Playtesters, Re Alien Res
n00by_doo
Join Date: 2003-01-21 Member: 12534Members
<div class="IPBDescription">...on pubs for late joining aliens</div> As you playtest 1.1 can you simulate a real pub scenario for us: late joining aliens.
Currently I'd imagine you probably all join the game each round at the beginning, during or near to the game-start pings, and hence all aliens receive the start res (i.e., you're fairly organised).
On pubs however there is often a lot of faffing around at the beginning, and high player turnover. This results in many aliens joining too late to recieve the free starter res. I'm a little worried that the new res system will punish this too heavily.
Can the PTs deliberately test out how big a difference it makes to have, say, 4v4 players join at the beginning and then an extra 5v5 (say) players join later, after the free res time has expired? I'm assuming the builds still award starter res here of course.
Currently I'd imagine you probably all join the game each round at the beginning, during or near to the game-start pings, and hence all aliens receive the start res (i.e., you're fairly organised).
On pubs however there is often a lot of faffing around at the beginning, and high player turnover. This results in many aliens joining too late to recieve the free starter res. I'm a little worried that the new res system will punish this too heavily.
Can the PTs deliberately test out how big a difference it makes to have, say, 4v4 players join at the beginning and then an extra 5v5 (say) players join later, after the free res time has expired? I'm assuming the builds still award starter res here of course.
Comments
in my experience res only goes up slow if you sit watching it.. after you get going in the game, you won't notice it for a while. (a nice way to reserve res in 1.04 is just get carapace, and not a movement upgrade assuming u have 2 hives.. saves 2 res every spawn)... simple but sensible method in my opinion
in my experience res only goes up slow if you sit watching it.. after you get going in the game, you won't notice it for a while. (a nice way to reserve res in 1.04 is just get carapace, and not a movement upgrade assuming u have 2 hives.. saves 2 res every spawn)... simple but sensible method in my opinion <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The thing about this in 1.04 is two hives is basicly GG unless your morons(sorry!). You shouldn't die to much in 1.04 with two hives and both upgrades.
As for 1.1, if you join in late with res hurting you just pwninate the marines. Lerk is 30, Fade is 75, and Onos is 100. Not like starting with 25 res is really going to help this by that much. Alien is overpowered IMO right now and people who join really late go onos in about 3minutes.
You don't fight against fully teched marines often do you?
Level 3 LMG + a pistol clip can down a fade... and if it doesn't, the knife will easily. Against fully teched marines, never pick a fight with more than 2.. or you die. simple lol. (assuming you don't have a lerk with you for umbra lovin)
You don't fight against fully teched marines often do you?
Level 3 LMG + a pistol clip can down a fade... and if it doesn't, the knife will easily. Against fully teched marines, never pick a fight with more than 2.. or you die. simple lol. (assuming you don't have a lerk with you for umbra lovin) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In the kind of games cinderous plays in.. if the marines are fully teched then its bad news... Normally, however, we never see such a thing happen.