Need Help With Command Console
J_D_W
Join Date: 2003-05-22 Member: 16598Members
<div class="IPBDescription">I dont understand everything</div> Will someone explain every part of the command console and keys to press ? im ok as a <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> though.
Comments
right click - waypoint
space bar - go to the last warning
movement keys - move (bugged right now)
you can add more keys using the controls menu.
The interface: you have a list of items you can spawn in the lower right corner, they're classed in 3 categories. The 3 icons in the first row are these categories, you can click on them to display items in that category.
Lower left corner: minimap: you can click and drag on it to move
green dots: soldiers
blue dots: marine buildings
red dots: enemies/enemy buildings (you can't see everything though)
Upper left corner: The number of ressources you have
Upper right corner: the button to get out of the CC.
To build something, select a category then click on a building icon. You have a "ghost" building sticking to your cursor. If it's green you can place it, if it's red you can't. Then click where you want to place the building.
To give orders: select a marine (left click) or serveral marines (left click & drag) then give them an order by right-clicking somewhere.
on ground: go to waypoint
on an unbuilt building: build
on a built building: defend target
on an enemy: attack target.
There are some more waypoints but these are the most used.
If you click on a door/elevator it will open/close.
By default, the arrow keys are bound to alternate movement, and, as far as I know, alternate movement is not bugged.
firstly, 2 comm binds i find useful are:
hotkey59 - drops med pack, need to have the items window open tho i find (far right icon in the window at the bottom right of screen)
hotkey60 - drops ammo pack (same as above)
Right, onto the icons at the bottom right.
The left icon is buildings such as armoury, turret factory etc.
The middle icon allows you to build phase gates, arms labs, observatories (sp?), and prototype labs.
The right icon allows you to drop weapons/items.
Buildings Tab #1
- 1st Row
- The first icon allows you to build Resource Towers - 22 res a throw (these have to be build on resource nodes - im sure you already know this, but i just put it in incase some others read this that have never played before)
- The second icon along is an Infantry Portal - 22 res a throw (to build these, you need a command chair nearby - a small note for relocations)
- The third icon builds an armoury - 25 res a throw
- 2nd Row
- The first icon allows you to build turret factories - 20 res a throw
- The second icon builds turrets, which you need a TF for - 19 res a throw
- The third icon builds siege turrets, which need an updated TF to build - 20 res a throw
- 3rd Row
- The icon on this row allows you to build a 2nd, 3rd (whatever) command chair - 35 res a throw
Buildings Tab #2
- 1st Row
- The first icon allows you to build observatories - 25 res a throw
- The second icon allows you to build an arms lab, which allows you to increase the weapon power, and armour
points - 45 res a throw
- The third icon allows you to build a Prototype Lab, which allows you to research Heavy Armour or Jetpacks - 45
res a throw
- The final icon allows you to build phase gates, which allow your troops to transport instantly to another active
gate - 20 res a throw - Requires observatory
Items Tab
- 1st Row
- The first icon on this row will allow you to drop medpacks to your troops, restoring upto 50HP - 2 res a throw
- The second icon will allow you to drop ammo packs to your troops, giving them ONE clip of ammo - 2 res a throw
- The third icon will drop mines for your troops - 10 res a throw
- The last icon will allow you to scan an area, revealing all alien structures in the area, useful for sieging hives - 3
res a throw - requires observatory
- 2nd Row
- The first icon drops welders, to allow your troops to repair armour, buildings, or seal/open vents/doors - 15 res
a throw
- The second icon drops a shotgun - 16 res a throw
- The third icon allows you to drop a HMG - 25 res a throw - requires Updated Armoury
- The final icon drops grenade launchers - 33 res a throw - requires Updated Armoury and Arms Lab
- 3rd Row
- The first icon drops Heavy Armour, increasing troops armour to ATLEAST 200 points - 25 res a throw
- The second icon drops a Jet Pack, allowing your troops to fly for a limited time - 9 res a throw
Building Specific Screens (appears when you click on buildings - Note: ALL buildings have the RECYCLE button in the bottom right, EXCEPT the command chair)
- Turret Factory
- The icon on here allows you to upgrade the TF to allow production of Siege Cannons - Can only be done once - 20
res a throw
- Armoury
- The icon on here allows you to upgrade the Armoury to allow dropping of HMGs/GLs - can only be done once - 35
res a throw
- Arms Lab
- There are two rows of icons in here, 3 icons per row.
- The first row is the weapons update. Each level increases weapon damage by 10% of the ORIGINAL damage
value - 20, 40, 60 res a throw, depending on the level being upgraded
- The second row does armour. Each level adds 20 EXTRA armour points onto the current value (HA gets 30 extra
points per level) - Pricing as Weapon Upgrades
- Observatory
- The first icon allows you to upgrade to motion tracking, which causes moving aliens to appear as blue circles on
the players screen - 45 res a throw, can only be done once
- The second icon allows you to respawn all dead troops at the ORIGINAL marine start - 15 res a throw
- Prototype Lab
- The first icon allows you to research JetPacks - 25 res a throw
- The second icon allows you to research Heavy Armour - 50 res a throw
If i have missed anything out, or cost values are wrong, feel free to correct me, and i will edit this post.
Anyway, after a slightly extended stint of NS, i need to edit that, so off i go <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->