Theoretical Strat For 1.1 Mc First And Oc.

BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
edited June 2003 in NS General Discussion
<div class="IPBDescription">Offensive chambering</div> This strat assumes several things:

MC boost OC fire rate.
MC boost adreneline for aliens.
Heal spray is cumulative for multiple gorges.
Gorges get res from OC kills that they placed.

Three or four gorges build some OC and MC at the same time in some critical spot. Like just outside rine base. OCs mow down any vanilla rine that gets close thanks to MC. Gorges with adren can spam heal spray all day long and still build structures. Gorges just advance this 1.1 WoL, healing any frontline troops, and win.

Would this at all work?

Addendum: This comes WAAY before siege. I'm talkin this is your main strat seconds into the game.

Comments

  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    I suppose... until they built the siege.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    hmm, sounds interesting I hope they try this one out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    (cool idea mate <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
  • MelkorMelkor Join Date: 2002-12-18 Member: 11068Members
    Only problem is that seconds into the game res are going to be very tight. If this doesn't work you're in trouble.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    The only way you would be able to pull this off is with a whole lot of res. Res requires RTs. And that means that you can't pull off this strat "seconds into the game".

    But regardless, remember that it takes less than one minute to siege -- marines speedbuild a Tfac, 35 seconds to upgrade, marines speedbuild a siege cannon, fireworks. Are you confident that you gorges can kill the entire marine team before they get a chance to react?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    hmm, I could actualy view this as a mid game strat

    when you have the rezrs you go gorge, with silence, drop a few SCs then MTs then OCs at your desired location. Combine this with a team of skulks (proably on speed) to haras any attempts at speed building sieges and there yah go, fixed up some <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    This tactic should be called the <u>Creeping Doom</u>

    It could very well work given that the building gorges have enough res and time to setup the initial wall. However, what is preventing a marine from taking the long way around and taking down a fatty or two?

    I could, however, see this tactic working on expanding the perimeter of a cut off hive location to push back the marines just far enough to get a few more pathways out of the hive.

    If I were a playtester I could test this. But I am not so I wont <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Eventually though I will <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited June 2003
    It will work sometimes. In other instances though, the res won't be coming in quickly enough, so that once you get the chambers up, the comm will be able to drop gls when he ralises what's going on. Afaik a gorge/chambers combo doesn't fare well against gls atm.
    But it's worth a try. PTs, VETs and DEVs, please check this out and give it a try.
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