Obligatory hallway shot
Killtoy
Join Date: 2002-03-28 Member: 358Members
I remember talking with Ken20Banks about how his hallways look great, and how I hate doing them.
Anyways, I'm getting to the point where I can't avoid the hallway work anymore. So here it is...
(BTW, yes, I <i>am <b>trying</b></i> to map quickly and save the detail for later. I just ... can't ... stop myself!! )
Anyways, I'm getting to the point where I can't avoid the hallway work anymore. So here it is...
(BTW, yes, I <i>am <b>trying</b></i> to map quickly and save the detail for later. I just ... can't ... stop myself!! )
Comments
It is a bit brighter in-game, and lighting it all going to be temporary/basic from here on out. I'll tweak it later.
My only gripe would be the actual light fixtures... they're so bright because of the env_gamma. Perhaps you could take that texture, and dim it down real low in PS or something.
Other than that it looks wonderful! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
O_/
/
|
That would make it look more purdy, in my opinion. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--EDIT|Cyanide|June 20 2002,22:29-->
(Do it KT! Do it! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> )
If the r_speeds will allow for it, it'd make it look even cooler. More variation in the slanted supports that is. Maybe not with the pure verticle part on the lower area, and maybe even on every other one... but it'd still be really cool.
<!--EDIT|ken20banks|June 20 2002,22:11-->
I don't know if I'll do a lot more of this corridor style. From the bottom of the lift you go through the pumping station and into Hive #2. So once you get below, the only "corridor" is a short stint along the waterway.
I like your ideas about more detail. The hallway is fairly basic right now, and I could see adding more to it. ...still, I'm afraid I've labeled this area: Good until June 28th.
Anyways, thanks still for your comments! They are not forgotten.