True Upgrade Test...

Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
edited June 2003 in NS General Discussion
<div class="IPBDescription">slight gameplay idea?</div> IF Flay really succeeds in completely balancing all 3 types of upgrade chambers then which you choose simple defines the type of early game you will play, sure people will always fall into their favorites, kinda ruts in which they pick first, so to keep them all being used equaly...

here is the slight game play idea, and I do know it has been mentioned before (pre 1.0 release I believe) but I think each hive you get should give u the ability for 1 type of upgrade chamber, the type is randomly selected which would make starting interesting b/c not only would the hive the aliens start with affect starting game play (which it doesn’t do nearly as much as I'd like or as I suspect flay originally intended) you would also have the starting chamber type MASSIVLEY affecting starting play. The marines wouldn’t know for quite a while, it would really affect what the marines built, if its sens then they would need ob and so on. I think it could really add some depth and diversity to the beginning of the game. Just take a second and consider it before having a **** fit that you are losing your choice over which type to build.

Comments

  • JessenJessen Join Date: 2003-06-02 Member: 16949Banned
    OKay, but picture this, The marines got all the weapons upgrades but you dont have the capibiltys to get a Defnse chamber, which means no carapce, which mean you < marines.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> + <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> = Pwnzed
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    hhhmmm.... good point... but that is what i am saying if they are all balanced the atleast one of the upgrades in each chamber could be used in some way to counter simply better weps.
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    Could you imagine having 9 strats per map for clan matches? (Refinery with DC, with MC, with SC. Then Engine with Dc ect...)
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could you imagine having 9 strats per map for clan matches? (Refinery with DC, with MC, with SC. Then Engine with Dc ect...) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ok I see that last post to be a bit less relevant b/c Flay wants the strat in NS to be as close to as deep as in WC3, and in WC3 there’s literally tens of strats per map, maybe even hundreds. And in each the player (AKA commander) finds which he likes and it works out just find.
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    You didn't get my point... When you go into a WC3 game, you say "This is what I'm gonna start out with" but what if you stared out w/ a random race & 5 random buildings from other random races? That'd be bad :-/
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    Hhhmmmm... ya i guese i see your point... idk maybe your right, wounder what Flayra would think on this...
  • JessenJessen Join Date: 2003-06-02 Member: 16949Banned
    But making "One usfull thing per upgrade" would ruin the story behind it all.
  • Skillzilla1Skillzilla1 Join Date: 2003-05-14 Member: 16282Members
    Maybe a good base idea, could use a lot of tweaking though.
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    No one said one usefull per chamber, each upgrade should be a counter to a specific marine tactic, and yes it does need some tweeking.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    <!--QuoteBegin--Skillzilla_+Jun 2 2003, 07:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skillzilla_ @ Jun 2 2003, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You didn't get my point... When you go into a WC3 game, you say "This is what I'm gonna start out with" but what if you stared out w/ a random race & 5 random buildings from other random races? That'd be bad :-/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i always pic random race <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    edited June 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OKay, but picture this, The marines got all the weapons upgrades but you dont have the capibiltys to get a Defnse chamber, which means no carapce, which mean you < marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just to comment, Hives are now 30 rez. Is it even possible for marines to get all upgrades before you get 30 rez? I mean, if they go for hive lockdown, they wast rez, and don't get upgrades, hence, <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> + <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> = Fair match still. If they don't, u'll have 30 rez in no time *especially with the kill bonus* so you can get that 2nd have, wich has a 50% chance of being D Chamber.... and sensory + Motion ain't a bad combo... especially if the team plays it right.... by the time marines get all upgrade, u've got Onos runnign a muck, and then carapace is not as important, right?

    Btw, I love this idea, I think it would add more depth, and make thiung more random, which I think fits the story line BETTER, instead of worse....
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it would really affect what the marines built<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just wanted to point out that that statment it very true, with or without your idea.

    Just think in 1.1:
    Aliens go D = Marines need to beef up those weapons

    Aliens go M = Marines should rush motion tracking to counter silence

    Aliens go S = Marines need to (maybe) get multiple OBS so they can scan many times


    <span style='font-size:14pt;line-height:100%'>But anyway back on topic. No, aliens not being able to choose upgrades? That's just silly.</span>
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    edited June 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But anyway back on topic. No, aliens not being able to choose upgrades? That's just silly. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Out of curiosity.... why?
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    edited June 2003
    Well I think this is my first topic that hasn't ended in flaming! Atleast some of you support it, really would love to see what a dev team member's thoughts on it are. Any comment Flay?
    *EDIT* Also it would add an air of anticipation to getting your new hive, what new turn will the game take b/c of the upgrade we get? It could really break the monotony of games always playing out the same, hive 2 Fade / Adrenaline, marines knowing exactly what to expect and how to react. *EDIT*
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Yeah, I do support it... Oh, and as far as:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well I think this is my first topic that hasn't ended in flaming!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Lolz... I can understand that.... but it's not the kind of flamming you get other places.. I'm glad ppl on NS forums are atleast grown up enough to constructively criticize.. hehe...
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    Well pre-1.0 release the forums and IRC especially were the most hostile territory west of Baghdad. I haven't been all to active since the release, I just read posts mostly...
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Ah.. I see.. well.. I think the forums I frequent *general, mapping, S&I* are pretty well behaved... except on certain topics, where u need a flame retardent suit... and, inevitably you get flammed if you mention the kind of stuff I do... *opinions, about... well.. anything*... then again I open myself up for attack... *shrugs*
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    hehe ya I know the feeling...
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I personally think it is a good idea in theory, would be nice to try out and would actually make aliens learn how to use different chambers to their advantage instead of going full out attack with upgrades on top of their carapace. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    In reply to the guy who said about 9 tactics per map as aliens, my clan has found that you don't go into the round with a start plan as such as aliens, you react to the marines actions. All you would need to know is how best to react to the marines for each chamber/combination of chambers, which is something any good NS player should be able to do.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The major problem with your starting chamber being randomly decided is that it gives you the feeling that your just along for the ride and have no real say in what happens; also I can picture clanners having a field day over this because it would force them into using an effectivly random strat.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    It would also mean alien teams forcing a restart because they got a chamber they didnt like

    "OMG W3 H4VE SENS0RY F4 F4"

    see what i mean?
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    well if there is an air of randomness to the alien start, would it not be fair to start similarly for the marines? how about starting them with a random upgrade?

    ie:

    x% chance level 1 guns
    x% chance level 1 armour
    x% chance MT already researched
    x% chance Jets already reserached
    x% chance Med-spam already researched...

    and so on

    with all the possible researches they can do?

    again, would change style. if marines already got jetpack reserach done, it woudl seem worth while teching to jets quickly, as you got em ready...
    if u got ur medspam done, then a relocate is far more feasable, as u can med you mariens on the way without that 15 res expense to start with.
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    no no you don't get it, the marines are the people reacting to what the aliens do, the aliens are the catalyst the marines the reaction.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Keep something in mind.... this COULD be a server side option. I think that forcing people into something isn't the best way to go, so giveing them a random chamber upgrade option would be better than none at all, in my opinion. It would make for interesting matches, and if u don't like it.. skip the servers who run it. I think the REAL test would be for FLay to introduce it, and not mention it to PT's... and get theri reaction from it. OR, he could say, "Random chambers upgraded when u get a hive, live with it in this build"... who knows... but I think it should be tested, not automatically shot down.
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    Ya i agree, if Flay would just put it in one of the RCs and see what people thought about it, that would be the true test. But having it released as a server var... i think a decission needs to be made one way or another on it not 1/2 on the fence like that.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Twist on the idea: What if the mapper decides? Depending on how the map is coded, you will play it either with the upgrades you decide, or random ones. This way maps can be designed either way, and you wouldn't have to rethink the old ones (they would of course use the old style).
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I don't like it one bit, no siree Bob. The whole point of making the three chambers equally viable is that Aliens can choose which strategy they want to adopt. This suggested change is unfair. If Kharaa feel that MSD or DMS or SDM or LSD or whatever is the best way to go, <b>they should be free to choose for themselves.</b> The freedom of tactics (even as limited as it is in 1.04) is one of the best things about NS; take that away, and you cut <i>deep</i> into the soul of NS.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    <!--QuoteBegin--Snidely+Jun 3 2003, 02:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 3 2003, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LSD or whatever is the best way to go <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hahaha, a trippy alien team. Could be fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--Snidely+Jun 3 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 3 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't like it one bit, no siree Bob. The whole point of making the three chambers equally viable is that Aliens can choose which strategy they want to adopt. This suggested change is unfair. If Kharaa feel that MSD or DMS or SDM or LSD or whatever is the best way to go, <b>they should be free to choose for themselves.</b> The freedom of tactics (even as limited as it is in 1.04) is one of the best things about NS; take that away, and you cut <i>deep</i> into the soul of NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree the freedom of choice needs to be there. It's no fun if u have to play one way and one way only coz it was random. I'll be curious to see how people will decide on chamber choices. It's almost as bad as saying once u have the chamber ur restricted randomly to which upgrade you receive just to make gameplay different. I think this is trying to anticipate problems with ppl refusing to leave the DC, MC, SC routine. Who knows maybe if the chambers are done right perhaps the choice of chamber will come down to the gorge and watever he wants to do and the team agreeing, not just being restricted to a vote.


    - RD
  • Jink_JinkJink_Jink Join Date: 2003-03-05 Member: 14348Members
    It would be intresting I must say, but for maps such as NS_Blast, with the refinary hive. The area that a pre-placed sens chamber realy wont be as helpfull as a pre-placed one in feedwater does. Sure this would be intresting, but on all maps there are realy bad hives... ex: powersilo. In 1.04 many people go D first always (at least on Pubs its almost always that case) but in 1.1 im thinking that depending on the hive one has, we should be able to choose what chamber would best fit the current situation. This puts more power into the hands of the players, instead of giving them the option to Bi*** about how they good screwed over by a starting chamber.

    Sure 1.1 will try to ballence chambers, but IMO people should have the the right to choose. (Too bad its not democratic.. omg. that gives me the idea for another post)
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