New Res System Issue
NeoMatrixj2
Join Date: 2002-11-22 Member: 9638Members
<div class="IPBDescription">An issue I would like to see fixed...</div> Seeing as though grendels post said flayra don't like to read PMs I'll just post this here instead.
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To: <i>Flayra</i>
From: <i>NeoMatrix99</i>
Subject: <i>Bug in new res system + fix</i>
This could lead to ppl suiciding when faced with death by an enemy to rob them of the kill and the res. You should consider adding in a system where if someone suicides while under attack that last player to attack before they suicide gets the res (unless its a teammate) and in the marines case the team gets the res. This reminds me of the days of tfc when ppl would suicide while infected by an enemy medic. I don't know if suiciding should include getting killed by world spawn (ie the pits in ns_nothing or falling off a high area). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
In addition I'de like to add that obviously a timer would need to be put in say 1-2 seconds that would prevent bugs such as a marine getting parasited then suiciding later and giving the alien who parasited them res. Also the detection of whether the player who got attacked is dead or not would have to be added.
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To: <i>Flayra</i>
From: <i>NeoMatrix99</i>
Subject: <i>Bug in new res system + fix</i>
This could lead to ppl suiciding when faced with death by an enemy to rob them of the kill and the res. You should consider adding in a system where if someone suicides while under attack that last player to attack before they suicide gets the res (unless its a teammate) and in the marines case the team gets the res. This reminds me of the days of tfc when ppl would suicide while infected by an enemy medic. I don't know if suiciding should include getting killed by world spawn (ie the pits in ns_nothing or falling off a high area). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
In addition I'de like to add that obviously a timer would need to be put in say 1-2 seconds that would prevent bugs such as a marine getting parasited then suiciding later and giving the alien who parasited them res. Also the detection of whether the player who got attacked is dead or not would have to be added.
Comments
I either read wrong, or that says that only the alien team gets resources for making a kill so the only reason why marines would kill themselves is if they are low on HP and the comm does not have/will not give medpacks or the marine wants to deny the alien player/team kill resources. But I don't find that much of a problem b/c not many people would like to give up in the middle of a fight just to prevent someone from getting a kill.... (I know I wouldn not)
I do however, think that the alien <i>team</i> should get 1-3 res to provent spamming, "kill stealing", and as said before, suiciding. And instead of it being random, it could be like this:
1 res for a "normal" marine.
2 res for a JP marine.
3 res for a HA marine.
or you could switch the JP and HA around... whatever people find harder to kill.
I don't like the no dropping weapon thing though, and I don't like it even moreso with the lowered costs of the weapons... the prices should have gone up, not down.
Umm... out of shear curiosity, why did they kill themselves? That seems very counter intuitive...
The evidence that it will happen in pubs is that you have some Veterans doing it, almost as if its some kind of tactic out of sheer genius on their part.
Umm... out of shear curiosity, why did they kill themselves? That seems very counter intuitive... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I presume because they slaughtered the last hive. So, technically, they had "won" and committing suicide with worldspawn = more fun than pressing F4.
In Team Fortres I always suicided while infected for 2 reasons.
1. Stopped him from gettnig a kill. Only pisses the people off who think that individual score matters in a team game
and
2. Prevents me from accidently infecting a teammate.
alias rebindmouseone dothealias
alias dothealias quit
bind mouse1 moo
I always try to kill myself at the end of a game it's fun <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
And tiax, that's the whole POINT he posted. That could be considered an exploit and wouldn't be wanted.
or you could have it so that for a marine death, (not by an alien) the aliens all get 1 res each? would seem like a fair way to encourage people to fight to stay alive...
Timer on the "kill" command should be considered
... oh yeah thats the other point i remember now : Parasiting someone, and they type kill ... what is the point in parasiting as its more usefull to know where they are going rather then having an easy kill. If it takes 5 seconds or so to kill then that might just put them off a little bit