How Does Charge Work?

UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
ive been playing ns for a few months, but oni are rare, and i dont really know what charge does other than make ya run faster

Comments

  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Don't quote me, but I think it's like leap, only.. you "charge" someone...
  • ChemChem Join Date: 2002-11-01 Member: 2555Members, Reinforced - Shadow
    You press fire once and it increases your forward speed and you due damage everytime you bump into a structure/marine You can take down a turret in about a second an a half and a little shorter for a ha marine.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    edited June 2003
    is charge fps based? If so, how did they change it for 1.1 currently? Anyone know?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    In 1.04, I believe that charge is fps-based. In 1.1, nothing depends on fps. I don't know how this was done, but it is in the changelogs somewhere.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    I know it's not fps based.. I was wondering that the damage per tick was... maybe I'll just search for it...
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    charge 101.
    stand on the building you wish to destroy, look down, charge, marvel as the health bar shoots down.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    ive never been able to kill anything with it, my dude scream s and then i kinda stand up against structures getting shot, and not damaging much either.

    must be because with 5 guys shooting at me im getting 17 fps.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    charge does 10 damage per toutch the rate at which you toutch somehting is determined by fps .. i thnik if yopu put cl_drawdamage on you can seee this as well as teh rate you are doing it at. enjoy
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Just a note: you have to hold down forward while you run into stuff, and you don't need to keep clicking charge like some people do...
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    unfortunetly

    drawdamage doesn't work in 1.04

    and standing ontop of buildins is in frickin credible how much damage you do
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    AS it is just now, with 100fps it takes 3 charges to kill the CC :o if a 100 FPS skulk leaps he can do anywhere from 300-500 damage, imagine what the onos does.

    But all alien abilities are explained in the instruction manual from either the main NS page (the menu titled world or something like that) or your NS directory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    i run around 100 fps, but ive never done that much damage with leap, that enought to kill a HA in one shot

    in vents tho leap is the best, becuase its pretty hard to miss the marine
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    My questions was, how is 1.1 charge set up? since they killed the fps based damage *I'm glad* I'd like to know how they've changed charge... anyone know?
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