Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-Thaldarin+May 11 2005, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ May 11 2005, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Crispy+May 11 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ May 11 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4. Power.Puff.Girls.are.not.cool. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Been waiting for someone to say that, but they are just so damn cute. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Not nearly as cute as Yuzuyu from Aishiteruze Baby <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
To make it looks more like glass use a value between 30-90 and set it to additive. The darker the room the higher the FX value, works perfectly...
Lovely room for sneaky skulks hiding under that ramp.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> where is the hive? could flash on the hive or point in the image?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited May 2005
<!--QuoteBegin-carioca+May 13 2005, 04:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ May 13 2005, 04:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> where is the hive? could flash on the hive or point in the image? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin-BlackAdder+May 13 2005, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackAdder @ May 13 2005, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->u can't see the hive on this one but it's on the right<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Btw BlackAdder, did you gamma correct this screenshot, cause them seem awefull dark. Have a look in the mapping faq if you don't know how to do this. I would break up the floor with some grating, put pipes/lights or both under them. That would make it look a whole lot more interesting.
<!--QuoteBegin-carioca+May 11 2005, 04:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ May 11 2005, 04:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i m choicing some texture to my ns map so i start trying make a hive. <a href='http://img146.echo.cx/my.php?image=nsinoxf00009ab.jpg' target='_blank'><img src='http://img146.echo.cx/img146/6196/nsinoxf00009ab.th.jpg' border='0' alt='user posted image' /></a> <a href='http://img146.echo.cx/my.php?image=nsinoxf00020oc.jpg' target='_blank'><img src='http://img146.echo.cx/img146/5271/nsinoxf00020oc.th.jpg' border='0' alt='user posted image' /></a> <a href='http://img146.echo.cx/my.php?image=nsinoxf00034wu.jpg' target='_blank'><img src='http://img146.echo.cx/img146/3621/nsinoxf00034wu.th.jpg' border='0' alt='user posted image' /></a> <a href='http://img146.echo.cx/my.php?image=nsinoxf00072ng.jpg' target='_blank'><img src='http://img146.echo.cx/img146/3630/nsinoxf00072ng.th.jpg' border='0' alt='user posted image' /></a> <a href='http://img146.echo.cx/my.php?image=nsinoxf00228js.jpg' target='_blank'><img src='http://img146.echo.cx/img146/8450/nsinoxf00228js.th.jpg' border='0' alt='user posted image' /></a> i dont palve the light source yet but is a wip hive i take only 2 days almost 12 hours to make it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> seriously, I dont like the textures bcause they doesnt fit the other sets. but they perfectly fit to each other. the clear style looks different to all ns maps out there but in a positive way. just place some colored lights and you have a pretty nice hiveroom, carioca <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i'm searching a name for my drill hive and i dont know how to call my map. clean layout with out names <a href='http://img143.echo.cx/my.php?image=boa4bj.jpg' target='_blank'><img src='http://img143.echo.cx/img143/2266/boa4bj.th.jpg' border='0' alt='user posted image' /></a>
original layout with names. <a href='http://img64.echo.cx/my.php?image=projection3at.jpg' target='_blank'><img src='http://img64.echo.cx/img64/8199/projection3at.th.jpg' border='0' alt='user posted image' /></a>
carioca, use the text function <span style='font-family:Times'><span style='font-size:21pt;line-height:100%'>( A )</span></span> in MSPaint to write labels. Spraycan is horrible!!!!!
<!--QuoteBegin-Kouji San+May 12 2005, 11:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 12 2005, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-carioca+May 13 2005, 04:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ May 13 2005, 04:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> where is the hive? could flash on the hive or point in the image? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteBegin-BlackAdder+May 13 2005, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackAdder @ May 13 2005, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->u can't see the hive on this one but it's on the right<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Btw BlackAdder, did you gamma correct this screenshot, cause them seem awefull dark. Have a look in the mapping faq if you don't know how to do this. I would break up the floor with some grating, put pipes/lights or both under them. That would make it look a whole lot more interesting. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thnx for the advice, that was the eason i posted it here becaus i didn't know how to make it look better
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> layout with text by text function. <a href='http://img92.echo.cx/my.php?image=boa9wo.jpg' target='_blank'><img src='http://img92.echo.cx/img92/1289/boa9wo.th.jpg' border='0' alt='user posted image' /></a> and some screenshoots about lightining details. <a href='http://img92.echo.cx/my.php?image=nsinox600083lm.jpg' target='_blank'><img src='http://img92.echo.cx/img92/2925/nsinox600083lm.th.jpg' border='0' alt='user posted image' /></a> <a href='http://img92.echo.cx/my.php?image=nsinox600115aa.jpg' target='_blank'><img src='http://img92.echo.cx/img92/3227/nsinox600115aa.th.jpg' border='0' alt='user posted image' /></a>
i try some times about lighting up the room because. At this moment they look strange. i keep trying find a way to include in my stucture a better way to bring light.
I quite like those lights, carioca. You can do a fair bit of variation with them:
- Put them on stands - Embed them into the corners of corridors/walls - Put them at the top and bottom of thin pillars (or space them at regular intervals) - Turn them 90 degrees to the horizontal and line them along the ceiling with a power conduit linking them
I actually wish I'd come up with the design myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the organic felling and the pre_build felling function stuff doenst have pace to edit include light not yet in my mind. i will try include some power cables to it.
i did something whit Shikamaru's advice and changed the shadows <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> i mean the lighting <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
and added some other stuff.
from the same spot as the previous screen shot <img src='http://server2.uploadit.org/files/BlackAdder-ns_hiveroom0006.JPG' border='0' alt='user posted image' />
this is where u enter the hive if u walk there strait from rine start. <img src='http://server2.uploadit.org/files/BlackAdder-ns_hiveroom0017.JPG' border='0' alt='user posted image' />
this is a little bit closer to the hive, the cart is a broken automatic cargo transport cart. <img src='http://server3.uploadit.org/files/BlackAdder-ns_hiveroom0011.JPG' border='0' alt='user posted image' />
looking at the hive room from the ceiling <img src='http://server3.uploadit.org/files/BlackAdder-ns_hiveroom0010.JPG' border='0' alt='user posted image' />
<!--QuoteBegin-Thaldarin+May 11 2005, 04:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ May 11 2005, 04:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Something I mapped from boredom when my connection was down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Looks nice, but those screens are far too bright, PLEASE tone them down. Also the upper walls (with the metal X support texture) looks out of place. Maybe extend those metal bars to the ceiling and make a light fitting with those as a base.
In-game the computer screens look okay, it's my dodgy gamma correction method I do with paint shop pro. I am currently looking in to the 'X' walls being made more interesting and make that area fit in with the rest of the area.
Ok good about the wall thing, but about the screens. If co_serenity_b2 is what the screens actually look like for this map, then you really need to fix that. Also just do the gamma correction method everyone does, its pretty much exact.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> working light is now more warm orange and a silver one in the ceiling. i will start check a better texture for the ceiling beams. <a href='http://img31.echo.cx/my.php?image=nsinox800019wf.jpg' target='_blank'><img src='http://img31.echo.cx/img31/3488/nsinox800019wf.th.jpg' border='0' alt='user posted image' /></a>
<!--QuoteBegin-BulletHead+May 15 2005, 11:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ May 15 2005, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> purdy <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Purdy == Pretty ? from Somerset to English. you wanna mean this: "Pleasing or attractive in a graceful or delicate way..." or "Ostensibly or superficially attractive but lacking substance or conviction..."
Started making a CO map, not got much to show (few hours work).
Let me know what you think i'm doing right/wrong please so I know whether its worth continuing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
screenies only showing some of what i've done so far (couldnt be bothered with the rest yet) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<a href='http://www.devils-talon.co.uk/files/2/co_meh1' target='_blank'>Some Corridor</a> <a href='http://www.devils-talon.co.uk/files/2/co_meh2' target='_blank'>Winding Stairs</a>(and glass windows when i've finishedished the room) <a href='http://www.devils-talon.co.uk/files/2/co_meh3' target='_blank'>Half of Marine Start</a> <a href='http://www.devils-talon.co.uk/files/2/co_meh4' target='_blank'>Other Half (with cc)</a>
Note: I am aware of dark spots I'll be adding more lights to them shortly.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> you could use more yellow orange lights or blue in trade of some that white lights. your set of texture is good but some brush work is need at boton walls and arcs.
Carioca: Your first screenshot looks quite nice, The textures seem to go nicely together. Your next two pctures of the hive, maybe add some secondary lights,with a bit of red or blue.Your mapping skills are coming along very well;)
Smokeybeef: Thats some very good mapping for a first time mapper. You seem to have the hang of texture alignment aswell, good going. Like carioca said. add a bit of coloured light. Also add some different textures that are also a different colour than the ones you are using atm, Its all very silver/grey at the moment. There is some dark spots smokey but nothing I would change, a bit of darkness ina map is not that bad. So far very good work, keep it up._
While to tell the truth, the monitor I'm viewing on is as dark as the deepest pits of Hell itself, what I can see of your work easily justifies my words when I say:
<!--QuoteBegin-smokeybeef+May 17 2005, 11:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (smokeybeef @ May 17 2005, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.devils-talon.co.uk/files/2/co_meh2' target='_blank'>Winding Stairs</a>(and glass windows when i've finishedished the room) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You might want to 'fit' that texture on top of the box. Otherwise it's a very good first map. You just might want to play around with the lighting for a bit, try something other than white. A little red and blue here and there could be a whole improvement.
Comments
Been waiting for someone to say that, but they are just so damn cute. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not nearly as cute as Yuzuyu from Aishiteruze Baby <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
To make it looks more like glass use a value between 30-90 and set it to additive. The darker the room the higher the FX value, works perfectly...
Lovely room for sneaky skulks hiding under that ramp.
<img src='http://217.158.183.181/datas/users/31-ns_hiveroom.JPG' border='0' alt='user posted image' />
u can't see the hive on this one but it's on the right
could flash on the hive or point in the image?
could flash on the hive or point in the image? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-BlackAdder+May 13 2005, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackAdder @ May 13 2005, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->u can't see the hive on this one but it's on the right<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Btw BlackAdder, did you gamma correct this screenshot, cause them seem awefull dark. Have a look in the mapping faq if you don't know how to do this.
I would break up the floor with some grating, put pipes/lights or both under them. That would make it look a whole lot more interesting.
i m choicing some texture to my ns map so i start trying make a hive.
<a href='http://img146.echo.cx/my.php?image=nsinoxf00009ab.jpg' target='_blank'><img src='http://img146.echo.cx/img146/6196/nsinoxf00009ab.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img146.echo.cx/my.php?image=nsinoxf00020oc.jpg' target='_blank'><img src='http://img146.echo.cx/img146/5271/nsinoxf00020oc.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img146.echo.cx/my.php?image=nsinoxf00034wu.jpg' target='_blank'><img src='http://img146.echo.cx/img146/3621/nsinoxf00034wu.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img146.echo.cx/my.php?image=nsinoxf00072ng.jpg' target='_blank'><img src='http://img146.echo.cx/img146/3630/nsinoxf00072ng.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img146.echo.cx/my.php?image=nsinoxf00228js.jpg' target='_blank'><img src='http://img146.echo.cx/img146/8450/nsinoxf00228js.th.jpg' border='0' alt='user posted image' /></a>
i dont palve the light source yet but is a wip hive i take only 2 days almost 12 hours to make it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
seriously, I dont like the textures bcause they doesnt fit the other sets. but they perfectly fit to each other. the clear style looks different to all ns maps out there but in a positive way. just place some colored lights and you have a pretty nice hiveroom, carioca <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
i'm searching a name for my drill hive and i dont know how to call my map.
clean layout with out names
<a href='http://img143.echo.cx/my.php?image=boa4bj.jpg' target='_blank'><img src='http://img143.echo.cx/img143/2266/boa4bj.th.jpg' border='0' alt='user posted image' /></a>
original layout with names.
<a href='http://img64.echo.cx/my.php?image=projection3at.jpg' target='_blank'><img src='http://img64.echo.cx/img64/8199/projection3at.th.jpg' border='0' alt='user posted image' /></a>
could flash on the hive or point in the image? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-BlackAdder+May 13 2005, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackAdder @ May 13 2005, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->u can't see the hive on this one but it's on the right<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Btw BlackAdder, did you gamma correct this screenshot, cause them seem awefull dark. Have a look in the mapping faq if you don't know how to do this.
I would break up the floor with some grating, put pipes/lights or both under them. That would make it look a whole lot more interesting. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thnx for the advice, that was the eason i posted it here becaus i didn't know how to make it look better
and i didn't gamma correct.
layout with text by text function.
<a href='http://img92.echo.cx/my.php?image=boa9wo.jpg' target='_blank'><img src='http://img92.echo.cx/img92/1289/boa9wo.th.jpg' border='0' alt='user posted image' /></a>
and some screenshoots about lightining details.
<a href='http://img92.echo.cx/my.php?image=nsinox600083lm.jpg' target='_blank'><img src='http://img92.echo.cx/img92/2925/nsinox600083lm.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img92.echo.cx/my.php?image=nsinox600115aa.jpg' target='_blank'><img src='http://img92.echo.cx/img92/3227/nsinox600115aa.th.jpg' border='0' alt='user posted image' /></a>
i try some times about lighting up the room because.
At this moment they look strange.
i keep trying find a way to include in my stucture a better way to bring light.
- Put them on stands
- Embed them into the corners of corridors/walls
- Put them at the top and bottom of thin pillars (or space them at regular intervals)
- Turn them 90 degrees to the horizontal and line them along the ceiling with a power conduit linking them
I actually wish I'd come up with the design myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
the organic felling and the pre_build felling function stuff doenst have pace to edit include light not yet in my mind.
i will try include some power cables to it.
i mean the lighting <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
and added some other stuff.
from the same spot as the previous screen shot
<img src='http://server2.uploadit.org/files/BlackAdder-ns_hiveroom0006.JPG' border='0' alt='user posted image' />
this is where u enter the hive if u walk there strait from rine start.
<img src='http://server2.uploadit.org/files/BlackAdder-ns_hiveroom0017.JPG' border='0' alt='user posted image' />
this is a little bit closer to the hive, the cart is a broken automatic cargo transport cart.
<img src='http://server3.uploadit.org/files/BlackAdder-ns_hiveroom0011.JPG' border='0' alt='user posted image' />
looking at the hive room from the ceiling
<img src='http://server3.uploadit.org/files/BlackAdder-ns_hiveroom0010.JPG' border='0' alt='user posted image' />
Looks nice, but those screens are far too bright, PLEASE tone them down. Also the upper walls (with the metal X support texture) looks out of place. Maybe extend those metal bars to the ceiling and make a light fitting with those as a base.
working light is now more warm orange and a silver one in the ceiling.
i will start check a better texture for the ceiling beams.
<a href='http://img31.echo.cx/my.php?image=nsinox800019wf.jpg' target='_blank'><img src='http://img31.echo.cx/img31/3488/nsinox800019wf.th.jpg' border='0' alt='user posted image' /></a>
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Purdy == Pretty ? from Somerset to English.
you wanna mean this:
"Pleasing or attractive in a graceful or delicate way..."
or
"Ostensibly or superficially attractive but lacking substance or conviction..."
both from dictionary.com
That's redneck for pretty...
<a href='http://img4.echo.cx/my.php?image=nsrp200095hm.jpg' target='_blank'><img src='http://img4.echo.cx/img4/1616/nsrp200095hm.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img4.echo.cx/my.php?image=nsrp200110yl.jpg' target='_blank'><img src='http://img4.echo.cx/img4/2931/nsrp200110yl.th.jpg' border='0' alt='user posted image' /></a>
Started making a CO map, not got much to show (few hours work).
Let me know what you think i'm doing right/wrong please so I know whether its worth continuing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
screenies only showing some of what i've done so far (couldnt be bothered with the rest yet) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<a href='http://www.devils-talon.co.uk/files/2/co_meh1' target='_blank'>Some Corridor</a>
<a href='http://www.devils-talon.co.uk/files/2/co_meh2' target='_blank'>Winding Stairs</a>(and glass windows when i've finishedished the room)
<a href='http://www.devils-talon.co.uk/files/2/co_meh3' target='_blank'>Half of Marine Start</a>
<a href='http://www.devils-talon.co.uk/files/2/co_meh4' target='_blank'>Other Half (with cc)</a>
Note: I am aware of dark spots I'll be adding more lights to them shortly.
Thanks, Smokeh
you could use more yellow orange lights or blue in trade of some that white lights.
your set of texture is good but some brush work is need at boton walls and arcs.
Smokeybeef: Thats some very good mapping for a first time mapper. You seem to have the hang of texture alignment aswell, good going. Like carioca said. add a bit of coloured light. Also add some different textures that are also a different colour than the ones you are using atm, Its all very silver/grey at the moment.
There is some dark spots smokey but nothing I would change, a bit of darkness ina map is not that bad.
So far very good work, keep it up._
Smokey, I like your style, bwoi!
You might want to 'fit' that texture on top of the box. Otherwise it's a very good first map. You just might want to play around with the lighting for a bit, try something other than white. A little red and blue here and there could be a whole improvement.
Radiant is fun. >_>
yumy warm metal.