a conversion just for those who plan to get a new PC especialy for HL2 (me included)
becuase it would be amazzing so say the least
I mean it would be really cool if you could get bullet time as a skulk or even a gorge! Imagine that.
Or if you were a marine, you do a bullet time dodge, and dive away as the skulk leaps past you, and you pump a few rounds of your pistol into it as it does.
Man that would be totally kewlll.
Yeah NS2 <b>would</b> be way cool, considering that the HL2 engine supports mods, it may mean that AI is easier to program into the mod, so you could in theory have a complete human side versus a complete alien team, which means <b>even larger player games!!</b>.
Awesome d00d.
Look at that gravity gun: it's not realistic at all and I'm sure it's "moddable".
Now that really does sound like it would <i>own.</i>
How the code would be transferrable without any work?
Maps? Perhaps. Models? Ok. Sounds? Ok.
But the code? No way.
As for graphics - HL2 will work with hi-res textures and five to six times the polys of HL1. Maps, models, animations, and the rest would have to be reworked from scratch, or look like something that came out of a rather dirty orifice.