The Circle Of Life...
Rokiyo
A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
<div class="IPBDescription">JP>ONOS>HA>FADE>JP - still true?</div> I heard talk of various things being implemented in 1.1 which lead me to believe that this little circle was going to be created:
Basically that Onos were countered by Jetpacks
Jetpacks were countered by fades
Fades were countered by Heavy Armour
Heavy Armour was countered by Onos
However I don't see either Fades or the Jetpacks having the ability to counter those classes at the moment... Is the dev team still trying to head in this general direction or not?
How good is the new blink against jetpacks? Seeing as JPs cant stay in the air for too long anymore, could a fade just blink around until the JP lands? Is it often used like that?
Basically that Onos were countered by Jetpacks
Jetpacks were countered by fades
Fades were countered by Heavy Armour
Heavy Armour was countered by Onos
However I don't see either Fades or the Jetpacks having the ability to counter those classes at the moment... Is the dev team still trying to head in this general direction or not?
How good is the new blink against jetpacks? Seeing as JPs cant stay in the air for too long anymore, could a fade just blink around until the JP lands? Is it often used like that?
Comments
Since Acid Rocket is bumped up to the third hive weapon, I'm pretty sure they'll come up with something that counters Jetpacks.
oh and before we forget..
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> beats all. ^_^
And if it were it wouldn't make sense. Onos cost far too much to be countered by a single jp.
However if jps do become a counter to onos the game is messed up again because no real counter exists vs jpers as of now. Fades can't even attack air units till 3 hives. And lerks could at best be called an equal, but this game isn't meant to be lerks vs jpers. Also the new gl has crazy dmg spam, and I think jp glers would tear through lerks.
Basically that Onos were countered by Jetpacks
Jetpacks were countered by fades
Fades were countered by Heavy Armour
Heavy Armour was countered by Onos
However I don't see either Fades or the Jetpacks having the ability to counter those classes at the moment... Is the dev team still trying to head in this general direction or not?
How good is the new blink against jetpacks? Seeing as JPs cant stay in the air for too long anymore, could a fade just blink around until the JP lands? Is it often used like that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
this "circle" is more like
Jp > onos
onos > ha/all other ground
ha > fade *ie: they wont die from fade but wont kill fade*, skulks, lerks, and unsmart ono's *ie: onos that dont use stomp*
other ground > lerks *and skulks if upgraded*
lerks > jp *kinda... need to hide behind meat shields*
fade *WILL not die from anything and may kill stuff randomly with blink+swipe*
Regen on a fade also ticks at 70+ hp per, and regen ticks occur faster. *Most vets use regen over carapace atm*
Oh, and keep in mind that Oni don't have para in 1.1. They crush whatever is on the ground, but <i>need</i> support against air units.
The idea that it's a counter means <b>less-effective</b>, not uber kill all to this type of class. It's a counter in the sense that you have say, 6 Jetpackers vs 6 onos, the onos will win, but at a huge cost(maybe like 3-4 onos), and being a huge blow to the alien team, esp. res wise.