Need some ideas!

JackJack Join Date: 2002-04-24 Member: 507Members
ok here are some new test pics of a tunnel on ns_jack
i have some older pics without the red light.
in this the shadows are scary.
should i use the new one or the scary one?

Comments

  • JackJack Join Date: 2002-04-24 Member: 507Members
    what do you saying to my r_speeds?
  • JackJack Join Date: 2002-04-24 Member: 507Members
    and now look on the lightning and you will see that i have used a light_spot entity with a target in the right corner.
    should i delete the red light and put in some dark lights?
  • NayNay Join Date: 2002-06-09 Member: 741Members
    hmm u could  put a handrail just before the glass windows, i suggest also to add maybe computers on the walls and some small thin pipes along the roofs oh and also a grilled floor with lights under neith it which projects light upwards <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    /me says byebye

    Sorry about the spelling <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I like the archictexture but I dont think you should add computers to the wall.  Some pipes would be good -- or how about a grating texture on the side that emites some particle effects?
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    That sky looks somewhat familiar...

    I'd throw in some support beams, myself.  Set a light under every second window, alternating left/right/left/right down the hall.  Use a light_spot to point the lights inward towards the center of the hall, with a little downpitch, and use something like a 20/35 light cone.  Maybe even increase the falloff rate, and increase the light intensity.  You'll get some nice lighting effects that way.
  • JackJack Join Date: 2002-04-24 Member: 507Members
    Thanks for your ideas in this moment i maked the tunnbel curved and put in some pipes and cables which giving the tunnel more atmosphere.
    The lightning with the lightspot would be changed with an light_enviroment.
    PS:some more ideas??
    should i put the tunnel in a room or in the atmosphere?
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