The "Post Your Screenshots" Thread

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Comments

  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    meh, No matter how hard I try i always end up making a corridor.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    it has some quite intresting arcitecture, but the lightning is kinda bland
    try giving it more contrast
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    why not make an extra wide coridor?

    that way people can call it a room, and u can finaly place a res node <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Adam
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited November 2004
    big rooms overwhelm, me....hmm extra wide corridors could work!


    I'll get back to you on that one.

    [EDIT] lighting better?
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    kinda, but imo you shoud lose most of the white ones in the ceeling
    keep 1/3 of those and give the blue strips a more powerfull glow
    that woud give some nice effects
    intresting arcitecture though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Slien try having a huge and sudden variation in the coridoor to help break it up and seem less... long <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    More pictures of my co map (one new room). It probably is getting renamed to co_dormant. I know it probably doesn't live up to expectations from the first set of screenies i had shown but meh, here goes.


    <img src='http://olmy.thezazi.net/stuff/co_dormant.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.thezazi.net/stuff/co_dormant2.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.thezazi.net/stuff/co_dormant3.jpg' border='0' alt='user posted image' />
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Nice morgue you got there! *runs away*

    Seriously, looks very nice and has a cold feeling D:
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Olmy+Nov 4 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Nov 4 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> More pictures of my co map (one new room). It probably is getting renamed to co_dormant. I know it probably doesn't live up to expectations from the first set of screenies i had shown but meh, here goes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    JESUS H CHRIST.

    :O

    AWESOME.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    praise the mourge!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    They're right, it's a very cool morgue!
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    very sci-fi !! gjgjgjg <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Nice Olmy. But the transistion between wall_panel01 and flr_diamond on the floor looks a tad dodgy.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    THATS THS MOST AWESOME STUFF EVER! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    looks good

    though after a small while all those red lights on the wall, get to me, consider useing mayb green
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    looking very good olmy~~
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Olmy is always kickin ****...
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Well the edge of wall_panel01 is practically black and flr_diamond has no dark parts to it at all; giving you a rather abrupt and obvious texture change.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Thanks for the comments.

    Amckern : Why would you suggest changing colours? I might try changing all the red lights to green just for a style test, who knows.

    PS_Mouse : Oh right, thats wall_panel02 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. I've moved those textures so that the black border is far thinner.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    @ olmy

    SCRATCH MY COMMENT

    I looked at it again, on a dif screen, and it looks better
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited November 2004
    some work on an old map.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited November 2004
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    as allways, green lights and that yellow trim look uggly as hell...
    (the one below the lights)
    kill it! replace with "vent2"

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    man am I the only one here that dont know all the ns/ns2.wad textures naem ? D:~~ <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    I dont know most of them, but I do know what textures are udner what sub-names (like you type in grey, and you get the grey and yellgrey textures)
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited November 2004
    some progress with my map. I hope I have what it takes to finish it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    I'm still lacking some infested textures for hive areas. :/

    <b>"seaweed harvesting" - ceiling is still to do</b>
    <img src='http://koti.mbnet.fi/tazu/pics/maps/buzzcut0007.jpg' border='0' alt='user posted image' />

    <b>A finished part of hive - pumping station just next to previous area</b>
    <img src='http://koti.mbnet.fi/tazu/pics/maps/buzzcut0005.jpg' border='0' alt='user posted image' />

    edit: shots in wrong order
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