Details
Nazul
Join Date: 2002-11-17 Member: 9052Members
<div class="IPBDescription">sum questions</div> I got some questions on how to add details to your map..
like how do i place colored spots on my floor ? like in ns_eclipse , the marine start , there is red on the floor... i thught about making al light outside the window ,but then its not square <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
and what do players like as details ? meself likes Pipes and Trims..
and how many lights do you guys put in font of a light ( brush) ( with texture ; light_strip# ) , I usually place 2 with low brightness ,but i dont like what comes out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> nee some help... furter questions from me will come in this topic
Thanks !
like how do i place colored spots on my floor ? like in ns_eclipse , the marine start , there is red on the floor... i thught about making al light outside the window ,but then its not square <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
and what do players like as details ? meself likes Pipes and Trims..
and how many lights do you guys put in font of a light ( brush) ( with texture ; light_strip# ) , I usually place 2 with low brightness ,but i dont like what comes out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> nee some help... furter questions from me will come in this topic
Thanks !
Comments
you add details that fit your map of course. if your map is a spacestation you could add controlpanels, chamber for spacesuits, maybe a little docking area with a shuttle. first thing would be you make a layout drawing for your map. the ideas what detail would fit should automatically rush into your brain like marine players with jp and hmg into a hiveroom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
lightning is a hard question. in the beginning of hl I used standarttexture lightning, what I think is a good thing because you dont have to care if you missed some lightning. on the other side you will not be able to alter the lightcolors. you also can use standart ns lightning textures (non exept of white!) and add lights seperately. but in my opinion the lights look unrealistic. maps like eclipse use another trick: they place an unlighted texture in the architecture and then place an lighted entite (func_wall) with render mode additiv in front to simulate real light. this will look pretty cool because the texture of the lightsource self will not be lighted like when u you are using the textlight. too complicated? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
euhm Yeah ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
could you plz tell me R E A L sl0w <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
ty for reply..
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
and other keys are the very nice lightning that gives nice atmosphere and ambient sound! =)
- watch science fiction movies en massé
- play games like unreal 2 or quake 2+3+4... <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
- watch aliens with an open eye
- try to imagine what you would like interessting in maps
- "copy" some elements from existing maps but alter them to look different
- watch aliens with an open eye again
- lern to add detail in a realistic way (not too much senseless stuff)
- watch aliens with an open eye again <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
to the lightning thing:
easiest lightning method is to get yourself the alternated lights.rad for ns.
use textures called anything-"light" and the map lights itself <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
here is where it is for eclipse
here is where it is for eclipse <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ty , but wut do I have to typ in cl_skyname now ? i typ : eclipse_rt
but i still get standard **** <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> it doesnt show up in my Dev like urs does....
h3lp <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
you will allways get the "militia" bg that is actually tha halflife background <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
look in you ns folder: gfx/env/ and here we go! this is the location of all skies for ns.
each skyset contains of 6 bmp files because the skybos is actually really a box!
example: we have some files called planetbk.bmp, planetdn.bmp, planetft.bmp and so on.
bk stands for "bakc", dn for "down", ft for "front"...
the only thing is to write the letters that are all equal in the filenames, here it would simply be "planet". thats it. but if you look on the filename of eclipse Im not shure if it is "eclipse" or "eclipse_". try it out.
you will allways get the "militia" bg that is actually tha halflife background <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
look in you ns folder: gfx/env/ and here we go! this is the location of all skies for ns.
each skyset contains of 6 bmp files because the skybos is actually really a box!
example: we have some files called planetbk.bmp, planetdn.bmp, planetft.bmp and so on.
bk stands for "bakc", dn for "down", ft for "front"...
the only thing is to write the letters that are all equal in the filenames, here it would simply be "planet". thats it. but if you look on the filename of eclipse Im not shure if it is "eclipse" or "eclipse_". try it out. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
THANK YOU ! its eclipse_
omg ... thats dumb <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> you all think im a noob now .. but ive been mapping for 2years.. ( im 13 now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
but i havent seen this before ,strange <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
well , thank you all .. now i need some info on the colored floors.... ( see reply's above )
100 times thanks ,really <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
but be careful: for each separated sky you will need either light_environment or light_spot or you will have a lighted sky with an pitch black map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->