Ns_breakdown hanger updated
InZaneFleaArmy
Join Date: 2002-01-24 Member: 18Members
Here it is, added new lights, and now I got 2 APC's.
Comments
Make new textures for them with an feel of warhammer or something as this is an modification in the future. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Sorry to be the creep to point it out as i think both flayra and cory will point this out anyway.
As far as 2 hours of work... I started a map back in September, spent a month of in-depth construction, filled in about 75-80% of the top-down WC grid... then destroyed the whole thing and rebuilt it from scratch. I spent another month on a totally new map, taking up just as much space as the first... And scrapped it, too. Time isn't a factor if you're truly willing to make something the best you possibly can. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Those apc would fit better in counter strike.
And 2 hours work is not much really.
You should look at some scifii movies for inspiration like the whole series of alien movies.
In the alien movies is there an apc that looks really cool trye to get inspiration there for it.
Hmm you dont seam to be the guy that accepts constructive criticism.
You must trye to accept that the stuff you do dosent always work out for everyone else.
But listen to wath people say and evolve your work out of wath they say.
And every one dosent always have right but if you dont listen so will you not know wath people like and dislike.
People have cut my work to pieces from time to time but i always listened and used some of the stuff that people told me in improving my work.
To explain a bit of wath i mean so did i attach a old crappy picture of an tank that was inspired by warhammer not copied from but the warhammer concept inspired me when i made it for fun.
And yes people hated it and some loved it but you always have to be open minded.
Bye the way this tank is over a year old and modelled and rendered in truespace 2 thats why the render are a bit crappy.
When ever someone says something sucks just drop the lighting around it until they cant see it, then when they complain its too dark tell them they've got thier contrast set all wrong.
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> man I make myself LOL.
<img src="http://www.mumuland.co.uk/ns/lol.jpg" border="0">
And as for the disappearing wall, if you compiled your map with -fast vis, then i <i>think</i> thats your problem, the compile tools havent correctly calculated the corect Visibility, try it in -full vis next time you get chance.
Oh, and I just saw your post about your RAM. You've got enough. :) I've compiled full maps (including Deep6, which is pretty large and detailed) with only 96 megs. As reference, my home machine only has 128 megs and during the last compile of ns_bast, VIS took about an hour to finish. With 128 megs, the only thing you might need to do differently for your compiles is to add the -sparse switch to RAD if it gets to the point where makescales starts taking forever, as this will reduce the size of the vismatrix used in lighting calculations.
<!--EDIT|Relic25|Feb. 02 2002,19:42-->
About the map, well I still think the apcs don't fit in....
The lightning isn't finished yet, it's better but it could be better, make it a bit darker, adjust contrast, adjust position of your lights.....
I also think the room with the apcs is a bit empty, some crates, some machinery, some lockers perhaps, add some detail to the ground, some marks or something.
Overall you should add some detail and do something about the lightning.
Keep in mind that I'm not a mapper, so you map far better than me, you don't have to follow or read those pointers it's up to you, but i think criticism can only improve your map, oh and btw post the backgroudn story so we knwo a bit more 'bout the map, that way we could give you some ideas and hell i'm just curious.
About the map, well I still think the apcs don't fit in....
The lightning isn't finished yet, it's better but it could be better, make it a bit darker, adjust contrast, adjust position of your lights.....
I also think the room with the apcs is a bit empty, some crates, some machinery, some lockers perhaps, add some detail to the ground, some marks or something.
Overall you should add some detail and do something about the lightning.
Keep in mind that I'm not a mapper, so you map far better than me, you don't have to follow or read those pointers it's up to you, but i think criticism can only improve your map, oh and btw post the backgroudn story so we knwo a bit more 'bout the map, that way we could give you some ideas and hell i'm just curious.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I've said this many times, and I say it again. This is no where near done. And About the OpenGl, OGL works in CS, but not in HL. I have no idea why. If anyone could tell me how to get OGL to work in my HL, I'd be grateful. And I do not have a bad attitude, sorry if it comes across that way. Like I said, I'm still working on it. Lighting is just temporary until I have it done. Small detils are still being added....I'll post the Backround story l8r...I have a CS match to attend to.