that way people can call it a room, and u can finaly place a res node <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
kinda, but imo you shoud lose most of the white ones in the ceeling keep 1/3 of those and give the blue strips a more powerfull glow that woud give some nice effects intresting arcitecture though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Slien try having a huge and sudden variation in the coridoor to help break it up and seem less... long <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
More pictures of my co map (one new room). It probably is getting renamed to co_dormant. I know it probably doesn't live up to expectations from the first set of screenies i had shown but meh, here goes.
<!--QuoteBegin-Olmy+Nov 4 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Nov 4 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> More pictures of my co map (one new room). It probably is getting renamed to co_dormant. I know it probably doesn't live up to expectations from the first set of screenies i had shown but meh, here goes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> JESUS H CHRIST.
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Well the edge of wall_panel01 is practically black and flr_diamond has no dark parts to it at all; giving you a rather abrupt and obvious texture change.
Amckern : Why would you suggest changing colours? I might try changing all the red lights to green just for a style test, who knows.
PS_Mouse : Oh right, thats wall_panel02 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. I've moved those textures so that the black border is far thinner.
man am I the only one here that dont know all the ns/ns2.wad textures naem ? D:~~ <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
some progress with my map. I hope I have what it takes to finish it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> I'm still lacking some infested textures for hive areas. :/
<b>"seaweed harvesting" - ceiling is still to do</b> <img src='http://koti.mbnet.fi/tazu/pics/maps/buzzcut0007.jpg' border='0' alt='user posted image' />
<b>A finished part of hive - pumping station just next to previous area</b> <img src='http://koti.mbnet.fi/tazu/pics/maps/buzzcut0005.jpg' border='0' alt='user posted image' />
Comments
try giving it more contrast
that way people can call it a room, and u can finaly place a res node <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Adam
I'll get back to you on that one.
[EDIT] lighting better?
keep 1/3 of those and give the blue strips a more powerfull glow
that woud give some nice effects
intresting arcitecture though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<img src='http://olmy.thezazi.net/stuff/co_dormant.jpg' border='0' alt='user posted image' />
<img src='http://olmy.thezazi.net/stuff/co_dormant2.jpg' border='0' alt='user posted image' />
<img src='http://olmy.thezazi.net/stuff/co_dormant3.jpg' border='0' alt='user posted image' />
Seriously, looks very nice and has a cold feeling D:
JESUS H CHRIST.
:O
AWESOME.
though after a small while all those red lights on the wall, get to me, consider useing mayb green
Amckern : Why would you suggest changing colours? I might try changing all the red lights to green just for a style test, who knows.
PS_Mouse : Oh right, thats wall_panel02 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. I've moved those textures so that the black border is far thinner.
SCRATCH MY COMMENT
I looked at it again, on a dif screen, and it looks better
(the one below the lights)
kill it! replace with "vent2"
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm still lacking some infested textures for hive areas. :/
<b>"seaweed harvesting" - ceiling is still to do</b>
<img src='http://koti.mbnet.fi/tazu/pics/maps/buzzcut0007.jpg' border='0' alt='user posted image' />
<b>A finished part of hive - pumping station just next to previous area</b>
<img src='http://koti.mbnet.fi/tazu/pics/maps/buzzcut0005.jpg' border='0' alt='user posted image' />
edit: shots in wrong order