I Have An Idea
Pulse
To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
Why don't we postpone our really long balance posts until 1.1 is out? I know, I know, it sounds a bit daft, but bear with me, <i>its just crazy enough to work!</i> Speculation is good, balance posts about a game you havent played yet are not. I'll leave it at that.
Comments
[edit] If your confuzzled about which kind of threads I'm talking about, I mean the "Marines will never win in 1.1" or "Jp nerf = teh suck" posts made by members [/edit]
What is the point of "Pheromones" when the "Scent Of Fear" upgrade basically (as I've understood it) gives you a "parasite-radar"? Doesn't Scent Of Fear make Pheromones obsolete for being more "advanced"? If marines leave a trail of pheromones, doesn't this mean you can only follow the trail, but cannot tell if the marine is right around the corner facing you with a full LMG clip? Does pheromones only give advantage to a single player when Scent Of Fear gives away the marines for the whole alien team? With the Scent Of Fear you can predict trough walls where the marines are, but with pheromones you can't?
Thanks for the answer in advance!
What is the point of "Pheromones" when the "Scent Of Fear" upgrade basically (as I've understood it) gives you a "parasite-radar"? Doesn't Scent Of Fear make Pheromones obsolete for being more "advanced"? If marines leave a trail of pheromones, doesn't this mean you can only follow the trail, but cannot tell if the marine is right around the corner facing you with a full LMG clip? Does pheromones only give advantage to a single player when Scent Of Fear gives away the marines for the whole alien team? With the Scent Of Fear you can predict trough walls where the marines are, but with pheromones you can't?
Thanks for the answer in advance! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes noone uses Pheromones, it will probably be replaced before final release.