True Upgrade Test...
Jeb_Radec
Join Date: 2002-08-09 Member: 1128Members
<div class="IPBDescription">slight gameplay idea?</div> IF Flay really succeeds in completely balancing all 3 types of upgrade chambers then which you choose simple defines the type of early game you will play, sure people will always fall into their favorites, kinda ruts in which they pick first, so to keep them all being used equaly...
here is the slight game play idea, and I do know it has been mentioned before (pre 1.0 release I believe) but I think each hive you get should give u the ability for 1 type of upgrade chamber, the type is randomly selected which would make starting interesting b/c not only would the hive the aliens start with affect starting game play (which it doesn’t do nearly as much as I'd like or as I suspect flay originally intended) you would also have the starting chamber type MASSIVLEY affecting starting play. The marines wouldn’t know for quite a while, it would really affect what the marines built, if its sens then they would need ob and so on. I think it could really add some depth and diversity to the beginning of the game. Just take a second and consider it before having a **** fit that you are losing your choice over which type to build.
here is the slight game play idea, and I do know it has been mentioned before (pre 1.0 release I believe) but I think each hive you get should give u the ability for 1 type of upgrade chamber, the type is randomly selected which would make starting interesting b/c not only would the hive the aliens start with affect starting game play (which it doesn’t do nearly as much as I'd like or as I suspect flay originally intended) you would also have the starting chamber type MASSIVLEY affecting starting play. The marines wouldn’t know for quite a while, it would really affect what the marines built, if its sens then they would need ob and so on. I think it could really add some depth and diversity to the beginning of the game. Just take a second and consider it before having a **** fit that you are losing your choice over which type to build.
Comments
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> + <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> = Pwnzed
Ok I see that last post to be a bit less relevant b/c Flay wants the strat in NS to be as close to as deep as in WC3, and in WC3 there’s literally tens of strats per map, maybe even hundreds. And in each the player (AKA commander) finds which he likes and it works out just find.
i always pic random race <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Just to comment, Hives are now 30 rez. Is it even possible for marines to get all upgrades before you get 30 rez? I mean, if they go for hive lockdown, they wast rez, and don't get upgrades, hence, <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> + <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> = Fair match still. If they don't, u'll have 30 rez in no time *especially with the kill bonus* so you can get that 2nd have, wich has a 50% chance of being D Chamber.... and sensory + Motion ain't a bad combo... especially if the team plays it right.... by the time marines get all upgrade, u've got Onos runnign a muck, and then carapace is not as important, right?
Btw, I love this idea, I think it would add more depth, and make thiung more random, which I think fits the story line BETTER, instead of worse....
Just wanted to point out that that statment it very true, with or without your idea.
Just think in 1.1:
Aliens go D = Marines need to beef up those weapons
Aliens go M = Marines should rush motion tracking to counter silence
Aliens go S = Marines need to (maybe) get multiple OBS so they can scan many times
<span style='font-size:14pt;line-height:100%'>But anyway back on topic. No, aliens not being able to choose upgrades? That's just silly.</span>
Out of curiosity.... why?
*EDIT* Also it would add an air of anticipation to getting your new hive, what new turn will the game take b/c of the upgrade we get? It could really break the monotony of games always playing out the same, hive 2 Fade / Adrenaline, marines knowing exactly what to expect and how to react. *EDIT*
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well I think this is my first topic that hasn't ended in flaming!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lolz... I can understand that.... but it's not the kind of flamming you get other places.. I'm glad ppl on NS forums are atleast grown up enough to constructively criticize.. hehe...
In reply to the guy who said about 9 tactics per map as aliens, my clan has found that you don't go into the round with a start plan as such as aliens, you react to the marines actions. All you would need to know is how best to react to the marines for each chamber/combination of chambers, which is something any good NS player should be able to do.
"OMG W3 H4VE SENS0RY F4 F4"
see what i mean?
ie:
x% chance level 1 guns
x% chance level 1 armour
x% chance MT already researched
x% chance Jets already reserached
x% chance Med-spam already researched...
and so on
with all the possible researches they can do?
again, would change style. if marines already got jetpack reserach done, it woudl seem worth while teching to jets quickly, as you got em ready...
if u got ur medspam done, then a relocate is far more feasable, as u can med you mariens on the way without that 15 res expense to start with.
Hahaha, a trippy alien team. Could be fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I agree the freedom of choice needs to be there. It's no fun if u have to play one way and one way only coz it was random. I'll be curious to see how people will decide on chamber choices. It's almost as bad as saying once u have the chamber ur restricted randomly to which upgrade you receive just to make gameplay different. I think this is trying to anticipate problems with ppl refusing to leave the DC, MC, SC routine. Who knows maybe if the chambers are done right perhaps the choice of chamber will come down to the gorge and watever he wants to do and the team agreeing, not just being restricted to a vote.
- RD
Sure 1.1 will try to ballence chambers, but IMO people should have the the right to choose. (Too bad its not democratic.. omg. that gives me the idea for another post)