The New Fade Ability
Denial
Join Date: 2003-01-08 Member: 12033Members
<div class="IPBDescription">What would you like it to be?</div> <b>Disclaimer: This is not a thread for serious discussion of what might or "should" be the new ability the Fade gets in version 1.1.</b> After all, this is not the S&I forum. Instead, this thread is for pointless fantasizing and sharing ideas. I'll begin.
What I think would be cool goes like this: when the fade has a full energy bar and fires his weapon, he spawns a babbler and his HUD switches to the babbler so he can control it. The babbler has little health, some sort of life span and must always move forward. It looks like a skulk and can wall-walk like one. If it bites a marine, the marine takes regular skulk-bite damage, the babbler disappears and the marine's health meter starts to count down much like it does with devour, except the marine still has full control over himself. He might also hear some gruesome eating sounds from out of his belly... At this point, the fade might see the marine view. If the marine picks up a med pack while the babbler is inside of him, the babbler is destroyed and the fade returns to his normal view with the energy bar empty. If not, he will die sooner or later and the babbler pops out again with his life-span reset.
Well, I admit this does sound complicated, but I think it would be fun. What are your ideas?
What I think would be cool goes like this: when the fade has a full energy bar and fires his weapon, he spawns a babbler and his HUD switches to the babbler so he can control it. The babbler has little health, some sort of life span and must always move forward. It looks like a skulk and can wall-walk like one. If it bites a marine, the marine takes regular skulk-bite damage, the babbler disappears and the marine's health meter starts to count down much like it does with devour, except the marine still has full control over himself. He might also hear some gruesome eating sounds from out of his belly... At this point, the fade might see the marine view. If the marine picks up a med pack while the babbler is inside of him, the babbler is destroyed and the fade returns to his normal view with the energy bar empty. If not, he will die sooner or later and the babbler pops out again with his life-span reset.
Well, I admit this does sound complicated, but I think it would be fun. What are your ideas?
Comments
Just an idea.
Now <i>that</i> would be cool, even cooler if it would disable chat for the marine and let you talk through him.
a) he will lose life VERY slowly (i.e. 1 hp per second)
b) he will be parasited
c) his attributes will be changed in some way balanced by the PTs (i.e. Slower rate of fire, slower run speed, decreased armour, sporadic inability to see alien playermodels, spasms of blindness).
<img src='http://www.aquatic.uoguelph.ca/fish/funky/lamprey.jpg' border='0' alt='user posted image'>
<b>T3h L4mp|23y wubz j00</b>
Wouldn't that be more helpful to the marines? And it would have to be within a certain radius or it would be... erm... Bad. *cough* Perfect Dark *cough*
How about fade can stick his claws throw a marine and pin him to the wall. this would leave the fade stuck there till he draws them out but would leave the human unable to do any actions other than *OMG THIS HURTS SOME ONE GET THIS BIG CLAW OUT MY SHOLDER!* mean while other aliens could kill him.
Fade Parasite:
a) All aliens know this player's name, health, weapon, etc.
b) All aliens can "see" players within a certain radius
c) This marine slowly transforms into a "Infected Marine" where he becomes an AI controled freak that rampages around for a few seconds till he explodes *like xenocide, only.. bigger*
Hrm.. and as a change on a theme:
Fade Schizophrenia (or Psychosis)
a) Affected marine is parasited
b) Affected marine slowly loses control, and hears alien voices "whispering" to him to do things... after the first few seconds the marine's HUD starts to turn red, and he can't seem to move the way he wants to... and after a set time he loses control completely... and runs up to the nearest marine/marine structure, and starts knifing it.... then xenocides..... The fade could have the option of "seeing" through the marines eyes... however the marine would see all of this, regardless... and have no control... and have to listen to alien voices... and maybe the marine would chuckle once he lost total control.....
best idea out of this whole topic
*tries to be serious*
NNrrrgg. Nohowaboutawackygunthatshoots *brack*
That's the third keyboard this month...
You know in the matix reloaded with the twin white guys?
What if the Fade could do the same things as them? The Fade would go hologramish, take and give no damage, go through marine/alien structures and heal faster. The only con would be once used it can not be stopped until the hole energy bar is drained.
Marine: Thats a nice trick....
Marine 2 : Hmm.... upgrades....
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that little tube on the fades shoulder looks like a flamethrower to me anyway
why not?
i didnt mean to be silly or rediculous the first time i posted it.
"What if the Fade could do the same things as them? The Fade would go hologramish, take and give no damage, go through marine/alien structures and heal faster. The only con would be once used it can not be stopped until the hole energy bar is drained."
Seems like a clever idea, supports the blink idea, but works differently. More defence than offence. I like it.