Recipe For Resources

MatrixMatrix Join Date: 2003-05-24 Member: 16653Members, Constellation
<div class="IPBDescription">Recipe for Resources</div> Aliens don't get resources while dead, and they can voluntarily stay dead by holding the use (usually 'E') key down. On ns_seige, this trick is often used to make all resources go to the gorge so he gets super resources while the skulks all stay dead.

This can be used effectively on regular maps as well, however. Here's a battle plan (you need a team that actually wants to use teamwork, though):

1. One player runs to a node and gorges. All others rush the marine start.

2. Assuming the marine start rush fails (if it succeeds, you just won the game), all but one alien are now dead. One should respawn in the hive for defense and stay there-- the others should remain dead by holding down the use key.

3. Almost all resources are now flowing to the gorge, who can bring up the next two RT's very quickly. Let them autobuild-- you need to get between nodes fast because there are no skulks around to defend the hive.

4. If marines rush the hive, all of the skulks can start spawning in for defense. When the defense skulk gets to 33 res, he should run to another node and gorge, then cap it. At this point you probably have 3 res nodes, 2 gorges, and are only minutes into the game.

5. All other skulks spawn in. You now have res coming fast enough to support your two gorges (there will be some lag while the skulks build up to 33), and can quickly get up a 2nd hive.

This strategy will fail if the marines realize what you are doing or kill your gorge.

As general notes, marines are often afraid to walk outside their base for the first 5 min of a game, so this is when aliens should really take control of the map. In the beginning game, as with any RTS, whichever team gets the most resource nodes is going to be in pole position. If you can hold off building anything other than res nodes, it will pay you back when you have the res to build freely in the mid game.

-m

Comments

  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    interesting, but really really really risky, imho. if the comm just tabs quickly, to see almost all the aliens not spawning back, it'd be a shottie or mine rush for sure.

    it depends on which map. the bigger the map, the better.

    if you had 2 skulk waiting outside, scouting for a rine rush, to warn dead skulks to spawn back in, THEN it might be a bit more viable.


    interesting idea, anyways.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    I suggest for ns_siege anyways is to have your team kill themselves except for 2. Have 1 gorg and cap 2 rsr's and then other gorg and stay there to get a fast onos *good counter to marine rush*. Have your team spawn in when the door is starting to open as well.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I did not know this +use thing... Do you respawn instantly upon letting go? It would seem a nice way to set up mass spawn-ins to counter hive camping, if you could do it.
  • AngelusAngelus Join Date: 2002-12-14 Member: 10810Members, Constellation
    Nope, unfortunatly... you take up the usual 8 (or whatever) seconds to spawn in, in the regular queue, of first dead, first alive...
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    If they simply changed that, I think the spawn camping problem would be solved. Without umbra.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    While you have 1 skulk staying at the hive and 1 gorge out capping res the marines aren't just going to be sitting there.. they could have 2 hives locked down or nearly all the res nodes on the map and be well on the way to JP's.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Hm, risky, but I like it.
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    Very risky because the gorge is so slow. If it encountered a marine it would be dead for sure, so why not have 3 other skulkehs with him?
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    The reason this would'nt work on a regular map is if your whole alien team was dead besides the gorge.... your team looses gg...

    STD-S][LveRW0lf*
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