Jp/hmg Rushes
MrSNEAKY
Join Date: 2003-03-28 Member: 14968Banned
<div class="IPBDescription">They always will be I believe</div> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Umm I believe there will always be jp/hmg rushes and nothing I think can be done to do away with it not even from Vt's and PT's..well come to think of it there is but I don't wanna say it lol then it may really royally messup the game tremendously.
Comments
Here's a hint for everyone whining about the over-powered HMG/JP. HMGs shoot fast, don't run in front of them. Don't suicide yourself, but don't let him get the hive. Some start points make aliens say things like "Oh #@%, better wait on that 2nd hive, we have to def this up first," while others make them say, "hehe, you guys want 2 hives, or three?" It's all about strats, and if your standard alien strat can't stop marines in something as sad as the hmg/jp rush, find a better server.
I think a good comparison could be made using umbra. People don't complain about umbra right now, because by the time the aliens get it the marines should have the proper counter (gren launchers). But what if umbra was the lerk's 1-hive ability? As soon as the aliens hit 33 res, everyone goes lerk, flies into the marine base and tears everything to shreds. The marines could be "elite" knifers or spend ungodly amounts of res coating their base in mines, sure. But overall you would find the marines losing on a consistent basis simply because they would not be able to acquire the proper counter for the enemy's advanced ability in time.
In 1.1, the big changes are that hives can be started sooner, and JP/HMG requires more time to tech to. The result is that, unless the marines are totally dominating, the aliens should have a second hive before the marines have JP/HMG. Even if they don't, a few other tweaks (increased OC accuracy, ease getting early lerks) give the aliens something to work with.
I really don't see the need for JPs themselves to be nerfed too hard. Considering how high they are on the tech tree, a skilled JP/HMG trooper should be someone to fear. Even if jetpacks have lots of fuel and 100fps worth of thrust, as long as the jetpacker has to touch the ground to recharge I'm happy. The playing field between JP/HMG and the second hive has been leveled, so if the hives get killed by a lone JP/HMG in 1.1 then it's the aliens' own fault.