Healing On Completion
Frahg
Join Date: 2002-12-03 Member: 10432Members, Constellation
In 1.04 (and probably any 1.0x) when you are shooting a structure that is being built and it is completed before you destroy it, it forgets that it was damaged and goes back to having full hit points. I don't know if this is intended or accidental, but I hate it with all my being. Has anyone seen anything about this being changed in 1.1?
--Frahg
--Frahg
Comments
Err... you sure about that? Maybe it was only changed in an earlier beta? I distinctly remember someone posting about offensive OCs.
The potential for 10000 hits CCs raining down on resnodes, aliens and chokepoints is obvious.
Err... you sure about that? Maybe it was only changed in an earlier beta? I distinctly remember someone posting about offensive OCs. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
They take forever to build and can be killed much easier in the building state. But I'm pretty sure they revert to full health when they finish building.
The potential for 10000 hits CCs raining down on resnodes, aliens and chokepoints is obvious. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I thought they were going to restrict the CC in some way, either by only allowing it to be built in certain spaces or soemthing else.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->