Training

SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
Will the training levels be in 1.1?

Comments

  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Pardon my ignorance but what training levels??
    Visualises gorge with training wheels strapped to his rear, waddling down hallway. hehe


    - RD
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    He means an equivelent to the Hazard course. Many people learn much better with a tutorial than with a manual or slideshow, and even those who would never dream of cracking a manual will often go through a tutorial if offered.

    Last I heard, months ago, was that Merkaba (author of Hera) was working on one. No news has been had since.

    As much as I hope, I feel it is unlikely. Much to my chagrin.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Maybe if a dev can answer on this? Or someone that is 80% sure?
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    There was a training level in the making.

    It wasn't released with 1.0 because it would delay it's release.

    Therefore I'm 80% sure that 1.1 could come with a training level
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Hehe ok yeh i only bought Half life to play ns on when it was released and never had a go on the hazard course.


    - RD
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    Jump, Crawl, Jump, walk to the next area. Crouch-Jump, Shoot targets then build stuff.


    Yep thats what all hazard courses are.......
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Last thing I heard was around the time you heard about it. In other words - if it's going to be in, it has yet to be put in a build.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Honestly, most of the important stuff about ns can't be learned from a tutorial. You can learn to attack (some), and to move, but you can't learn the most important things, like the maps. You need to know how to get from one point to another to effectively play. More importantly, you need to know what areas of the maps are important to know where to go. As a commander, you can know exactly how to do everything, and know the maps, but the only way to learn to be a good commander is to actually do it. You have to play an actual game against real people to learn anything beyond the basics. You can learn pretty much all the basics in a single game just by joining and asking questions (at least on most servers).
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    way back in the early days (check November/December at the latest), there was talk about a tutorial map, and I believe someone was working on it, but gave up. I am doing HW and can't look this up, sorry.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    I see fam... ANSWER darnit!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--SilentMurderer+May 19 2003, 05:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilentMurderer @ May 19 2003, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see fam... ANSWER darnit!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Your answer:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Last thing I heard was around the time you heard about it. In other words - if it's going to be in, it has yet to be put in a build.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    hazard courses are useful usually but i cant see how it would work in NS :S
  • hunter_huntedhunter_hunted Join Date: 2002-12-22 Member: 11338Members
    If done well, it could teach people who aren't the manual reading type (I'm one of them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) at least the basics. Agreed, it wouldn't cover as much of the game as hazard courses for other mods but NS is a complex game and even the basics equate to a lot. It should eliminate most new players asking "How do I build things?" etc. and launch them straight into the fun of working as a team. A training map couldn't teach them where processing is but it could teach them about waypoints and such, and give hints like following teammates. There are probably a lot of things I've missed out but I believe a hazard course for NS could be useful in answering a lot of the frequently asked new player questions if it's done effectively. The only downsides I can see are: Download time + Development time/effort (Would be on-going as new NS versions are released to keep it relevant)
  • AkinAkin Join Date: 2003-05-16 Member: 16368Members, Constellation
    I was actulay thinking of asking this question myself, but it appears somone beat me to it... Yah, many of the basic tatics players need to know could be covered in a training type thing... the manual contains data, but that doesn't help you for getting a feal, for example of climbing a cealing or knowing how to strafe while biteing...
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    I can see it now

    "Welcome to NS training. Evolve to a gorge by...."
    "Good! Now, see that hole in the ground with smoke coming up? Press the USE key on it till you have 80 res, then evolve to onos and rush the marine base."

    "Congratulations! You have completed the NS Training for the alien race!"
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Ugh if i could remember where the interview with Merkaba was I could quote him. He said it was very close to completion so we should see it in 1.1.... how well they teach commanders :\ hmmm i must ponder now bout how they teach people strats as comm.....
  • Exploding-ManExploding-Man Join Date: 2002-12-26 Member: 11565Members
    If theres anything that needs to be implemented into a hazard course, its how to be an effective Com. I mean Im comfterable with every role in the game except com, because if you do bad, you get ridiculed.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--Exploding-Man+May 19 2003, 06:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Exploding-Man @ May 19 2003, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If theres anything that needs to be implemented into a hazard course, its how to be an effective Com. I mean Im comfterable with every role in the game except com, because if you do bad, you get ridiculed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you've never played with me. You mess up or not follow an order, you get a defend target right on your <b>face</b>

    But yeah, Thanks for mentioning Merk's name, I think that's who it was that was working on the level.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    "Experience is the best teacher."

    "You learn most from your enemies."

    I rest my case.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Actually, to quote the titles.txt in the NS folder (remember, never edit it!):
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Welcome to Natural Selection Training.

    Here you will learn the basic rules of the game.

    Walk through a door to choose your training.
    If you are a new to first-person shooters, marine
    training is recommended.
    }

    TutWelcomeMarineTraining
    {
    You've chosen Marine training.  Here you will
    learn what it takes to be a Frontiersman and how
    to fight the alien race.
    }

    TutWelcomeAlienTraining
    {
    You've chosen Alien training.  Here you will
    learn how to spread your influence throughout
    the galaxy, and obliterate the human oppressors.
    } <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, this means that there must've been <i>some</i> kind of tutorial. The titles.txt has a lot of leftover things--will this be changed in 1.1? They have the friggin' nuke stuff in there "Nuke is arming! Stay here and guard it!", and "You killed an Alien! You get one resource point..." or something like that.
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    edited May 2003
    i've been dreaming of hazard course ever since. but i'm used to ns now.\

    yea, maybe a hazard course where you choose which race you want o learn. just like a ready room.
  • MrSNEAKYMrSNEAKY Join Date: 2003-03-28 Member: 14968Banned
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Not being mean or anything but why would a training level slow down a release?lol like just include it in the release but make sure it works by playtesting etc. duh lol.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    hmmm im gonna make a training level for ns now.. aint that hard.. maybe like an obstacle course..

    Will take about a week.. but only because u are so cute SilentMurderer.. and because ur in my clan..

    So the map will be almost lika a readyroom where u can select alien or marine and then for example aliens have 5 doors.. gorge,skulk,lerk... and so on.. and with some easy help messages like approach the res node and build a res tower and so on..
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    You should have the first help message for skulks be "Just Say No To 'Rines".
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--MrSNEAKY+May 20 2003, 04:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSNEAKY @ May 20 2003, 04:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> Not being mean or anything but why would a training level slow down a release?lol like just include it in the release but make sure it works by playtesting etc. duh lol. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because it's not done yet. If we were going to release it with 1.1, Merkaba would have to finish it first. And that would take time.

    duh. lol.
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