1.1 Impulse List
Sting
Join Date: 2003-03-23 Member: 14806Members
<div class="IPBDescription">help for scripters</div> for all the people playing 1.1, i just have a question or two
could anyone test out the impulses and see ifi they are new, and how they are new
like did they change all the #'s because there are new marine structures, did they change the commands and get rid of impulses all together?
the same goes for hotkeys. was just wondering if anyone has played around and found an impulse and hotkeys list like rabid llama did for 1.0x.
i know there are other that would like this info to, so if anyone knows anything plz post it here 8)
thx
could anyone test out the impulses and see ifi they are new, and how they are new
like did they change all the #'s because there are new marine structures, did they change the commands and get rid of impulses all together?
the same goes for hotkeys. was just wondering if anyone has played around and found an impulse and hotkeys list like rabid llama did for 1.0x.
i know there are other that would like this info to, so if anyone knows anything plz post it here 8)
thx
Comments
do you really think that?
what i mean is that there are all these new things
like upgrade TF to electric and upgrade comm chair
was wondering if any of the hotkeys in particular were changed
F8 = "say_team [ medpack plz ]; impulse 10"
fine if i am on marine. but when i am an alien this would make the sound "incoming" instead of "medpack".
it would be better to have for instance "medpack" and "need healing" bound together. then i could have like F8 = "say_team [ health plz ]; impulse 10"
i also heard that all the sounds but chuckle would be gone for aliens, though... so this wouldn't matter...
anyway, just my 2 cents.
F8 = "say_team [ medpack plz ]; impulse 10"
fine if i am on marine. but when i am an alien this would make the sound "incoming" instead of "medpack".
it would be better to have for instance "medpack" and "need healing" bound together. then i could have like F8 = "say_team [ health plz ]; impulse 10"
i also heard that all the sounds but chuckle would be gone for aliens, though... so this wouldn't matter...
anyway, just my 2 cents. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Agreed. Both teams have a taunt/chuckle or something like "alien spotted/incoming!". So why not bind these to one key for both sides?
F8 = "say_team [ medpack plz ]; impulse 10"
fine if i am on marine. but when i am an alien this would make the sound "incoming" instead of "medpack".
it would be better to have for instance "medpack" and "need healing" bound together. then i could have like F8 = "say_team [ health plz ]; impulse 10"
i also heard that all the sounds but chuckle would be gone for aliens, though... so this wouldn't matter...
anyway, just my 2 cents. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yup. This really needs fixin'. Quick. I hate the current, pitiful state of the impulses.
*Applies mind control on Flayra*