Whats So Special About Cc's?

homerxhomerx Join Date: 2003-04-01 Member: 15094Members
<div class="IPBDescription">why dont they sink like the others?</div> whats so special about the CC's?


why dont they sink like the other structures?


will the other structures be fixed in 1.1 so that they dont sink?

Comments

  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Huh?

    Are you talking about kitchen sinks?
  • LeetVegeTaLeetVegeTa Join Date: 2003-02-27 Member: 14103Members
    he's talkin about.....if u put down a structure on a bad spot, it sinks down to the bottomless pit below the map
    he is asking why comm chairs dont do that
  • AsteriskAsterisk Join Date: 2003-02-22 Member: 13835Members, Constellation
    i have also heard that comm chairs are immune to trigger hurts
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    i think its because the CC is much larger then any of the other structures....
  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    I put an com chair on the elevator once and sent the elevator down. THe chair just floated in mid air. Didn't move at all. Thats the reason why they don't sink.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    CC can be a pain. i was builden a map and i had a room with glass roof and sky over it and when i built the CC it stoped ontop the glass and i couldt reach it. had to totaly redo the room which took me ages cause it was all perrty with little windows and lighting ect.. lol
  • Guillaume777Guillaume777 Join Date: 2002-11-12 Member: 8289Members
    I am fairly sure this is to prevent players to jump into a sinking CC and become invulnerable once the CC is below the ground.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    How could they do that ? they would have to build it first wouldnt they ?

    Btw thanks for that lift tip.. gives me an idea for blocking a lift shaft that am sure will be just as illigle as the mighty comm wall lol. that hast to be the best def for seige cannon. just build cc's around it and they have a hard time eating them.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    The CC can never move once it is placed, IIRC it was hardcoded because otherwise HL got all funky when people got inside it (as it has a tendancy to do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ).
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    So why didn't they do this for other buildings? The elevator problems are nothing compared to the sinking problems, not to mention the elevator problems they <i>already</i> had.
Sign In or Register to comment.