You press fire once and it increases your forward speed and you due damage everytime you bump into a structure/marine You can take down a turret in about a second an a half and a little shorter for a ha marine.
ive never been able to kill anything with it, my dude scream s and then i kinda stand up against structures getting shot, and not damaging much either.
must be because with 5 guys shooting at me im getting 17 fps.
charge does 10 damage per toutch the rate at which you toutch somehting is determined by fps .. i thnik if yopu put cl_drawdamage on you can seee this as well as teh rate you are doing it at. enjoy
AS it is just now, with 100fps it takes 3 charges to kill the CC :o if a 100 FPS skulk leaps he can do anywhere from 300-500 damage, imagine what the onos does.
But all alien abilities are explained in the instruction manual from either the main NS page (the menu titled world or something like that) or your NS directory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
My questions was, how is 1.1 charge set up? since they killed the fps based damage *I'm glad* I'd like to know how they've changed charge... anyone know?
Comments
stand on the building you wish to destroy, look down, charge, marvel as the health bar shoots down.
must be because with 5 guys shooting at me im getting 17 fps.
drawdamage doesn't work in 1.04
and standing ontop of buildins is in frickin credible how much damage you do
But all alien abilities are explained in the instruction manual from either the main NS page (the menu titled world or something like that) or your NS directory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
in vents tho leap is the best, becuase its pretty hard to miss the marine