Dropping weapons? selling equipment
CMEast
Join Date: 2002-05-19 Member: 632Members
<div class="IPBDescription">Random stuff</div>Seeing as weapons and ammo cost resources and so arent unlimited, when a marine dies do all weapons he had drop or does he only drop what was equipped?
Oh, can you sell weapons to give a quick boost to the resources? I can imagine the commander asking everyone to sell off unused gear so that he could quickly build a vital base facility or something.
Oh, can you sell weapons to give a quick boost to the resources? I can imagine the commander asking everyone to sell off unused gear so that he could quickly build a vital base facility or something.
Comments
The commander can recycle his structures in order to cash in for a quick resource point boost. Often makes for interesting tactics.
In-story, it could be said that resource points are required to phase in the weaponry (as troops are phased in through the infantry portal). Therefore, it doesn't make sense to be able to get the RPs back... once it's there, sending it back would only cost more.
Wait, never mind if we do this i see whole teams of marines shoving their pistols in there every single time they respawn and other wierdness.
Who would he sell it to? The only people on the space ship are marines and aliens. Unless you want bobs with nuke guns and HMG's I dont think selling is too smart.
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Am I the only person who found subliminal messages in this scentence?
By "selling" steve, he really means recycling, by taking the unneeded weapon or structure and converting it back into resource points (somehow). Perhaps in order to make this seem more feasible, there could be a structure that is required in order to be able to do this. It could be similar to a shredder, with a big hole in one end leading to where the unneeded material is "ground up" into useable resources again. There should be a loss of points by doing this (no device is 100% efficient, energy must be lost to heat and sound according to the Law of Conservation of Mass). Of course this whole setup is probably unnecessary, and will probably prove to be a hinderance rather than a help, but it does provide the team with an explanation of why you can recycle stuff.
First is the loss in resources. That's not the dev team's problem. That's the problem of the idiots wasting RP.
Secondly, there -is- an increase in the number of visible entities when people do that. Which is why guns decay after 30 seconds. Problem solved.