Ns_doom Release Soon!
Nay
Join Date: 2002-06-09 Member: 741Members
<div class="IPBDescription">Pics, =)</div> Hi all heres my ns_doom, which i`ll probably change its name eventually anyideas? heres a bunch of screenshots, r_speeds are pretty fine atm ranging about 600 average a bit higher in the odd place like 800, but the r_speeds have turned out very good, considering the large long views, details and terrain. I also got a few guys helping me with gameplay aspects and so on, the map has about 9 resource nodes since the map is being worked more towards ns1.1. The map also has a large vent system which links the main areas.
Marine Spawn (Am really considering in rebuilding as it lacks the quality from the rest of the level
<img src='http://www.nay.cscentral.com/n/n_001.jpg' border='0' alt='user posted image'>
Hive, Lots of terrain, 4 way connect
<img src='http://www.nay.cscentral.com/n/n_002.jpg' border='0' alt='user posted image'>
One of the main corridors
<img src='http://www.nay.cscentral.com/n/n_003.jpg' border='0' alt='user posted image'>
Resource node point, Theres another one in the map which links to the vent system
<img src='http://www.nay.cscentral.com/n/n_004.jpg' border='0' alt='user posted image'>
Another hive
<img src='http://www.nay.cscentral.com/n/n_005.jpg' border='0' alt='user posted image'>
The same hive as above but a shot upwards, You can also see one of the connects to the vents
<img src='http://www.nay.cscentral.com/n/n_006.jpg' border='0' alt='user posted image'>
...
<img src='http://www.nay.cscentral.com/n/n_007.jpg' border='0' alt='user posted image'>
Look out point, originally looked out to a fairly large terrain environment
<img src='http://www.nay.cscentral.com/n/n_008.jpg' border='0' alt='user posted image'>
A large open storage room directly next to the marine spawn,
<img src='http://www.nay.cscentral.com/n/n_00011.jpg' border='0' alt='user posted image'>
Some pillars connecting to the roof at marine spawn
<img src='http://www.nay.cscentral.com/n/n_00010.jpg' border='0' alt='user posted image'>
More pics found <a href='http://www.nay.cscentral.com/ns.htm' target='_blank'>here</a>
Right now i`m preparing to create the hltv overview and minimap overview once I have tweaked the map and info_location points
Sorry about the pictures being poor quality <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
enjoy
Marine Spawn (Am really considering in rebuilding as it lacks the quality from the rest of the level
<img src='http://www.nay.cscentral.com/n/n_001.jpg' border='0' alt='user posted image'>
Hive, Lots of terrain, 4 way connect
<img src='http://www.nay.cscentral.com/n/n_002.jpg' border='0' alt='user posted image'>
One of the main corridors
<img src='http://www.nay.cscentral.com/n/n_003.jpg' border='0' alt='user posted image'>
Resource node point, Theres another one in the map which links to the vent system
<img src='http://www.nay.cscentral.com/n/n_004.jpg' border='0' alt='user posted image'>
Another hive
<img src='http://www.nay.cscentral.com/n/n_005.jpg' border='0' alt='user posted image'>
The same hive as above but a shot upwards, You can also see one of the connects to the vents
<img src='http://www.nay.cscentral.com/n/n_006.jpg' border='0' alt='user posted image'>
...
<img src='http://www.nay.cscentral.com/n/n_007.jpg' border='0' alt='user posted image'>
Look out point, originally looked out to a fairly large terrain environment
<img src='http://www.nay.cscentral.com/n/n_008.jpg' border='0' alt='user posted image'>
A large open storage room directly next to the marine spawn,
<img src='http://www.nay.cscentral.com/n/n_00011.jpg' border='0' alt='user posted image'>
Some pillars connecting to the roof at marine spawn
<img src='http://www.nay.cscentral.com/n/n_00010.jpg' border='0' alt='user posted image'>
More pics found <a href='http://www.nay.cscentral.com/ns.htm' target='_blank'>here</a>
Right now i`m preparing to create the hltv overview and minimap overview once I have tweaked the map and info_location points
Sorry about the pictures being poor quality <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
enjoy
Comments
-GF
P.S.
Don't dis this post, I broke my arm and I'm vicadin... so if anything is wrong I won't know!
Are those shots gamma corrected?
looking really good!
Reminds me of Aliens
nice
anyone wanting to test it prebeta, still a few bugs let me give a hint on them
1 - fan in vent
2 - Grilling in marine base @ stairs
3 - Sound bugs (might be my audigy card tho)
4 - Door bugs, when you get stuck in door the sounds are really really loud and repeat, not sure if the stopsound command works in ns.
5 - No hltv or minimap overviews in the zip
Good points
1 - All entities are inplace (me thinks)
2 - erm..
Anyway go to
<a href='ftp://ftp.cscentral.com/hosted/nay/ns_doom.zip' target='_blank'>ns_doom prefinal build </a>
great work and... WANNA HAVE!!!
WANNAHAVEWANNAHAVEWANNAHAVEWANNAHAVE
WANNAHAVEWANNAHAVEWANNAHAVEWANNAHAVE
WANNAHAVEWANNAHAVEWANNAHAVEWANNAHAVE
WANNAHAVEWANNAHAVEWANNAHAVEWANNAHAVE
(Im crazzzzzzy I know it)
one nice locking mapp you got ther
btw , new smilys !!
i still love my gorg though <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
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I emailed the map to ya, please take some consideration of that it is still under construction and that things are missing, minimaps. I am also tweaking alot of things like the commandor overview height, and mainly lighting and some minor bugs, but please feel free to review it, hopefully i`ll get some feedback from that to help me finalize the map and release it, if not try and get it into ns1.1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> if thats still possible
<img src='http://www.nay.cscentral.com/n/n_00010.jpg' border='0' alt='user posted image'>
<=>
<img src='http://www.ciudadfutura.com/starcraft/Imagenes/imagenes.jpg' border='0' alt='user posted image'>
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
gj, I'm looking forward to the release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
if that name has not already been used...
Where the movie Aliens plays.
<a href='http://80.192.8.22/ae/hadleyshope.shtml' target='_blank'>http://80.192.8.22/ae/hadleyshope.shtml</a>
"Nyt loppu se pelleily!" is finnish and means "Swedish makes baby Onos cry"
Hell yes I have personal feelings involved. I've been forced to study that language for 6 years and I can say that it's worse than a horny moose that finds your car attractive when you're driving 100km/h in the highway.
Meaning I don't want to bump in to either of them on my holiday.
o_O
Nice map btw.
Edit: (no offence but I really find that language annoying <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
Where the movie Aliens plays.
<a href='http://80.192.8.22/ae/hadleyshope.shtml' target='_blank'>http://80.192.8.22/ae/hadleyshope.shtml</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
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