Ns Has Competition

digicrabdigicrab Join Date: 2002-11-02 Member: 4579Members
Well, I searched the forums and found no mention of this;

Check this out:

<a href='http://www.s2games.com/savage/index.html' target='_blank'>http://www.s2games.com/savage/index.html</a>

Looks like more FPS/RTS games are coming soon.
«1

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    We like da moooooooooooooooooon

    (old news)
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Umm...


    Lol, it says it "redifines" the genere. Savage wasn't the first to do it, nor is NS to my knowledge...



    Also, I like the theme of NS <b>much</b> better than I do for Savage.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    This is a mod, done for free, that is a retail game, done for money. It's very different, dispite the fact that they are both pioneering the same genera. The game play mechanics also seem very different, ie. they have peons, and ns doesn't, they have 2 commanders, ns only has 1. This thread has been done before also, and done to death I might add.

    (still looks like an interesting game though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I've always thought Gloom was the closest competition NS has (albeit outdated competition). However, it is interesting that the game has two modes, "Action Mode" where you play as a FPS and "Commander Mode". Its interesting that they added NPCs to the game as well...this makes me think it is closer to a role playing game than NS is. This idea is fruther enforced by the mentions of improving your character and "specializing" in certain tactics. Of course, that makes me think of PlanetSide, but I digress.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    edited May 2003
    I also doubt that ability to have 64 players. But it does seem pretty, guarantee a late release though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.


    edit: Good lord the typos
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Why would you doubt that? Most engines scales the number of players seamlessly. The days of DOS Quake 1 are long gone.

    Ahh, Gloom, my old love. I wish there'd be a very dimly lit map, where marines are forced to use flashlight, just like in Gloom.

    (awaiting for some **** to tell me to lower my gamma if I want to use flashlight more)
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    lower your gamma so you can use your flashlight more.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    sorry, couldn't resist.
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    also the graphics look sickeningly round and cuddly

    NS rip off imo (altho i dunno if there are any FPRTSS before NS) Sue them lol.... (i joke of coarse i bet someone still comments on my sue them remark tho even tho i said i was joking)
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    In fact there was a game named <b>Battlezone</b> wich combined FPS and RTS.
    Afaik <b>THAT</b> was the creation of "RTSS".

    -my2cent-

    Hyper
  • digicrabdigicrab Join Date: 2002-11-02 Member: 4579Members
    Yes, but battlezone never truly realized the commander idea. It was more FPS focused than NS. The interface and the role of the commander was secondary to leading a squad of teammates into enemy territory. NS is the first game that I've seen that actually separates the role of the commander and the role of the soldier.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Why sue someone for making another FPS/RTS game? Did id sue when someone else made an FPS? It's not like the games are all that similar otherwise.

    The only thing that gets me there is where they claim that they invented the FPS/RTS genre.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    It's true that Battlezone did not totally separate commander from player, but one RTSS sure did...

    Dungeon Keeper!

    Total separation of overhead commanding and first person possession. And how old is that? 94? 95?
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    Looks like it has a linux client. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--Insane+May 21 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ May 21 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why sue someone for making another FPS/RTS game? Did id sue when someone else made an FPS? It's not like the games are all that similar otherwise.

    The only thing that gets me there is where they claim that they invented the FPS/RTS genre. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah, I would tend to agree
  • michaeltoemichaeltoe Join Date: 2003-04-17 Member: 15588Members
    A lot of NS is just taking what tribes did and forcing it to be team based, as opposed to only voluntary. Tribes had a command console, the only difference being that in order to drop a structure someone had to carry it out rather than having it materialize out of nothing.

    Nonetheless NS <i>is</i> a hell of a lot more addictive... but I don't think it's neccessarily revolutionary.

    TF2 may spank NS into oblivion though... depends on what they do with it.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    i read about savage ages ago. Not me saying "I knew about this forever ago, get with the times man", i mean, i think Savage and NS have been in development for roughly the same ammount of time. I knew about savage before NS, but i kinda forgot, then got confused. All i remembered was the "commander commanding real people" part, then i thought id read about NS. Oh well, I'm an idiot
  • digicrabdigicrab Join Date: 2002-11-02 Member: 4579Members
    <!--QuoteBegin--Anavrin+May 21 2003, 09:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anavrin @ May 21 2003, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's true that Battlezone did not totally separate commander from player, but one RTSS sure did...

    Dungeon Keeper!

    Total separation of overhead commanding and first person possession. And how old is that? 94? 95? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good point. I would argue, however that Dungeon Keeper was more RTS than FPS. I never used the FPS mode personally. It was a cool addition, but it wasn't terribly useful.

    Anyone remember a WW2 themed game named muzzle velocity? There you could jump into individual units from the strategy map. I'm pretty sure that it came before DK.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Oh, first person Dungeon Keeper had its advantages for sure. You could strafe and kill any level meelee unit or projectile firing ranged unit by doing the old attack and back off before they could retaliate. And things like dragon breath turned into a continuous flamethrower, rather than the computer's short bursts and long reload time. In fact, by the last level, you *had* to use first person to kill the lvl 10 units. The computer would try to duke it out while standing still, and there would be no way you could kill a group of heros.

    And those defensive cannons? They fall real easy in first person mode, with all the strafing.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    (Also, <i>Giants: Citizen Kabuto</i> was a first and third-person game with RTS elements. A <i>FTPS</i>RTS)
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    I wish people didnt claim they were the first to do things all the time. I think someone should at least contact them and ask them not to say they're the first ever to combine RTS and FPS gamplay into a single product. It really angers me that they said they are the firstto do this ever especially when they said this will redefine the way people look at games and when the reveiwers called it revolutionary when many others have done it first. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I like NS because it pulled off the RTS/FPS thing so effectively. When I first heard about NS and it's RTS/FPS gimmick I was like: "Yeah, right. They won't be able to pull it off. They'll do everything wrong etc. etc." But I was pleasantly surprised. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • 8Ball8Ball Join Date: 2003-03-27 Member: 14927Members
    <!--QuoteBegin--digicrab+May 21 2003, 04:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (digicrab @ May 21 2003, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    Anyone remember a WW2 themed game named muzzle velocity?  There you could jump into individual units from the strategy map.  I'm pretty sure that it came before DK.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Muzzle Velocity Rocks! and i still have the CD around some where, such a cool game, loads of units and huge ish battles, not only if that was multiplayer....
  • NeoskepticNeoskeptic Join Date: 2002-11-01 Member: 3161Members
    Possession was useful in DK! I used it on barrack units and let them... as a level 10 imp!!! HAHAHA HASTED LEVEL 10 IMP WITH HEAL!!!

    Ok, I'm wierd. ^_^

    who tried possessing a chicken that gets eaten? The game crashes at that point... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    For those who don't know: the imp is the peon unit in DK, but like any other monster you have, they have levels.

    I usually try using a dark mistress to lead an attack tho...
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    YOUR ALL WRONG!!
    It was Uprising! If you haven't played it then you are a sick deprived little boy/girl. I believe it came out a long time ago and does focus more on the FPS side but you control all your resources and you basically command by establishing bases called citadels(just like hives) that allow you to build new stuff, like aircraft and tanks. The most interesting feature of the game is that you can summon your units to fight out of nowhere! It is such a fun game even though the graphics are crude. I urge u all to play the first one, the second one was a lot weaker than the first.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--Jim has Skillz+May 22 2003, 08:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim has Skillz @ May 22 2003, 08:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> YOUR ALL WRONG!!
    It was Uprising! If you haven't played it then you are a sick deprived little boy/girl. I believe it came out a long time ago and does focus more on the FPS side but you control all your resources and you basically command by establishing bases called citadels(just like hives) that allow you to build new stuff, like aircraft and tanks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I remember Uprising... Game of the year from Gamespy was it? Or maybe it was GotY from Gamespot. I always get the two GS confused.

    But sorry, DK came first. :P

    DK didn't even support Win95 when it was released, and was totally software rendered. I do recall DK Gold had a Voodoo version though. Not sure, because I didn't have a 3D accelerator back then.
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    that looks like a badass game

    they are pretty different though..... ns is with space marines, that other game is with wizzards, gobblins and other cool mythical creatures.

    so gameplay would be completely different
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Or we could claim NS stole the commander/rts+fps idea directly from the stuff Valve published about TF2.

    Or we could just accept that games are similar to other games -- almost always.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Hypergrip+May 21 2003, 03:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hypergrip @ May 21 2003, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In fact there was a game named <b>Battlezone</b> wich combined FPS and RTS.
    Afaik <b>THAT</b> was the creation of "RTSS".
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yea i liked that game bz1 and bz2 it rocked for a bit but got borin after a while :/
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    Bah "rip off" or not (note: Half life is a rip off of Doom which is a rip off of Wolfenstein) if the game is solid I'm sure I'll play it. Looks alright providing they don't make the 2 races identical, a la war2
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Ollj+May 21 2003, 03:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ May 21 2003, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We like da moooooooooooooooooon

    (old news) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    To say the least, this was brought up on the old forums. I wouldn't consider it competition at all. Thats like say Half Life 2 is competition of Doom III. It is, but not really.
Sign In or Register to comment.