Skins Not Coming Out Right?
Lazer
Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
![Lazer](https://forumstest.unknownworlds.com/uploads/userpics/371/nWI2HIPAS5GUH.jpg)
<div class="IPBDescription">hmmm...</div> I've been trying to finish up a skin for my M17 model, but whenever I compile the model or load the skin in hlmv, the skin always seems to switch to an even lower quality than 256 bitmap. Any idea what's going on here? It looks great in paint, but once added to the model the quality gets ruined.
Comments
the texture in the editor can be different.
the skinmesh is procentual and your texture resulusion is changeable, even after compiling with hlmodelviewqer2.0
This is good:
BTW, the first image is only 256 colors.
Why go through that middle step of converting it to a .gif? In the Image menu there's an option called "mode", and in its submenu there's an option for "indexed colour", which is your 8-bit setting. If you hit that, you'll get the dialog box I showed up there ^^^, and be able to save an 8-bit bmp no problem.
Your menu/dialog box might be a wee bit different (as it depends on your version), but it'll all work pretty much the same way.
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(Darkkiz - a 256-colour .gif will be the same quality as a 256-colour .bmp. Gifs just store the information more efficiently)