Ns Strat Site
Jeb_Radec
Join Date: 2002-08-09 Member: 1128Members
<div class="IPBDescription">Must read for all Commanders, & Coders</div> Hey few things, I was watching some of the demos from the us vs nz match and really would like it if some of the people from that match could respond to this first part. First why did the aliens never press the marine base. I was amazed how 3 packs of mines scared off the alien team! All the pub games I played the aliens suicide into my base over and over throughout the course of the game. Was that actually a strategy of the aliens to keep out of the marine base? so much $ was freed up for the marines not having to weld or even rebuild buildings or replace mines that they could expand and even losing an rt or 2 and that was completely expectable b/c they saved so much more $ at their base!
Now the real point of this post, I really would like to see a great strategy site start up for NS. Kinda like that WC3 site where they have demos and articles accompanying each strat and a strategy discussion on each one. Tutorials, the works. I am quite well versed in PHP and have done a substantial amount of web work in the past, and have been involved with NS since before release so I have learned quite a bit. I would love to start up, or help to start up a great NS strat site but this is certainly not something I can do on my own. So if any one else thinks this is a good idea, contact me. Besides other people to build the site with we’d really need the community support to make it work.
If the top strategy minds of the community, the commanders for the top clans really liked this idea and were willing to contribute and work with generating and moderating content then we could really build up a strong site where commanders can come and discuses strategies and how to improve or break them and to create new ones to keep things fresh. This would be a great site for new commanders to really get a jump into the game. So again any one interested in helping with any aspect of the site, get a hold of me.
**EDIT** Of course there could be alien strats also for gorges and such **EDIT*
Now the real point of this post, I really would like to see a great strategy site start up for NS. Kinda like that WC3 site where they have demos and articles accompanying each strat and a strategy discussion on each one. Tutorials, the works. I am quite well versed in PHP and have done a substantial amount of web work in the past, and have been involved with NS since before release so I have learned quite a bit. I would love to start up, or help to start up a great NS strat site but this is certainly not something I can do on my own. So if any one else thinks this is a good idea, contact me. Besides other people to build the site with we’d really need the community support to make it work.
If the top strategy minds of the community, the commanders for the top clans really liked this idea and were willing to contribute and work with generating and moderating content then we could really build up a strong site where commanders can come and discuses strategies and how to improve or break them and to create new ones to keep things fresh. This would be a great site for new commanders to really get a jump into the game. So again any one interested in helping with any aspect of the site, get a hold of me.
**EDIT** Of course there could be alien strats also for gorges and such **EDIT*
Comments
If the aliens attempted a base hit, that would me they have to bypass marines already pressuring their hive, leave a hive semi-undefended, possibly leave a gorge alone, and then risk having multiple deaths whenever they hit the marine base. Mines in tournament mode often blow each other in large chain reactions, so even if you're not near the one blown, chances are you'll still get nailed. 3 packs is more than enough to hold them off. Besides that, if base is empty, a commander can just jump out for a sec and shoot skulks attempting not to land on mines.
In addition, if multiple aliens are dead at one time, the marines just rush in and spawn camp them because they're already pressuring the hive.
Most generally any 1.04 strat you'll find is just pressure pressure pressure, jp/hmg if necessary. Alien's best counter is to do their best to kill marines and stop the pressure (easier said than done against experienced marines). If there are jp/hmgs, most of the team often lerks/gorges, does best to kill marines, and often attempt a counter hit at marine spawn.
The only thing is that there isn't that many units and different strategies in NS.
Anything I could help you with? I'm not very well versed in the art of constructing homepages though...
Oh, and btw, ten out of nine are fooled by statistics. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But the thing with NS is that it is FPS as well as RTS, which opens up for a lot of personal strategies.
However, those might be harder to write a lot about and they aren't really much about overlying tactics but more about standard FPS skills.
But the thing that makes SCC so cool is it's professional look. It has all the stats presented in a neat way with nice graphics and easy to comprehend sections.
If you manage to create a similar construct with cool pictures it would probably be very popular.
but i would leave it till 1.1 before you even think about it thoguht.. cos it will hoepfully be alot more strategy involved..
So build order tends to go - Defence, Movement, Sensory for aliens. And JP & HMG for marines.
It doesn't give any REAL room for deviating successfully. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->