<div class="IPBDescription">Need some help..</div> Exactly how hard would it be for one to convert an already skinned model to make it NS playable? And what does one need to do it?
<!--QuoteBegin--Black Operative+Jun 3 2003, 06:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Operative @ Jun 3 2003, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Exactly how hard would it be for one to convert an already skinned model to make it NS playable? And what does one need to do it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> it depends on the anatomy of the model, but if it fits on the ns skeleton for the desired model and is a flie type milkshape 3d can handle that program as well as knowing hot to attach vertexes to bones and decompiling/compiling is all you need
The_Real_QuasarHas the I.Q. of 12,000 P.E. TeachersJoin Date: 2002-11-26Member: 9998Members
You would need milkshape 3D from www.milkshape3d.com, spend some time fiddling about then decompile the gun you want to replace, import the model you want, remove any hands from it and delete the old gun. Then just fit the new gun into the NS hands, compile and pray nothing goes wrong.
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it depends on the anatomy of the model, but if it fits on the ns skeleton for the desired model and is a flie type milkshape 3d can handle that program as well as knowing hot to attach vertexes to bones and decompiling/compiling is all you need