Your Favorite Of 1.1
MrPink
Join Date: 2002-05-28 Member: 678Members
1. What is your favorite gameplay changing feature planned for 1.1?
2. What is your favorite minor change that won't affect much planned for 1.1?
I'll start...
1. The fact that aliens have different strategies now. I'll look forward to anything besides 1 gorge builds a few RT's, then 3 dc's, then a second hive, defends hives, builds 3 movements, then aliens win without even thinking about a 3rd hive.
2. The fact that I can jetpack and wall climb around the readyroom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
2. What is your favorite minor change that won't affect much planned for 1.1?
I'll start...
1. The fact that aliens have different strategies now. I'll look forward to anything besides 1 gorge builds a few RT's, then 3 dc's, then a second hive, defends hives, builds 3 movements, then aliens win without even thinking about a 3rd hive.
2. The fact that I can jetpack and wall climb around the readyroom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
2. More 3rd-person character animations, such as alien attack and marine reload. Skulk model rotation sounds very cool as well.
2. More 3rd-person character animations, such as alien attack and marine reload. Skulk model rotation sounds very cool as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
same
2. New comm features (as I comm a lot).
2. I'm going to go for skulk rotation as well. Go go gadget stickyfeet.
2 the new eye candy
2. GORG changed to GRGE
2) The new pov's for aliens.
Indeed. Maybe now people will stop calling the alien classes by their clearly abbreviated notations from the scoreboard. I'm tired of skuls and gorgs; it's skulK and gorgE.
Apart from that, pretty much every change is a good one IMO. More changes keeps the game interesting.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O New siege sounds (now with more bass),<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
FREAKING w00t
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O New siege sounds (now with more bass),<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
FREAKING w00t <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Okay, so those siege waves will be blowing my speakers now.
/me tunes down his bass a little
1. Res for kills: Ok im tired of having 27 kills on my team and only having 12 res cuz our gorge decided he was gunna put up 5 oc's around the first res tower.
2. Flying jetpack Heavy armor guys (WHAT? THEY TOOK IT OUT? NOOOOOO!!!!!!!)
I like the siege sounds with more bass for sure, and of course, Fade Metabolize sounds phenomenal.
Bunny Hopping toned down sounds good as well
Lerk on! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
2. Chamber placement is actually somewhat important
2. JPs aren't being removed completly or radically revamped, MT hasn't been changed yet.
yay no more n00bez
1) All aliens at Hive 1. (is that still in? i cant keep track of all the changes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
2) Sensory Chamber.
1) All aliens at Hive 1. (is that still in? i cant keep track of all the changes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
2) Sensory Chamber. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
All aliens at hive 1 is still in, but it is harder to get them now. Onos costs 100 now and there is no res sucking, and fade costs more. These should take a while to get, although I do like that it makes a two-hive lockdown less viable.