A Strange Bug
Kage
Join Date: 2002-11-01 Member: 2016Members
I have an elevator in a map that I'm working on. This elevator is a func_train that starts out resting on the ground, and has a nearby button to trigger it. Once the elevator is halfway to the top, it triggers a door. It then waits at the top for two seconds, and triggers the door again on the way down. This is simple enough; there are 4 path_corners, 1 func_train, 2 func_doors, and 1 func_button. However, the elevator disappears as soon as it moves off of the ground. I can still stand on the elevator as if it were there, and it follows the path I have set up for it, along with triggering the door properly, but it is invisible.
This has only happened in my last few compiles. The error started to occur after I had moved the elevator to the varying path_corners to see if they were placed correctly, but I undid my translations immediately afterward. Does anybody know why this problem might be happening?
This has only happened in my last few compiles. The error started to occur after I had moved the elevator to the varying path_corners to see if they were placed correctly, but I undid my translations immediately afterward. Does anybody know why this problem might be happening?
Comments
EDIT: see Ollj's conjecture halfway down for possible cause, which if true would mean the problem would be very tough to fix by modifying the map alone. I know that the elevator in Lost used to have this problem; I'm not sure if it still does, but hopefully this can be resolved in 1.1 since at least one playtest map is/was exhibiting the behavior.