Omg Ha Immune Gas
Lt_Hendrickson
Join Date: 2003-03-21 Member: 14761Members
<div class="IPBDescription">WOOT WOOT WOOT</div> i read flaya said he may do that. I've suggested taht a thousand times. I'm so happy. My eyes got sooo wide when i read that. What do you think?
O ya then i thought this. It makes perfect sense HA would be air take and immune but um, what about after armor is damaged a bit. wouldn't gas leak in?
O ya then i thought this. It makes perfect sense HA would be air take and immune but um, what about after armor is damaged a bit. wouldn't gas leak in?
Comments
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think you need to see an eye doctor. And I agree, it is a nice feature.
Its not a huge tactical advantage because lone HA marines are easily taken down by means other than spore clouds, and a group of HA marines is pretty much invulnerable if they know what they are doing.
The spores don't attack a commander who's sitting in the chair.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra
Posted: Jun 4 2003, 07:15 PM
There's definitely something wrong here, and I need to clarify my thoughts to fix it. I was in the airlock during the HA gassing-massacre of 060303, and there was definitely something wrong there.
One problem is that marines don't have a way to counter spores currently, so I was thinking of making HAs immune to them. This makes perfect sense to me, and fits in to the tech tree properly (the HAs have their face protected by the armor too).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
very powerful, and lerk gas takes an extreme advantage of it.
Would be better to make stomp more balanced rather than making lerks useless against HA.
<ul>
<li>Sniper rifles
<li>Rocket Launchers
<li><span style='color:red'>Gas Masks for combatting Spore Cloud</span>
<li>Better melee weapons for marines
</ul>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I know this is only some old posting guide lines (guide lines that are not followed to boot), but doesn't this mean that some of this stuff is more in the unlikely or maybe catagory? I personally love the idea, but I also don't want there to be a double standard.
Yes, they are old guidelines and when Spores were Lerks 3rd Hive ability, marines weren't supposed to be able to counter them. Now Spores are slot2 weapon. Also making HA's counter Spores is not adding Gas masks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The spores don't attack a commander who's sitting in the chair. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that's... totally different <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I suppose it's because spores only attack SOLDIERS and leave the commander alone. The commander is er... different D:
As it's now the spores are 2nd hive so no argueing on this topic.
Grr dread was quicker...