Fades Without A Second Hive?

KevlarwestKevlarwest Join Date: 2003-06-03 Member: 16983Members
edited June 2003 in NS General Discussion
In one post somebody said that guessing about the balance in 1.1 is fruitless and i agree.

One thing really gives me the creeps - Marines could secure 2 Hives and prevent Fade evolution that way - it was good for the marines, it was crap for the aliens, because once most updates were researched they had little chance of freeing a hive to retaliate with Fades.

Fades on the other hand are or better were insanely powerful in 1.04 - in groups better than HA´s i think. But now, even with the higher cost for gesturing into one, an alien team only needs to rush the rines long enough until they got the res to become Fades.
This is the tricky part for i don´t know if the rines can get enough res in time (due to the upcoming changes) to have at least 2 armor and weapon ups as well as HMGs at that time, for otherwise they don´t stand a chance against a somewhat organised Fade rush.

I do admit that i have some trouble defeating fades in the current version, even if i killed one by using the welder almost all alone. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Don´t take this as whining, these (the fades) are horrible bugs, but i don´t think the current version needs balance.
But i do fear, that fades that "early" in the game might cause an "uber" advantage for the bugs erm... aliens! *g*

The few times i play aliens i do, of course see the critical part when the rines fortify 2 hives and to be honest i don´t have an idea how it could be done better, but IMHO the Fade for Free thing is the doom of my beloved canned meat rine babes! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Share your thoughts!

Kev

Comments

  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    Fades have been nerfed in 1.1. They arent the walking acid tank they used to be. Dont worry
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    mabye so, but these fades are going to have one trait and only 2 abilities
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    As far as I know, fades don't get acid rocket until 2 hives are up. This means gorges are the only ones able to blow mines until 2 hives. Fades get swipe as attack 1 and blink as attack 2, or so I've heard. Anyone care to correct me?
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Weapons are still linked to the Hives, even if evolutions aren't. AR has been pushed to third-Hive. Single-Hive Fades have Slash and Blink.. which makes the melee Faders quite happy most of the time.

    And given that Fades are horrendously expensive as of the N build, it's unlikely you'll see one turning marines into the canned meat food product that they are... at least until the game is practically won, or as a desperate attempt at a comeback.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    <!--QuoteBegin--Kevlarwest+Jun 3 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kevlarwest @ Jun 3 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fades on the other hand are or better were insanely powerful in 1.04 - in groups better than HA´s i think. But now, even with the higher cost for gesturing into one, an alien team only needs to rush the rines long enough until they got the res to become Fades. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Remember that things have been retooled to prevent an abundance of 2-hive lockdown strats. "Lockdown" referring not to simply controlling the hives, but pouring virtually all available res into fortifying the hive locations. If the marines can defend the hives AND beat the aliens in res control, great! The commander will have the means to tech up long before the aliens acquire fades. But if the marines decide to turtle in two spots and ignore the rest of the map, well... I hope you've got your lasso, son. There's gonna be an oni stampede, and your turret farm isn't gonna do squat.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Remember that things have been retooled to prevent an abundance of 2-hive lockdown strats. "Lockdown" referring not to simply controlling the hives, but pouring virtually all available res into fortifying the hive locations. If the marines can defend the hives AND beat the aliens in res control, great! The commander will have the means to tech up long before the aliens acquire fades. But if the marines decide to turtle in two spots and ignore the rest of the map, well... I hope you've got your lasso, son. There's gonna be an oni stampede, and your turret farm isn't gonna do squat. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ...And that's the way the game should be!!

    And as far as fades.. now they aren't going to be gods... they are going to be marine sized skulks, with an attitude, and much more of a fear factor than a dog sized thing with sharp teeth.... Fades are going to be seen doing just what thier name implies, hit and run, hidding in dark corners, etc.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Have you done PTing where the aliens allow the marines to do a "2-hive lockdown" and then start the game from there?

    ie, PTing how easy a comeback is. Imagine the aliens wait for a looooooooong time for enough resources to finally get Fade; they go fade, against teched up marines, is it still enough?
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    <!--QuoteBegin--Windelkron+Jun 3 2003, 07:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Jun 3 2003, 07:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you done PTing where the aliens allow the marines to do a "2-hive lockdown" and then start the game from there?

    ie, PTing how easy a comeback is. Imagine the aliens wait for a looooooooong time for enough resources to finally get Fade; they go fade, against teched up marines, is it still enough? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you mean me, personally? No; not a PT <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> This is all speculation on my part. However, I think it makes sense, and I've not herd anyone talking about the uber fade, more like the uber gorge. I think the cost of fade will come down in the next build, or so. I think onos should be prohibitive, not a 1 hive fade.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    2hive lockdown pretty much only works against sensory, as the aliens don't have any offensive abilities.

    Back on topic Fades are still pretty powerful, as the new blink really makes it hard on the marines. But they do cost 75 res so they aren't cheap. Acid Rocket is a three hive ability fyi.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I love melee fade especially with celerity for speedy kills or adren to blink heaps. Acid rocket was just too easy, ppl thought they were good when they nailed the marine team from around the corner with acidrocket. No skill, no fun. Im curious to see the advantage of jp's compared to 1 hive fades, but i spose anti jp will be handled by lerk again. Altho i'd luv to see a fade blink into a jp'er in midair get a slash off before falling/blinking down that would look sweet as pie.


    - RD
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Altho i'd luv to see a fade blink into a jp'er in midair get a slash off before falling/blinking down that would look sweet as pie.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually that works better than you may think.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    The only thing i find wrong with the fade atm, is that it takes fall damage when you blink to high :/. You have to fly blink like a plane and set her down slowly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. One mistake and say goodbye to ur 75 res investment.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Fades on longer have bile bomb. Acid rocket is now three hives, as it should be. As carapace is no longer manditory, it is possible to have fades without cara that fall to less then an LMG clip.

    Those are most of the issues.
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