Alien Attack Anims Not Matching Projectile Path

Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
<div class="IPBDescription">spike, spit, web, acid rocket</div> this problem mainly plagues non-hitscan weapons or hitscan weapons with projectile anims. when you're close to a wall or something the projectiles don't start at the crosshair, so they dont' travel to the target and hits an obstruction instead.

for example one game where marines relocated to great via on nothing i went up to the catwalk to build dcs then proceeded to morph into a lerk. while i was gorge, i was sitting on the catwalk railing and spitting and webbing the ground level, but the anims showed that all my webs, spit, etc were hitting the railing and not the floor below. i knew because i could see my webs being "drawn" on the ground as i shot them. same thing happens when i went lerk. the spikes anims showed they were hitting the railing but i was still able to hit marines down on the ground cause i got kills.

when i got enuf res to go fade the same thing happened. i sat on the rail and threw acid rockets down. the anims showed the rockets explodign on the rail but i took no damage and got kills from hitting marines on the ground.

this is quite annoying, especially for lerks cause you're always shooting out of vents and see your spikes all exploding on the vent wall. i hope this gets fixed in 1.1. its been annoying me for some time now.

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Methinks you should read the changelog. Lerk spikes have been fixed.
  • n00by_doon00by_doo Join Date: 2003-01-21 Member: 12534Members
    Coil, he's refering to a different aspect of the 'what you see isn't what you get' problem. You are talking about the old lerk spikes dipping through the air.

    Chief is talking about the wider problem that all projectile animations are completely separated from their actual effects. Could you test the acid rockets and webs for us in the same way as above, and see if you can get the animation to explode on the railings while still hurting marines on the ground below?
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    and when moving backwards, every projectile will explode in your face
  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    You can avoid the moving backwards bug by jumping when you fire - saves a lot of embarassment with acid-rocket suicides...
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    This has happened to me, too. Very often in fact.

    In ns_nothing, I have a pretty good tactic to defend powersilo; I build up DCs up there on the ledges, far above the floor. Then I go lerk.

    I stand near the edge and shoot down at the marines. I see the spikes hit the edge, but still sparks fly from the marines.
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    edited May 2003
    <!--QuoteBegin--cr3am+May 23 2003, 02:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cr3am @ May 23 2003, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and when moving backwards, every projectile will explode in your face <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah i forgot this one. its very annoying too. fix plz
Sign In or Register to comment.