Storyline In Video Games.

ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
edited June 2003 in Off-Topic
<div class="IPBDescription">Just an excuse for gore?</div> I love good storylines in games. A good story will keep me playing the game right to the end.

Most of my friends however, really couldn't care less. My beloved Girlfriend for example, tried to play Half-Life on my recommendation, but she quit out half-way though the train ride at the start because she couldn't kill anything. Likewise for another friend of mine, he was too impatient to sit and listen to what the scientists were saying to each other. In too much of a rush to go off and kill something to take in the building suspense.

Yet another friend asked me what happened with the administrator (g-man) at the end of Half-Life. I scoffed at him and told him to play it though to find out. He said he didn’t want to know that much. I’ve informed another mate that at the end of HL1, you’re given a special code unique to your hardware config and cd-key that you need to play HL2. He’s up to the blast pit so far. Tehehe.

Is storytelling totally irrelevant to most of today's gamers? Entire cultures are built on stories!

--Scythe--
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Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    A good storyline game is by far better than a good killing game. Sometimes I feel the need to go nuts, and can play a game such as Postal 2. But overall, when I finish a game that has a break taking storyline, that tingling sensation is just that much more satisfying!

    The people that dont need a storyline are the guys who show up in the stats "proving" gaming turns us into sadistic killers ^^
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Because I can't edit my post due to (So Comprox claims, take with an oceanload of salt.) random messageboard code deletion:

    EDIT: Though I do occasionally load up Legacy Doom 2 or UT2003 for some plotless bloodthirsty killing.

    --Scythe--
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The people that dont need a storyline are the guys who show up in the stats "proving" gaming turns us into sadistic killers <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    At the risk of pointing out the obvious, NS is a killing game, rather than a storyline game. So, you're saying that we're all psychos? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    HEY just because murdering marines, smoking fatties alng with the other kharra doesnt mean we dont read the storylines! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ( I think before a map starts like in dod or FA theyre a breifing of whats the whole battle / extermination about, it would be amazing! mroe people would be into NS MORE!!!!!!!!!!!!)
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Oh, I don't know. I've seen more voluntary roleplaying in NS than in a MUD, where that sort of thing is supposed to go on. There's loads of story in NS.
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    There's a difference between flavour and story. I'd argue that NS has a lot of flavour in the setting, but the background story isn't really that important to the game (the relevant bit of background is "kill the other side").

    There's also a difference between background story and intrinsic story. Half-Life or Baldur's Gate have an intrinsic storyline that you follow through the game, whereas NS does not. NS has a background story that adds flavour to the game, but it's not really part of the gameplay.

    Note that I am not saying this makes NS a bad game, it's just not a story-based game.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I can get immersed in a game much more easily if it has a good story line. Take MGS for example. You could call any of the people on the codec like 20 times each and there would be something new said.

    The only exception so far is SOF2. I like being able to mutilate people <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    NS is about the social experience far more than it is about violence or story. I see more teamplay and communication in most amature games of NS than I see in most amature games of soccer. It offers a social gameplay experience unlike any other. I will never forget the first game I won as a commander after earning the teams' trust and cooperation. We ended the game congratulating eachother like a regular sports team . . . and I promoted everyone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .

    On that note, social experience in a multiplayer game, and story/atmosphere in a singleplayer game, are the only factors that allow me to spend a large amount of time playing. If I want indescriminant violence I just load up doom on nightmare and play for a minute or so. It will never hold my attention.
  • THAUTHAU Join Date: 2003-01-21 Member: 12551Members
    Love reading the background stories to Natural Selection.

    Most enjoyable game of late is definately Metroid Prime - the storyline played a major part and the game shone because of it. So I still say they play an important role.

    You can only mindlessly kill for so long before it gets boring! Needs to be a reason or purpose to keep you interested.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Before I got introduced to NS, I was an orriginal UT buff.... "Uugh! 48 headshots last night... and 3 redeamer kills! That was a lousy game!"

    However I'm also a RPG buff, so I got into the NS storyline.... and to be honest.. I've not played UT since. NS apeases ALL of that.... and more... plus... I know when I kill a skulk, there's a guy on the other end going, "Awww, not again! I hate the respawn time!" That to me is satasfying. So it reading the stories for each of the maps... *caged has a really interesting story plot, althought I don't like the "ending." hehe*

    neways.. I'd say NS has it all.... just add some half dressed women (like orriginal UT), and it'd be the favorite game of anyone I know!
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited June 2003
    Those who argue that NS has no story or flavor, I point to:

    Quake 3 Arena. Did they even <u>try</u> to make a story for that?
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    So the scientists speak if you don't kill them? Interesting... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    I believe video games are not very effective as a story telling device. Since they're doomed to be interactive, you can't have characters that are more powerful than your player. You're limited to tell heroic stories from the POV of the hero, and that gets boring real fast.

    IMHO the artistic potential of video games lies only in multiplayer roleplaying/virtual worlds. <i>Creating</i> the story instead of following predetermined paths. Of course nobody has found a way to really do that yet, hack&slay ? la Everquest yields more profit among a teenage audience.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Regarding "story" and immersion in NS: It inspires teamplay like no game I've ever played, and actually does pull you into its world in a way. To play as a team, you need to act like one. That means you end up acting, at least a bit, like a military squad. My commander says "coil, check out Maintenance" - I respond with "Roger that," and move out. I move carefully, and when I get there I scan the room and say "Maintenance clear." Then I open up my RMB menu and request orders, and hold position. It's a little thing, to be sure, but at least in my own mind I'm acting like a proper member of a military squad - in a loose sense of the phrase, I'm role-playing. And that's cool as hell, to me. (:

    Story is extremely important to me, but action and looks are as well. Games I've loved have included Half-Life, Max Payne, Oni, Wind Waker, and more for that precise reason. Those combine enjoyable action (I'd go so far as to say that the action in Oni and in Max Payne: Kung Fu Edition are near perfect) and compelling storylines. Deus Ex of course gets a nod as well, but I've always put a "but" on it - in that its graphics leave a great deal to be desired. A story by itself can't do everything.

    Another class of games I find absolutely amazing are those like GTA3, Morrowind, and Wind Waker (again). This is because while the story (in the case of GTA3 anyway) may not be top-notch, the world you are in is so unbelievably interactive that you can almost create your own story (in Morrowind, you pretty much can).

    So yeah, I like stories. But the best games are those that blend excellent gameplay *and* story. I think Wind Waker may take the cake in that respect... and I am barely into that game. I can't wait to really dig in.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    Wow, the story. Now THAT was a work of art. It's what piqued my interest in the first place, and it's the only thing that kept me from going bezerk waiting for 1.0. So in summary, YES, THE STORY COUNTS
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Games with story have always been better than games with out a narrative of any sort.

    Recent games I've played with good storylines are Return To Castle Woflenstein (Its not just all Nazi killing there is some narrative that is rather good) Resident Evil (While people may have issues with controls and other bits the background story is so well thought out) System Shock 2 (Very clever storyline) Max Payne (Double Crossing, violence and Italian gangsters! Almost movie like) Operation Flashpoint was also very good at providing a storyline that unfolded during missions.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I'll have to say that Max Payne was very close to the pefect game. Bloody fun action and you can't beat comic-books for storytelling in this modern era. What really irks me is that most people just hit Esc when the comics come up and skip back to the game. They're not interested in the storyline at all, they just want to kill kill kill.

    I haven't played SysShock2 all the way though yet, too damn freaky. I got up to the cargo deck or something and got sick of walking around to find keys. Keep in mind this was three years ago.

    Operation Flashpoint also had a very interesting storyline and great gameplay. I loved that part when you were shot down in your chopper and had to navigate your way back home using the stars as a guide. Bloody fun and realistic to boot.

    Though not all storylines are a good thing... Have a look at the game called "The Creed" it had a very involving plot, but it's really terrible. You've gotta play it to see what I mean. I picked it up in a bargin-bin at cash-converters some years ago for two dollars, I probably should've taken that as a warning.

    --Scythe--
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    Referring back to the "Great Satan", more commonly known as cs, the first time I played it as ct, I had the feeling that I was part of a counter-terrorist squad, and even tho i got raped over and over again, the game still held my interest simply due to that feeling.

    But as time wore on, I lost that feeling. It just became nothing more than a search for kills, and when things went bad ie kept getting headshotted, I got really fed up really quick.

    In natural selection, it sometimes gets to that "im sick of this crap" stage, but it takes a lot longer, and then when I do go on an ns "diet", I recharge heaps quicker, and I believe this is entirely due to the fact that I can sorta roleplay.

    On another note, roleplay - DO NOT BE FOOLED. Some people use alcohol to escape lifes problems, some people use drugs, others use comfort food, but roleplay is the "hardest" stuff available. You get yourself truly immersed in a good multiplayer game, while maintaining the roleplay, and all lifes problems fade so damn quick.....

    rave ended
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I loved the story of TS2, a lot better than TS1. (By the way, TS = TimeSplitters). I can think of a great story for single player NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Ah_forget_itAh_forget_it Join Date: 2002-12-22 Member: 11331Members, NS1 Playtester, Constellation
    It's the marriage of both that really makes a great game TBH. A good story will always drag you in (Halo, Max Payne, HL) but you have to have the gameplay to keep peeps going along. The only game I rate that has no background story is CS.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:white'>***Moved.***</span>

    It's really a question of maturing taste. The 'older' the FPS-genre gets, the more of the big successes (Deus Ex, Mafia, Max Payne) are story-driven. Problem right now is that the moments in which the story is unfolded mean a break for the players - you can't really do anything during the trainride, for example.
    Once the old 'mission'-structure (action - storyinterlude - action) is broken, I'm sure stories will take a far bigger place in gaming as they do right now.
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    I personally used to love stories in games.. but now all I care about is the action. Just about 90% of the stories I see are lame, done to death and back, or something simular to something I've read. So really all I care about is how bloody things are and how big of a boom the guns make now.

    Oh yea, and ninjas.. you gotta love ninjas *runs off to play Tenchu*
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    hehe, I lent a friend of mine Unreal 2 (I know its not the greatest but is good). He quit and uninstalled it becuase he couldnt kill anyone from the start.

    Its shamefull. Disrespecting stories like that.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Referring back to what coil (i think it was coil) said, you need both good action and a good story to make a great game.

    I think Max Payne is the perfect example of this, except it has one flaw. There's too much storytelling, it makes it very minimally replayable (in my opinion). As good an experience it was when i played it through, i don't want to sit through all that story again. I've heard it before.

    I personally think more open ended games are the way to go. Take FFVII for example, you can be at any stage through the game and then can just bugger off somewhere and do your own thing. And when you feel like it, get back to the story. As with Morrowind and the later GTA games.

    Thinking now, it's this that makes the "perfect game". Games like Half-Life, Max Payne, and so on, are way too linear. I don't like being told where to go. While they are good stories and great action games, being pushed in the right direction all the time you kinda stop thinking you're playing the game, just being forced to follow a series of pre-determined events.

    I think for the reasons above, this is why FFVII is my favourite game. In my opinion it has the perfect storyline, a great combat system. And you can go and do what you want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I do tend to ramble don't i.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--::esuna::+Jun 5 2003, 06:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Jun 5 2003, 06:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thinking now, it's this that makes the "perfect game". Games like Half-Life, Max Payne, and so on, are way too linear. I don't like being told where to go. While they are good stories and great action games, being pushed in the right direction all the time you kinda stop thinking you're playing the game, just being forced to follow a series of pre-determined events.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HL2 solved this problem like Deus Ex. There are multiple ways through levels and more than one way to complete tasks.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    edited June 2003
    Good games without a real story: Serious Sam (Seriously!), UT2K3, Rise of Nations (Conquer the World doesn't count!) Doom, Tomb Raider, Grand Theft Auto Series, etc.

    Good games with a real story: Half-Life (duh!), Deus Ex, Homeworld, Warcraft 3, No One Lives Forever 1 & 2, Mafia (story takes center stage in this one), Freelancer (It had a story, you just had to look for it), Battecruiser 3000AD (for the ultra-super-duper anal retentive!), and Max Payne.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    Saying Half-Life had a story requires a <i>very</i> genorous definition of the term. There's not a single character with a tangible personality, just cardboard action figures. At best it had a plot, serving as an excuse to link action sequences together, but story is stretching it.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    If Half-Life proved anything, its that a story doesn't need characters to be good.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--Fieari+Jun 4 2003, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Jun 4 2003, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, I don't know. I've seen more voluntary roleplaying in NS than in a MUD, where that sort of thing is supposed to go on. There's loads of story in NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And muds where you're forced to roleplay...ugh, can we say "fake"?
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    <!--QuoteBegin--Renegade+Jun 5 2003, 08:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Jun 5 2003, 08:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good games without a real story: Serious Sam (Seriously!), UT2K3, Rise of Nations (Conquer the World doesn't count!) Doom, Tomb Raider, Grand Theft Auto Series, etc.

    Good games with a real story: Half-Life (duh!), Deus Ex, Homeworld, Warcraft 3, No One Lives Forever 1 & 2, Mafia (story takes center stage in this one), Freelancer (It had a story, you just had to look for it), Battecruiser 3000AD (for the ultra-super-duper anal retentive!), and Max Payne. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Doom had a story. The game was just to primative to tell it. Doom 3 should have a more noticable story
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Story is good, but it needs to be backed up by solid gameplay, or it becomes a one-shot through deal.

    For instance, Theif and Theif 2 were, probably, the best games I ever played, because the whole hammer bit? That was just cool! Not to mention the fact that except for *possibly* splinter cell (and only because of the graphics and acrobatics) was the best stealth game ever. I can't wait for Theif 3.

    I Loved Deus Ex as well. It's the best story I've ever heard in a video game. The augmentation system was great, and the path system was cool, but the thing that relly kept me till the end of the game was the story. I mean, who diddn't want to know what happened to Helios/JC/The world?
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