Jp + Hmg Rush
Emoo
Ibasa Join Date: 2002-12-20 Member: 11198Members
<div class="IPBDescription">plz stop</div> i wasnt sure wether to put this in marine stratrgy or here but marine stratrgy is for stratrgys so here i am.
on to the main post recently i havent been playing NS because im fed up with marines only ever using jp+hmg rush. im asking all marine commanders to stop this and to try out outher stratigies. if pepol respond to this and agree with me i will defintly start playing agin if everyone disagrees i guess i have to hope 1.1 stops this stratrgy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> .
on to the main post recently i havent been playing NS because im fed up with marines only ever using jp+hmg rush. im asking all marine commanders to stop this and to try out outher stratigies. if pepol respond to this and agree with me i will defintly start playing agin if everyone disagrees i guess i have to hope 1.1 stops this stratrgy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> .
Comments
on to the main post recently i havent been playing NS because im fed up with marines only ever using jp+hmg rush. im asking all marine commanders to stop this and to try out outher stratigies. if pepol respond to this and agree with me i will defintly start playing agin if everyone disagrees i guess i have to hope 1.1 stops this stratrgy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
NEVAR!!!!!!!!!
Can't say the same about my other admins tho <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
um, I agree with lagger. Learn how to counter JP/HMG, it's not hard. and if you're fighting 6 jp/hmgs, then you did a bad job of keeping the marines out of the resource monopoly.
Thats not nice. Public servers are how the NS community grows. I doubt people just download NS, start a clan and instantly know how to run a comm chair.
Edit:<i> Re read my post. Bit harsher sounding than I intended it to sound <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> </i>
um, I agree with lagger. Learn how to counter JP/HMG, it's not hard. and if you're fighting 6 jp/hmgs, then you did a bad job of keeping the marines out of the resource monopoly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
except that in servers with a population of more than 15 the resource model is so skewed that with 2 resource towers marines can get jp/hmg in 10 mins, with 3 about 5. Not really a way to keep them out of the "resource monoply" when all they have to do is hold their spawn RT and 2 others for 5 minutes to win.
-Permanently remove server from list
Mostly it was such a suprising tactic that when it first came out it overwhelmed the originally sedate alien team. Now that aliens know what to expect, they developed tactics to counter it. Keep enough aliens to defend, set up your defences to protect your hives and while they are rushing destroy their resource towers or commit some other action while the comm is distracted.
Remember if you block the JP/HMG rush the marines just lost a lot of resources for nothing.
and outlaws are hunted down ruthlessly and exiled....FEAR THE LONG ARM OF THE LAW! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
untill then i guess i have to think up some anti jp+hmg rush tactics
Even in public over here you dont get alot of jp/hmg rushes, well not from the last 10 games i've played.
Just wait if it pisses you off that much
um, I agree with lagger. Learn how to counter JP/HMG, it's not hard. and if you're fighting 6 jp/hmgs, then you did a bad job of keeping the marines out of the resource monopoly. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Uhmmm...excuse me, but i've played a lot of matches where marines ONLY had their initial res tower (or one more tower, but no more than 2), and an JP HMG rush made us lose the match (or made it EXTREMELY difficult). Yesterday on ns_eclipse (i think), marines only had 2 res towers (we, the aliens, capped a lot and defended it), marines didn't take any hive and started researching JP HMG. As a result, while the aliens needed A LOT OF RES to simply create a new hive, fades, etc...marines only need 2 fu&%$ res towers to counterattack us with HMG JP. They destroyed 3 times the CC hive, 2 times the maintenance hive and 1 time the eclipse command hive. It was frustrating...
However, if it's not enough, OC's are too slow to attack an JPer (if he's good), WoL's can easily been taken down in order to pass throught them, and webs near the WoL's are useless if the JPer has a welder...
The ONLY VALID TACTIC against the JP HMG rush is a mega-rush to the marine base in order to destroy..(in this order):
- Prototype lab
- Armory
- Arms lab
If they don't have a PL, they can't create JP...if they don't have armory they can't give HMG, and if they don't have arms lab they must create it before create the prototype lab...if you can destroy all 3 you'll have enough time to go all fades/lerks (or even onos, depending if they have taken or not a hive and the active marine res towers) and destroy them definitely without many problems.
Just say no to the JP HMG rush... it makes the game frustrating for everyone , it's not rewarding to shoot a hive with HMGs really. Yesterday I was comm and made a relocation in Cargo (aliens weren't strong though) then refused to upgrade the armory. Phasing silo from Antechamber , my team destroyed the main hive with mere lmgs (and a heavy medspam though) ; then I gave them welders , shotguns and JP and they owned their way to viaduct , which collapsed under the weight of the 3 redroom sieges.
Upgrading to lvl 3 and giving shotguns before JPs is more of an elegant option , rather than giving HMGs.
And dont be so quick to disparage public players - the community is dead without us.
We Australians are simple country people who still hold to the oldfashioned idea that games are played for fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Oh - and about that uber accurate lerk - hes prolly the only fella on the team that realises that spikes are hitscan and ignores the animation. After playing cs and dod its just so damn easy to keep tracking nmes without recoil <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
How many players was that game?! Or more importantly how do you get every rt + hive and still lose. JP/HMG is unbalanced because it appears at <i>the one hive level</i>. If you're still having trouble with them after you get fades and web... it's just a matter of the teams being stacked against you. Web + acid rocket > any unupgraded JP/HMG (which I would assume they were if they only took one additional rt).