Romana update

nrbynrby Join Date: 2002-03-05 Member: 270Members
<div class="IPBDescription">27 images, some old many new.</div>I've been real busy lately with real life work work, so i've been working on romana mostly during the evenings and weekends.
Here are the images, i apologise to those on 56k but i had to upload them AND cache them so *shrug*
These are meerly progress shots, nothing is necessarily final or complete but just to give you some idea on how it's moving along.
The images have been gamma corrected so some may look a little washed out.
some areas are a bit dark or bland etc, but as i said - it's work in progress.

<img src="http://csnation.counter-strike.net/barney/personal/ns_romana1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana8.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana9.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana17.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana18.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana19.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana20.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana21.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana22.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana23.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana24.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana25.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana26.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_romana27.jpg" border="0">

Comments

  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    In the 2nd pic, the room to the right, I think it would look nice foggy. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • JessicaJessica Join Date: 2002-06-19 Member: 799Members
    oo nice narby, If only i could recreate that :/
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    you owe me new pants! I just made a mess in these :O

    good job!!!
  • CadaverCadaver Creator of original ns_origin Join Date: 2002-04-17 Member: 466Members, NS1 Playtester, Contributor
    Looks awesome narby, I like the cramped feel, very claustrophobic, but seems very fitting to me.

    I especially like shots #13, #14, #18, #22, but they all look very nice, natch
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    good stuff here narbs ...  i like the atmosphere... i think this one 'feels' even better than your first map
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    whooo
    drooling as usual <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • HosieCowHosieCow Join Date: 2002-05-13 Member: 607Members
    Wow, nice work!  I wish I could map even 1/1000000th that well...

    Here's my bit of constructive criticism...the earlier shots look kinda 2-D, by that I mean they need more vertical space. Not just for looks, it needs some accessible space high up and down low.  Maybe add some hallway juncions that are taller and meet on different levels...

    But overall very nice looking
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Pic 1 doesnt look too interesting for me.  
    And the thing thats on the pic below
    The rest look good though.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    ya pink i've always had issues with that corridor too, the lighting bothers me especially, i've have a few ideas though. We'll see how it goes
  • GencideGencide Join Date: 2002-05-30 Member: 698Members
    Excellent work as usual. I never see anything wrong with your maps, they just rule.

    INFERNO FOREVER! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Very nice.  That one hallway with the haze at the end is sweet looking.  

    I'll leave the constructive criticism up to the other mappers.  I just noticed one little nitpicky thing which seemed a little weird, which was that the lava waterfall you have in the 10th pic down is not glowing like the rest of the lava.  Told you it was nitpicky   <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    holy.... dang.. im out of the map contest, mine looks to have the same theme, but urs is better... by a lot.. a very large amount even.. dang.. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->  me-><!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> <-- you... die!
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    thanks for the comments!

    the lava flow just wasn't set in the rad file at the time (it now is) so hurrah for lava.
  • HosieCowHosieCow Join Date: 2002-05-13 Member: 607Members
    I just realized I was giving advice to N@rby...what was I thinking...he is a l33t mapper, he knows what he's doing...oh well, I'm only a drone...
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    Your lack of mapping knowledge is god send to narby and the others. Your crazy demands for things that are seemingly impossible in worldcraft push them to finds unique amazing work arounds.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    One of my roommates in college this last year had never played HL, and to date probably still never has. My mom hasn't even played a first person shooter. Yet they've come up with some of the most interesting suggestions I've heard. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Not all are possible, but those that are are <i>occasionally</i> better than the ones I get from those with editing experience.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Whoa! looks really good! I like the closeness of it all.

    Few suggestions tho,
    In the 4th shot theres two bluey-green lights that are giving of a colour that looks a bit too white...maybe its just the floor clolour tho.

    7nth shot, the glow sprite on the light looks odd cos its a bit too short, height wise.

    Pic 11, those pipes RULE!

    Them duct type things in pic 13 would probably benifit from some PS steam?

    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> Theres a man hiding in the shadows in pic 16!!

    Pic 24, the light has a haze on it, but the molton metal (?) doesnt..seems a bit odd.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    ya i know what you mean. It's really easy to get over immersed in level design to the point where you just lose all sight of diversity and good design. Sometimes it's really helpful having someone who's never been involved just providing occasional ideas.
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Wow, narbs, this is really, really, really great. Best work I've ever seen from you. I love pic 5, and all those that Cadaver listed.
    One thing, in pic 8, the texture in the middle right above the cam, and also in pics 15 and 21, was removed from the latest ns.wad (I think). If it wasn't, it was supposed to be.
    Also, in the 1st pic, there is a slight texture malignment on that left diagonal. Sorry if it was already mentioned, I kinda skimmed.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    yeah, unfortunately nos_wall3 (i think thats what it is) apparently is a quake 3 texture or something and is a big no-no for map use now.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    OMG, this is my new favorite set of screenies!
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Once again N@rby you suprise me. That's a wonderful map you got in your hands(kinda). Anyways for some ideas;

    The first pic's hallway is quite small. I mean the thing would be literally impossible for an Alien to get through without getting killed by a siege or turret placed at the middle.

    It seems like the infestation cuts out a bit to fast in  <a href="http://csnation.counter-strike.net/barney/personal/ns_romana12.jpg" target="_blank">this one</a> and <a href="http://csnation.counter-strike.net/barney/personal/ns_romana14.jpg" target="_blank">this one</a>. Also the big cylinder should be somewhat infested. That hive room would look perfect with some kind of mist creeping out of the cylinder.


    JediYoshi
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    as a mapper I'm jealous.  As an NS fan...I am in awe of this beautiful map.  Great job! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
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