N00b commanders

Psyco45Psyco45 Join Date: 2002-06-17 Member: 789Members
What is to happen if a noob or a misgruntled person becomes the commander and messes the game up for people playing will we be able to kick him out of the position?i check the fourm and did not see any thing o dont fuss at me if i missed something lol <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    well i wont fuss but u missed something <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> yah there will be a vote system and it is currently being decided if a voted out commander will be suspended from commanding for a while.
  • MasMas Join Date: 2002-06-15 Member: 775Members
    Well thats nice to know, but will the system actually work? The much-heralded vote system for counter-strike worked about .01% of the time. I hope the team could implement a vote system based in the menu or such. With not just kick player, but also maybe vote switch team, ect... Just ideas anyway. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    I'm sure the team will find some way to make the vote system work.
    Maybe it will already work from allone, since the marines will lose all the time if they have a crappy commander.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    woah! no smilies   <!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo-->  <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yes. The vote system will work.

    Instead of it being two console commands and higher level thinking required, it'll be an option on the popup menu.

    Maybe. STC. It -will- be different from CS though.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--Mas+June 19 2002,00:19--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mas @ June 19 2002,00:19)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Well thats nice to know, but will the system actually work? <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    No, we were planning on making a voting system that didn't work. Seemed like it would take less time.

    Think about what you said. Then stick your head in a bucket. Then all will be forgiven...



    <!--EDIT|MonsieurEvil|June 19 2002,16:20-->
  • DarknessDarkness Join Date: 2002-05-05 Member: 583Members
    Monsieurevil,  if its that obvious then why doesnt the cs team think like you do about the voting? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    are you saying they made a vote system that wasnt ment to work,  i think what mas here want to know is will it work good? is it gonna be easy to relieve an commander from his pos. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    The CS team just didn't think in terms of beauty and elegance, that's all.

    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I have yet to see any previous mod think about voting systems in a realistic and usable fashion. That includes all of the server mods as well. There are plenty of examples of what not to do out there.

    You have to understand that NS has been built with an eye towards correcting 4 years of other mod's mistakes and oversights. The idea is that we aren't going to repeat them.

    As for it working well, it's a silly question. Of course it will be designed to work well. It will not involve typing in the console or any of that other 'you must be l33t' ways other teams use. You can play NS without using the console <i>ever</i>. In fact, you can play NS with just your mouse and about 5 total keys, with full functionality.

    We are taking a different approach. Just hang in there and trust us. If you want a thread about how they might have done things differently with designing CS, I'd start one in off-topic. I'm sure it will get huge in about .0001 seconds.



    <!--EDIT|MonsieurEvil|June 19 2002,18:08-->
  • MasMas Join Date: 2002-06-15 Member: 775Members
    <!--QuoteBegin--MonsieurEvil+June 19 2002,13:20--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ June 19 2002,13:20)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--Mas+June 19 2002,00:19--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mas @ June 19 2002,00:19)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Well thats nice to know, but will the system actually work? <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    No, we were planning on making a voting system that didn't work. Seemed like it would take less time.

    Think about what you said. Then stick your head in a bucket. Then all will be forgiven...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That's a bit harsh. <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    I was commenting on my hopes that the NS vote system would <i>NOT</i> be exactly the same as that of CS, which does not work... AT ALL. I am glad to see that a pop-up menu voting system is in the works. Now I will go, and NOT stick my head in any buckets on my way out. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I think Monsieur is a bit stressed right now, please ignore the bucket comment. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    The voting system will be completely visual and obvious, so most or all players will know when and how to vote.  We may need to put up a blinking message that says "Would you like to vote "Moleculor" out of command?  Use your pop-up menu to vote now!"

    As far as percentage votes needed to kick, or the penalties for being kicked, we're just going to have to work that out and see what works.
  • HosieCowHosieCow Join Date: 2002-05-13 Member: 607Members
    The only problem I forsee is that n00b commanders will have nowhere to learn the neccesary skills to becoming a competent commander...written documentation might not be enough to teach the neccesary skills...as we all know you cant just read a readme and expect to be good at a RTS game, it takes experience to become efficent an quick.  Perhaps there could be a single player commander training feature built in, or added later after the mod is released, or perhaps, n00b friendly servers for commanders...anywho, thats my 2 cents...
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    I for one would only vote someone out of command if the were trying to be a lamma on purpose or they refused to listen to me as i tell him over and over again that we need to be in groups and that there's not enough RPs to give us all HMG and stuff like that. If he just sucked then I'd simply tell him how to get better.
  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    <b>In adminmod servers it's all about the crappy voting messages</b>
    most of the time they sound like this
     Do you want to kick player
      1. yes
      2. no


    now if it were to sound like
     Player is not doing well as a commander, would you accept to throw him off the commander's post
      1. Yeah boot the sucka
      2. No, (insert some other insult here)
     
    And maybe put the voter's name so if he's trying to vote he really does it for the team not because he's an ###, cuz if he is everybody will know... (eehh there's no reason to go on  with this message)

    PSt,<b>instead of training friendly servers there should be do-what-ya-want maps with multiple commander posts and pretty much no rounds just team firefights So everybody is free to do what they want</b>
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    HAS ANYONE HERE EVER HEARD OF SVEN-COOP? there voting system kicks press a button select vote move ur mouse to map or kick then press map then vote then a message comes up saying do u want to change map to fliberty jiberty? and u select yes or no. Does NS have something like that? and if cs is so good they should make some kick ars models like NS i jsut played cs untel know since i got a ps2  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> but it still doesnt help for the waiting  <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Imperial -

    Trust me when I say:  <i>'None of us can understand a word you're saying'</i>. Please try to write a bit clearer, with an attempt to spell and use punctuation. You are only hurting yourself, as we can't make out your questions or comments, so you tend to be ignored.



    <!--EDIT|MonsieurEvil|June 20 2002,01:24-->
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    ROFL, I was right there with Imperial's post until I saw something resembling "fliberty jiberty".  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    I believe he is referring to the Sven Co-Op menus. There is a button you push to take you to a voting screen. Within that screen you can click on a playername to initiate a vote to kick that player or vote for a new map. Pretty well done, and it works wonders for Sven players that are trying to ruin the game (i.e. killing barney/scientists for those of you who've played it). Might be something to look into if this hasn't been decided upon yet. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--QuoteBegin--HosieCow+June 19 2002,21:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HosieCow @ June 19 2002,21:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The only problem I forsee is that n00b commanders will have nowhere to learn the neccesary skills to becoming a competent commander...written documentation might not be enough to teach the neccesary skills...as we all know you cant just read a readme and expect to be good at a RTS game, it takes experience to become efficent an quick.  Perhaps there could be a single player commander training feature built in, or added later after the mod is released, or perhaps, n00b friendly servers for commanders...anywho, thats my 2 cents...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You're right on the money, HosieCow.  Commanders need to be able to practice and learn the tech on their own.  We're hoping to get a training level and/or training servers in the first version but it may have to wait until afterwards.

    If we don't have enough time, we can at least write up a "new commander" guide, that explains the tech tree and how to experiment on your own (turning on various cheats and such).
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I think that Imperial Fist and some others had a very good point with Sven Coop. I've played it for some time and it is the only HL mod I've seen with a decent voting system built in (not through adminmod). However, it has its flaws of course: if you are voting to boot a lamer from the server, and half the people on the server are just as "lame" then, they probably won't boot a fellow lamer out of the server.

    Also, Soldier of Fortune 2 seems to do a good job with an easy-to-use voting system. Check that out too if you get an opportunity.
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