Puppet Comm-ing ?
Moon
Join Date: 2002-11-16 Member: 8873Members
<div class="IPBDescription">Just say no !</div> I haven't Commd many games but of the few that I have (usually because no-one else wanted the thankless job) usually one or two players would do the following: They would run around the map trying to implement their own strategy, using me as nothing more than a med-pack dispenser. "Do this Comm... Do that Comm..." seems like a reversal of roles to me ?
How many have had similar experiences ? Did you win ? Were you ejected because you did not wish to be a puppet ? Did you manage to get those players to fall in line, if so, how ?
How many have had similar experiences ? Did you win ? Were you ejected because you did not wish to be a puppet ? Did you manage to get those players to fall in line, if so, how ?
Comments
I think part of my problem is not having a mic. No voice communication makes it difficult for me to get a plan across quickly while taking care of other Comm-related activities.
It looks like 1.1 is revising the comm-interface which is great ... might make it just that much easier and pain-free <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
THis prevents GOLEM marines. Golem marines are mindless automatons that can only do what the commander tells them to do, and then wait for orders once that task is done.
So, as a suggestion to commanders, rather than telling your marines to go build a res node in foreboding antechamber, tell them that you are planning to control Power Silo. That way you can drop the res node in front of marines as they are heading there. Once they are finished with that they will know what task they have to do next, Get to power silo. It requires no further commands and makes marines more efficient.