Ns_doom ( Ns_colony Now ) Update!

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Comments

  • 2d-chris2d-chris Join Date: 2003-06-08 Member: 17123Members
    sorry to hear you running in software mode, i just get so cheesed of with everyone complaining about r_speeds on every hl forum, when people play cs_mice-final they dont realise the w_poly is over 1000 and they never complain about lag, it's mainly a mappers restiction, r_speeds of 1000 are fine even for sloth of pc's <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> if not then get something worth playing games on :O
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    when testing a maps performance for halflife, i always run it in software mode. Valve claims 40% of the halflife community uses software mode!!!
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    yeah...But take notice, that the majority, 60% don't...So, won't you test it for the majority? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->...Anyways, The from then til now thing is AMAZING...The first is my whole map right now..besides one room which is currently the second. On another note, I've ran out of space in my map, with MS, and 2 hives, and am now devising a new layout.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    Overview for ns_colony : layout

    <img src='http://www.nay.cscentral.com/images/overview.jpg' border='0' alt='user posted image'>

    Bare with me here, i am still adding a central room which will probably contain another resource node, some of the lower resource node placements may change slightly
  • 2d-chris2d-chris Join Date: 2003-06-08 Member: 17123Members
    <!--QuoteBegin--Moose+Jun 9 2003, 09:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moose @ Jun 9 2003, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when testing a maps performance for halflife, i always run it in software mode. Valve claims 40% of the halflife community uses software mode!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yea, when the game came out!!, if that is true now, its cos allot of peeps play on there labtops <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    well, looks at the hl2 specs, that covers any cs or ns maps r_speeds = pc speeds :O
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Moose+Jun 10 2003, 02:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moose @ Jun 10 2003, 02:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when testing a maps performance for halflife, i always run it in software mode. Valve claims 40% of the halflife community uses software mode!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's a bit pointless in NS, as it doesn't support software mode.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    This map is gonna be awesome.

    Sumbit it it for NS 1.2 or something.
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