Recipe For Resources
Matrix
Join Date: 2003-05-24 Member: 16653Members, Constellation
<div class="IPBDescription">Recipe for Resources</div> Aliens don't get resources while dead, and they can voluntarily stay dead by holding the use (usually 'E') key down. On ns_seige, this trick is often used to make all resources go to the gorge so he gets super resources while the skulks all stay dead.
This can be used effectively on regular maps as well, however. Here's a battle plan (you need a team that actually wants to use teamwork, though):
1. One player runs to a node and gorges. All others rush the marine start.
2. Assuming the marine start rush fails (if it succeeds, you just won the game), all but one alien are now dead. One should respawn in the hive for defense and stay there-- the others should remain dead by holding down the use key.
3. Almost all resources are now flowing to the gorge, who can bring up the next two RT's very quickly. Let them autobuild-- you need to get between nodes fast because there are no skulks around to defend the hive.
4. If marines rush the hive, all of the skulks can start spawning in for defense. When the defense skulk gets to 33 res, he should run to another node and gorge, then cap it. At this point you probably have 3 res nodes, 2 gorges, and are only minutes into the game.
5. All other skulks spawn in. You now have res coming fast enough to support your two gorges (there will be some lag while the skulks build up to 33), and can quickly get up a 2nd hive.
This strategy will fail if the marines realize what you are doing or kill your gorge.
As general notes, marines are often afraid to walk outside their base for the first 5 min of a game, so this is when aliens should really take control of the map. In the beginning game, as with any RTS, whichever team gets the most resource nodes is going to be in pole position. If you can hold off building anything other than res nodes, it will pay you back when you have the res to build freely in the mid game.
-m
This can be used effectively on regular maps as well, however. Here's a battle plan (you need a team that actually wants to use teamwork, though):
1. One player runs to a node and gorges. All others rush the marine start.
2. Assuming the marine start rush fails (if it succeeds, you just won the game), all but one alien are now dead. One should respawn in the hive for defense and stay there-- the others should remain dead by holding down the use key.
3. Almost all resources are now flowing to the gorge, who can bring up the next two RT's very quickly. Let them autobuild-- you need to get between nodes fast because there are no skulks around to defend the hive.
4. If marines rush the hive, all of the skulks can start spawning in for defense. When the defense skulk gets to 33 res, he should run to another node and gorge, then cap it. At this point you probably have 3 res nodes, 2 gorges, and are only minutes into the game.
5. All other skulks spawn in. You now have res coming fast enough to support your two gorges (there will be some lag while the skulks build up to 33), and can quickly get up a 2nd hive.
This strategy will fail if the marines realize what you are doing or kill your gorge.
As general notes, marines are often afraid to walk outside their base for the first 5 min of a game, so this is when aliens should really take control of the map. In the beginning game, as with any RTS, whichever team gets the most resource nodes is going to be in pole position. If you can hold off building anything other than res nodes, it will pay you back when you have the res to build freely in the mid game.
-m
Comments
it depends on which map. the bigger the map, the better.
if you had 2 skulk waiting outside, scouting for a rine rush, to warn dead skulks to spawn back in, THEN it might be a bit more viable.
interesting idea, anyways.
STD-S][LveRW0lf*