Skulk Bite Distance

alternatealternate Join Date: 2003-03-16 Member: 14574Members
What is the maximum distance a skulk bite does damage (V1.04)?

I am asking since I had some weird experiences. I tested this at locally and I had to get quite close (I'd say 1-2 game meters). But recently I had been killed by biting skulks from more than 2+ game meters...

Or is that just a ping/ latency issue?

I mostly have a ping around 70-90 and netgraph latency is usually 20 msecs with fps being close to 100.

I'm also not the only one that has had the same kind of experience.

Have any of you been into "strange" situations like that?

Somewhat related, several times when playing as skulk, I stuck to a marine's chest biting several times without the marine dying (no health spamming)

I sometimes REALLY doubt these players are playing fair even though CD is on...

Comments

  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    skulk bite does have some range.

    Test: Go up to a marine building when you bite it, it plays a bite hit sound. Take 1 bite then inch back, repeat this til you no longer hear the bite hit sound and you will see the aprox. range.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Frogg2+May 21 2003, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ May 21 2003, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it plays a bite hit sound <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    huh?
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--eggmac+May 20 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ May 20 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Frogg2+May 21 2003, 12:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ May 21 2003, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it plays a bite hit sound <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    huh? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    when as a skulk look up and bite, only the bite sound plays.

    now go up to a wall and bite, you will hear the bite sound and the bite hit sound.

    The bite hit sound is the only thing that isn't silenced in 1.1
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    It will be a lag issue - skulks move fast enough that the 0.1-0.5 second difference between him biting you on his computer and your computer finding out that you've been killed makes it look like the skulk was further away than it was (as far as the server is concerned). I've had it happen before - annoying yes.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    Yes, the range is quite long (maybe not 2+ meters though, sounds like lag).
    <b>REMEMBER</b> I have yet to see a mined nozzle I couldn't attack without setting off mines. Use the range, use the wall, anything but KILL THAT NOZZLE.
  • goorooloogoorooloo Join Date: 2002-11-07 Member: 7647Members
    The fact that you can run up behind a marine with lvl3 Celerity on, having him STOP YOUR FORWARD PROGRESS, and yet still not registering a hit because my ping is higher than his by 20-30ms is the single most annoying this about NS that makes me want to quit this mod.

    I've heard all the excuses/tricks: hold duck, look higher up, bite sooner, the marine hitbox is bugged (esp. the heads and feet, THE MOST IMPORTANT PARTS FOR A SKULK TO HIT), marine crouching is bugged, the skulk bite is higher when on the wall, marines fly 20ft when hit in air, etc. etc. etc.

    I'm sick of having to rely on bite spamming just because of the apparent lack of playtesting in a higher ping-flux/ping-differential playing environment. (Just remember how LAGGY 1.0 was when first released, are you telling me they TESTED and released it, knowing it would be that laggy on most servers?)

    If it's early in the game, I know it's 2-3 bites to kill a marine. I want to be able to pop out, get in close, and chomp-chomp-chomp, dead. Not pop out get in close, chomp-chomp-chomp-chomp, (mabey 1-2 bites connect even though I am running up his back), chomp-chomp-chomp-chomp-chomp-chomp, ok he's dead.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    The max distance is 1.8 yards................
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