Limit In Texture Memory
Solaris
Join Date: 2003-05-11 Member: 16213Members
<div class="IPBDescription">just a quick question</div> Hi guys.
While playing around with some textures I noticed the following line in the mapping guidelines:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
~4MB maximum texture memory usage (all texture memory used, not just the amount stored in the BSP as TEXINFO)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If I remeber right Half Life has an hard coded Texture Limit of 4MB anyway and the compiler will give you an Error if You Use too many Textures, but I'm not sure.
Is it that, as long as the compiler doesn't give out an error, it's ok?
Or is it more complicated? (And where can I see exactly how much texture memory my map uses and so on?)
Thx for your help
Solaris / Sonja
While playing around with some textures I noticed the following line in the mapping guidelines:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
~4MB maximum texture memory usage (all texture memory used, not just the amount stored in the BSP as TEXINFO)
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If I remeber right Half Life has an hard coded Texture Limit of 4MB anyway and the compiler will give you an Error if You Use too many Textures, but I'm not sure.
Is it that, as long as the compiler doesn't give out an error, it's ok?
Or is it more complicated? (And where can I see exactly how much texture memory my map uses and so on?)
Thx for your help
Solaris / Sonja
Comments
with q tools (the ones that come with wc/hammer) can only handel 2096 (2 megs rounded)
the best way to find out how to include extra tex data, and all that niftty stuff is to use a front end compiler (and a bit quicker as well) i use nems batch complile <a href='http://countermap.counter-strike.net/Nemesis/' target='_blank'>http://countermap.counter-strike.net/Nemesis/</a>
ok, to find out how much tex data you have is to look at the csg section, it will have 3 sections with the 10...20....30 then after that it will have some info, such as the total compile time, and textuer data at (xx.x of 4 megs max) - thats what you want to know
i personaly recomend that when u get the gui, that you set it up to chart, and estaimte (chart tells how much of the map rescoues are full) estimate tells you how much time it will take to compile that part of the map (better then the 10...20...30)
amckern
have i missed something?
when i useed software - only benfits i saw where the ablity to get better fps then the voodoo3 in that computer now, and no black around the sniper in cs
This is my net pc, and not my gaming one
amckern