Fades Without A Second Hive?
Kevlarwest
Join Date: 2003-06-03 Member: 16983Members
In one post somebody said that guessing about the balance in 1.1 is fruitless and i agree.
One thing really gives me the creeps - Marines could secure 2 Hives and prevent Fade evolution that way - it was good for the marines, it was crap for the aliens, because once most updates were researched they had little chance of freeing a hive to retaliate with Fades.
Fades on the other hand are or better were insanely powerful in 1.04 - in groups better than HA´s i think. But now, even with the higher cost for gesturing into one, an alien team only needs to rush the rines long enough until they got the res to become Fades.
This is the tricky part for i don´t know if the rines can get enough res in time (due to the upcoming changes) to have at least 2 armor and weapon ups as well as HMGs at that time, for otherwise they don´t stand a chance against a somewhat organised Fade rush.
I do admit that i have some trouble defeating fades in the current version, even if i killed one by using the welder almost all alone. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Don´t take this as whining, these (the fades) are horrible bugs, but i don´t think the current version needs balance.
But i do fear, that fades that "early" in the game might cause an "uber" advantage for the bugs erm... aliens! *g*
The few times i play aliens i do, of course see the critical part when the rines fortify 2 hives and to be honest i don´t have an idea how it could be done better, but IMHO the Fade for Free thing is the doom of my beloved canned meat rine babes! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Share your thoughts!
Kev
One thing really gives me the creeps - Marines could secure 2 Hives and prevent Fade evolution that way - it was good for the marines, it was crap for the aliens, because once most updates were researched they had little chance of freeing a hive to retaliate with Fades.
Fades on the other hand are or better were insanely powerful in 1.04 - in groups better than HA´s i think. But now, even with the higher cost for gesturing into one, an alien team only needs to rush the rines long enough until they got the res to become Fades.
This is the tricky part for i don´t know if the rines can get enough res in time (due to the upcoming changes) to have at least 2 armor and weapon ups as well as HMGs at that time, for otherwise they don´t stand a chance against a somewhat organised Fade rush.
I do admit that i have some trouble defeating fades in the current version, even if i killed one by using the welder almost all alone. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Don´t take this as whining, these (the fades) are horrible bugs, but i don´t think the current version needs balance.
But i do fear, that fades that "early" in the game might cause an "uber" advantage for the bugs erm... aliens! *g*
The few times i play aliens i do, of course see the critical part when the rines fortify 2 hives and to be honest i don´t have an idea how it could be done better, but IMHO the Fade for Free thing is the doom of my beloved canned meat rine babes! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Share your thoughts!
Kev
Comments
And given that Fades are horrendously expensive as of the N build, it's unlikely you'll see one turning marines into the canned meat food product that they are... at least until the game is practically won, or as a desperate attempt at a comeback.
Remember that things have been retooled to prevent an abundance of 2-hive lockdown strats. "Lockdown" referring not to simply controlling the hives, but pouring virtually all available res into fortifying the hive locations. If the marines can defend the hives AND beat the aliens in res control, great! The commander will have the means to tech up long before the aliens acquire fades. But if the marines decide to turtle in two spots and ignore the rest of the map, well... I hope you've got your lasso, son. There's gonna be an oni stampede, and your turret farm isn't gonna do squat.
...And that's the way the game should be!!
And as far as fades.. now they aren't going to be gods... they are going to be marine sized skulks, with an attitude, and much more of a fear factor than a dog sized thing with sharp teeth.... Fades are going to be seen doing just what thier name implies, hit and run, hidding in dark corners, etc.
ie, PTing how easy a comeback is. Imagine the aliens wait for a looooooooong time for enough resources to finally get Fade; they go fade, against teched up marines, is it still enough?
ie, PTing how easy a comeback is. Imagine the aliens wait for a looooooooong time for enough resources to finally get Fade; they go fade, against teched up marines, is it still enough? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If you mean me, personally? No; not a PT <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> This is all speculation on my part. However, I think it makes sense, and I've not herd anyone talking about the uber fade, more like the uber gorge. I think the cost of fade will come down in the next build, or so. I think onos should be prohibitive, not a 1 hive fade.
Back on topic Fades are still pretty powerful, as the new blink really makes it hard on the marines. But they do cost 75 res so they aren't cheap. Acid Rocket is a three hive ability fyi.
- RD
Actually that works better than you may think.
Those are most of the issues.