Timer?

erendorerendor Join Date: 2003-02-06 Member: 13180Members
<div class="IPBDescription">how can i make/get one.</div> I've been looking for about 10 mins all over vhe for a timer entity. I want to ahievean effect like in siege where the doors open after a certain amount of time, but i have no idea what does it. I've been loking for a timer type of thing, and wonder if anyone knows how i could get that effect.

Comments

  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I think the way it was done in siege is like this.....
    a trigger random that's set to fire at the endpoint of the time sequence activates the door.
    the door activates a trigger_once when it opens and stays open for a REALLY REALLY long time. (as many numbers as you can get it to run with)
    the trigger once kills the trigger random, eliminating the possibility of it firing again and closing the door.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    But the doors DO close in siege_005 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Have you tried using trigger_multiple? Im not sure on their limitations (as in how many seconds) but I think they can be used in what your looking for.
  • Cloth_of_LettersCloth_of_Letters Join Date: 2003-02-17 Member: 13650Members
    The timing entities in ns_siege005 are a mess. The best way to do timing – and the way it will be in ns_siege006 – is with trigger_randoms set to start on and with the shortest and longest fire times set to whatever you need. multi_manager is another possibility, but, as seen in ns_siege005, if a round ends while its still going it will continue and can’t be restarted until its done.
  • erendorerendor Join Date: 2003-02-06 Member: 13180Members
    hey cloth, siege is a prett sweet map, i just hope you can resolve that issue where the siege room glass explodes in the second ropund early sometimes, and teh fades can blink through. I'm currently making 2 maps, a serious one called ns_forge, and one called ns_barneybattle, which usses ur same res layout and texturing thing. Is that alright?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    oh i thought it was done with a multi manger, and the doors where set to a -1 in close (this way the don't close utill the next round)

    amckern
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    uh oh!
    I cant play this "maps" anymore. siege might be a good map for players coming from other hl mods, where those maps are natural. but if anyone talks about funmaps, I ask myself what isnt fun on the official maps?

    timer? trigger_auto may do the job but I think it triggers once only, so you have to restart the map. not the problem with tournament mode I guess <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Cloth_of_LettersCloth_of_Letters Join Date: 2003-02-17 Member: 13650Members
    <!--QuoteBegin--erendor+May 28 2003, 07:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (erendor @ May 28 2003, 07:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> which usses ur same res layout and texturing thing. Is that alright? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You can go ahead and use my “style” if you want but you should really do something better. After ns_siege so far I think the last thing the world needs is more td_metal2. And if you’re talking about the alien resource layout I think you should use something more compact even if it does mean the gorge has to do some maneuvering to plant the towers.
Sign In or Register to comment.