Need A Favor, Please, Please?

eyeeye Join Date: 2002-11-06 Member: 7470Members
I recently downloaded a LMG replacement, the assault rifle from Unreal2. Personally, I think it’s pretty cool, the sprits and model is dead on.

Here’s my thing though, the sound it puts out, during firing and reloading, is way off. Is there a way to get the sound files from my U2 folder and put them into my Ns folder (properly renamed and all)?

Their extensions are .uax, and I have no idea which sound file to look for…. Can someone help me out with a walkthrough type thing???

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    .Wav -> .Uax
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    1) Get the sound/music you want to use and convert it to a WAV file (8 or 16 bit, mono) using a sound editing program
    <b>2) Start UnrealEd2 (located in UT\System directory).
    3) Open the sound browser (View->Sound browser) </b>
    4) In soundbrowser go to File->Import. Browse to the WAV sound file created in step 1 and click the open button.
    5) A new dialog opens up. To package name put DyingHardI. Leave the group empty and to the sound name type DHmusic1. Press OK.
    6. Select the sound from the list and press the play button to make sure the sound works.
    7. In the sound browser go to File->Save. The group name used in step 5 should be the File Name. Simply press OK to save your new sound package file.
    8. A file DyingHardI.uax should appear in the UT\Sounds directory.
    For more info about importing custom sounds and graphics go to unreal.epicgames.com
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    It is using the unreal 2 sounds....
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah,ive extracted them myself...
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Can you convert UT2003 models into half life ones? If so I would really like the Raven shield (fairly sure it uses the unreal 2 engine) (counter terrorists or whatever) converted to half life for CS, they are great models.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    nope ...way to high polycount...
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    even if it could, why post about converting it to cs here?
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    <!--QuoteBegin--sheena yanai+Jun 2 2003, 10:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jun 2 2003, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nope ...way to high polycount... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The polycount could be lowerd from 5000-4000 to 3000 sheena yanai, teh only real problem is that they will loose alot of there look becaus of the lack of light effects & bumpmapping whit the hl1-engine
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin--Duo Maxwell+Jun 2 2003, 05:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duo Maxwell @ Jun 2 2003, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--sheena yanai+Jun 2 2003, 10:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jun 2 2003, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nope ...way to high polycount... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The polycount could be lowerd from 5000-4000 to 3000 sheena yanai, teh only real problem is that they will loose alot of there look becaus of the lack of light effects & bumpmapping whit the hl1-engine <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i thought that he want to keep the look..
    i know you can optimize it..but it would look like crap..
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
  • eyeeye Join Date: 2002-11-06 Member: 7470Members
    Yeah I noticed the sound files there, but when I extracted them the only sound it used was the reload .wav for some reason. I am already using a custom sound pack (NS Weapons Soundpack.)
    I just thought if I took them stright from the U2 sound files that it might work.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    like i said.... ive used the original unreal2 sound files
  • eyeeye Join Date: 2002-11-06 Member: 7470Members
    I just pulled them out of U2, and i might add, that little program of theirs rocks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    though, the sound of the Ar fiering is a bit long (runs about half a second after you're done shooting) but that's a battle for another day.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    this is the spin down of the gun... thats completly normal .. theres a shoot and a shoot end sound,ive clipped them together,so it sounds like in unreal2
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