Black Ops/opfor

Black_OperativeBlack_Operative Join Date: 2003-06-02 Member: 16957Members, Reinforced - Supporter
edited September 2012 in NS Customization

Comments

  • UWEndUWEnd Join Date: 2003-04-29 Member: 15934Members
    I see no one Posts
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    this post is just a few minutes old.. patience
  • UWEndUWEnd Join Date: 2003-04-29 Member: 15934Members
  • Black_OperativeBlack_Operative Join Date: 2003-06-02 Member: 16957Members, Reinforced - Supporter
    edited September 2012
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    edited June 2003
    Er why dont you just extract the one from normal HL?
    They are identical bar the 2 or 3 extra models.

    [EDIT]

    I un-packed the sounds for the HL grunts, its nearly all single words so making a voice pack would be difficult. I'll try looking at the High-Definition Pack to see if its any better.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--XILLER+Jun 3 2003, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XILLER @ Jun 3 2003, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I un-packed the sounds for the HL grunts, its nearly all single words so making a voice pack would be difficult. I'll try looking at the High-Definition Pack to see if its any better. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That how the Grunt AI was able to say loads of things. It's the same with the vox (The Black Mesa intercomm).

    It how half-life made long complex sentances.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--Venmoch+Jun 3 2003, 01:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Jun 3 2003, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--XILLER+Jun 3 2003, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XILLER @ Jun 3 2003, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I un-packed the sounds for the HL grunts, its nearly all single words so making a voice pack would be difficult. I'll try looking at the High-Definition Pack to see if its any better. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That how the Grunt AI was able to say loads of things. It's the same with the vox (The Black Mesa intercomm).

    It how half-life made long complex sentances. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i have made 6 grunt taunts by mixing the voices,look in Argonaths pack thread page 10 bottom.
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