Should The Upgrades You Choose....

NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
<div class="IPBDescription">be more of personal choice?</div> Where do we want ns to head? Should upgrades be an individuals discision or shoudl the group decide for everyone?

What i mean is, Should there only be 1st 2nd and 3rd upgrade progression were the group decides for the indvidual how he will play? Or should the indvidual decide how he wants to play?

I personaly like to cloak and ambush. And others liek to rambo out and hunt down people with carapace. And others still like to be quick and speedy raiders.

Should somone elses preferance overide mine?

When somone chooses a chamber to be first they distroy all the other playing possiblitys the other chambers could have provided. This single act removes 2/3 of the playing possiblitys for the begining of the game.

Reactions?

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Should a commander be allowed to decide he wants to secure Maintenance instead of Eclipse Command? Or research Jetpacks instead of HA?

    It's a teamplay game. Ideally, the team comes to a consensus on the direction in which they want to move. Sometimes you have to sacrifice your own personal desires for the good of the team. By the way, "there's no 'I' in 'team.'" (;
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    My first reactions? For starters, I agree with Coil. In addition, while it is worded differently here, you <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=32943&hl=' target='_blank'>have asked this question before.</a>
  • MelkorMelkor Join Date: 2002-12-18 Member: 11068Members
    The commander is supposed to guide and direct his team. He can take input from the team if he wants but ultimatly its his job. Marines are meant to be team oriented. Aliens, on the other hand are supposed to be more independant even though big assualts require teamwork.

    That said, Nightcrawler has a point. It would be alot more interesting if aliens could have different upgrades. It has been suggested that gorges can build all three chambers at one hive. Aliens can only take one upgrade per hive however. This would allow for considerable diversification among aliens. Skulks could adjust to whatever playing style fits their tastes. Some skulks could use the conventional carapace brute force style. Others could take silence and attack from behind, or even do the same with cloak if they like. Cloak would definitly be more potent if the marines didn't know how many aliens, if any, had it.

    Two hives would allow even more variety. Silence and cloak? Carapace and cloak? Cloak and the new scent of fear would make a good scouting skulk.
    There is of course still the carapace adren option.

    This would take some adjusting to work. Chamber cost would have to go down quite abit so aliens could have all 3 chambers of each type. Other balancing is necessary to stop people from taking advantage of the lower cost and just making d chambers all over the place. The more I think about this however, the more appealing the idea sounds.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    <!--QuoteBegin--coil+May 29 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ May 29 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Should a commander be allowed to decide he wants to secure Maintenance instead of Eclipse Command?  Or research Jetpacks instead of HA?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The marine and alien gameplay structures are vastly different. NS boils down to one team filled with jacks-of-all-trades versus a team of specialized units. The first is most versatile strategically, the second more versatile tactically. Since marines are all united by the commander who is supposed to be making all the big decisions, it certainly makes sense that he controls what to upgrade. But since the aliens are focused more on the individual, do we really want to employ that same idea (ie one player forcing a type of upgrade on everyone) for them? It seems counter-intuitive to have one gorge make a commander-like decision, when the alternative would simply emphasize the specialization that the aliens already exhibit.

    This is the reason why sensory upgrades are never, ever used in a serious environment. It isn't that the upgrades aren't completely useless, because they aren't. The problem is that the sensory upgrades are the least flexible, only useful for defending an area and having its potency greatly diminshed if the marines research Motion Tracking. And once the first sensory chamber has been dropped, there's no going back. So it doesn't matter how effective sensory is in the early game, since as the game shifts the aliens must go on the offensive at some point. Once that happens, they're locked into upgrades that no longer help them. In short, choosing sensory makes the aliens reduce their biggest strength -- their tactical versatility.

    Now I've already gone into this subject in-depth <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=28860&hl=' target='_blank'>here</a>, so I won't reiterate my suggestion again. But as Melkor outlined, having more upgrades available would allow alien players to use upgrades in more specific situations and adjust to marines counters. To evolve and adapt, as they should.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    so i can safely assume that coil wants the marines and aleins to play the exact same way. Makeing chambers progressive dosnt lead to diverse tactics for the aleins it only leads to a DMS style of play. And that inturn leads to a repeditive and UNstratigic game.

    When chambers are progressive you will get a set order that will be burned into the forheads of every nsplayer. No matter how evenly you make chambers a DMS order will always evolve. Making the chambers even will not make all of them viable for every map, but will only make certein chambers chosen as first for a few select maps. A DMS will be chosen for each and every map. So say in 1.1 if i want to play sens first i can only do so on ns_lost because thats the only map were sensory is viable (example only) that will only lead to the people who like sensory playing on that one map and that would degrade the community incredibley fast. DMS needs to be stopped, and the only way to do that is to obliteate 1st chambers. Making chambers even will not stop DMS it will only make what map you are on decide the chamber Agian creating a new DMS.
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    <!--QuoteBegin--coil+May 29 2003, 09:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ May 29 2003, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, "there's no 'I' in 'team.'" (; <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    but there's a "u" in group <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I've always thought it would be nice if aliens (and only aliens) could choose their upgrades, so you customise yourself how ur play style was suited, but I think we have to limit them with the chambers otherwise I would be drastically unfair, especially as 1.1 will allow all evolutions at 1 hive.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    there is meat in team to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    but kidding aside... (and i think that this may be the wrong post)

    i do like the idea of aliens getting 1 upgrade per hive but all chambers can be built..

    i used to hate the idea, but i have thought about it a while,

    it would do away with DMS, and other mandatory chambers

    it would create more ways for aliens to "tech up" (should the gorges only build DC untill a second hive is built? or make every upgrade aviaible before thinking about hives?

    it would create the alien buildings to be more prodominant and more used... WOL with SC and DC, at only hive 1

    it would create more experments with upgrades with skulks (clocking might be used)
  • EvisceratorEviscerator Join Date: 2003-02-24 Member: 13946Members, Constellation
    <!--QuoteBegin--cr3am+May 29 2003, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cr3am @ May 29 2003, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--coil+May 29 2003, 09:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ May 29 2003, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, "there's no 'I' in 'team.'"  (; <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    but there's a "u" in group <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    And lest we forget, there is a <b>me</b> in team.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    i want both sides to be completely differnt in styles of play. the last thing i want ns to turn in to is Counter Terrorists vs Terrorists
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--NightCrawler.+May 29 2003, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NightCrawler. @ May 29 2003, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so i can safely assume that coil wants the marines and aleins to play the exact same way. Makeing chambers progressive dosnt lead to diverse tactics for the aleins it only leads to a DMS style of play. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is true of 1.04. It is not true of 1.1.

    You also assume very, very incorrectly. Sweeping generalizations only make you look foolish, not me.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    It was not an incorrect assumtion according to your original post. Anyone that reads your post would understand why my assumption was made. A DMS style order is inevitable. Just watch and see.

    Generalizing that sweeping generalisations make people look foolish only makes your self look foolish. lol

    yoda = pwned
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I think being able to place all chambers at one hive but only use one upgrade per hive is a great idea.

    Like it was said before, making chambers progressive will always generate a dropping pattern. It makes the game repetitive and far less fun, and I totally agree! I can't remember the last time I used silence, or any sensory chamber upgrade at all.

    This idea should really make into 1.1
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <span style='font-size:7pt;line-height:100%'>Mutters warning to himself: Do not meddle in the affairs of admins, for they are quick to anger and will edit your posts to make fun of you.</span>
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    lol, coil isnt mean. when made my assumption on coils possition it wasnt to be rude at all. mocking his uneeded "words of wisdom" was to tempting.

    when somone says " cheese tastes liek poop and smells like it to!' ... is it safe to assume that they dont liek cheese? or not.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Makeing chambers progressive dosnt lead to diverse tactics for the aleins it only leads to a DMS style of play. And that inturn leads to a repeditive and UNstratigic game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That's not true. Even now, movement is occasionally viable in special cases. Mainly, sensory needs to be fixed, and then I think it will be viable again.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Even though movement chambers are viable, they're not as good as the defense chambers upgrades and abilities.

    Sure, maybe celerity make you move so fast that the marine will miss more bullets and you will take less damage, like if you were using carapace. But, movement chambers do not heal alien players or structures, adrenaline is useless for skulks because you will probably be dead before you use all your adrenaline bar (I think I never run out of adrenaline as a skulk, unless I was biting RTs, of course) silence gets countered with motion tracking, and celerity does not work very well against turret farms.

    Movement and sensory chambers first are viable? Sure. Are they as good as defense chambers? No way.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    I would like than can i do know how to use cloaking and it sucks never getting to use it.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    remeber spaz people are still testing things. A DMS order will be burned into 1.1 as will it be with every version as long as chambers have to be chosen for each hive. in 1.1 maybe MDS but one will be found and followed religously just liek DMS in 1.04.

    when i say a DMS order i dont mean ACTUAL DEFENCE MOVEMNT SENSORY i mean that a chamber will be first always another will be second always and the last 3rd always. NO exceptions. not actual DMS but a DMS like order
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Eh. You're still wrong.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    I think he's right. As long as aliens have to make binding game-long building commitments, you will <i>always</i> find them going for the most versatile upgrades on pubs. Sensory is useful, but horribly inflexible. The aliens should have a choice to spend a little res and gain an early-game bonus with cloaking, and then spend some more res later once the marines develop their counters. Considering the increased cost and vulnerability of upgrade chambers, and the decreased cost of hives, it's a balanced trade-off.

    Allowing all chambers to be built at one hive would give the aliens much more diversity and end the cemented upgrade order on pubs. It's an easy solution that really wouldn't provide any downside.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    For some reason coils responses leave me wanting more. lol
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    edited May 2003
    And your's always leave me wanting less
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    If I may translate Coil's post, which I believe I understand, is that you have yet to play 1.1 and therefore yet to make any relatively knowledgable statements with any somewhat relative truth.

    There has not been any "religiously" followed build orders. I've frequently seen chamber order change every game.

    This conclusion cannot be drawn from previous builds in any way shape or form, neither can it be concluded from pieces of information that you receive. Can you come to a realisation of what all the pieces of the puzzle form when you only have a few pieces ? Absolutely not.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Although you have seen different build orders while playing 1.1, this does not mean it will end up that way. First of all, you guys are testing the game, willing to try different things and see what works best, while most people (pubs) will simply find something that seems to work and stick with it. Second, 1.1 hasn't been in testing for that long, so there is still plenty of time for patterns to form.
  • DoggDogg Join Date: 2003-03-31 Member: 15063Members
    I think that NightCrawler is right. It makes sense logically and in practice. You don't even have to use NS for an example... ANY game has things eventually you learn to just DO or you're a NOOB and you lose. Like strafing and jumping while firing... It's not obvious to the noob... but eventually its REQUIRED to succed.

    Also, in 1.0 playtesting, I doubt they knew that DMS was going to be the only viable strat. The playtesters are there to test everything, so that's what they do. Without 100s of games under their belt, they probably don't know the best chamber order yet.... but it's naive and shortsighted to say there isn't one. But how would I know, I haven't played 1.1.... it just makes sense logically. Like the JP rush strat, there is going to be an optimal chamber strat that gives you the best advantage with least cost. Making them all available is the only way to allow players to use the fun abilites even if it isn't optimal to build them.

    Lastly, it's tearing the NS community apart.

    Ever hear these lines?

    "OMG, NSPlayer built sensory kick him!!"
    "yea WTH NOOB"
    "that $%^#^ ****!!! MARINES COME KILL US"

    If you haven't , you haven't played on a pub. New player gets kicked because he tried to help his team by building an upgrade... you'd think "upgrades" would HELP the team.

    This is UN-INTUITIVE - Being castrized by your team for trying to help. It frustrates the other players who are bound to lose because the other upgrades suck or they don't know how to take advantage of them... or they just don't want them. The marines can vote the comm out soon as he does something stupid, like build a TF first.... but the gorge mistakes are permanent.... he gets kicked out the server and the team gets screwed.

    So you can have this instant Kick/Ban system when building the "wrong" upgrade, or a system where a noob gorge does nothing but waste his OWN res if he builds the "wrong" upgrade.

    Sure, just like any other problem, you can ignore it... but there is an easy way to the right path...
  • MoonMoon Join Date: 2002-11-16 Member: 8873Members
    edited May 2003
    I agree with you guys. Alien players have the choice of which class to evolve into. It makes sense to my mind that they should also have choices (more) in so far as how to upgrade themselves. It would make for unpredictable and fresh gameplay.

    Certain classes seem more suited to particular upgrades than others. Sure a cloaked Onos can be good for a laugh, but I'm sure that hiding skulk would benefit more from it. It seems more logical for a rampaging beast to carapace or to regenerate perhaps (as a first upgrade) than anything else. But wait a minute...gorge put down a sensory chamber first ? Then you're out of luck.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--Moon+May 30 2003, 12:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moon @ May 30 2003, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree with you guys. Alien players have the choice of which class to evolve into. It makes sense to my mind that they should also have choices (more) in so far as how to upgrade themselves. It would make for unpredictable and fresh gameplay. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So true. I always though that the Marines were a cooperative, team-based force, while the aliens were more individualist. I don't think its right a gorge to decide what is the team going to do, its not like gorges are comms anyway...
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Eviscerator+May 29 2003, 10:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eviscerator @ May 29 2003, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--cr3am+May 29 2003, 03:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cr3am @ May 29 2003, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--coil+May 29 2003, 09:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ May 29 2003, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, "there's no 'I' in 'team.'"  (; <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    but there's a "u" in group <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And lest we forget, there is a <b>me</b> in team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    huh Oo
    tame? tmea? meat?


    There's a "we" in "weapon" -> best weapon in the game is the "we"
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