Shottie Rush

SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">has anyone tried this?</div> Just wanted to know if anyone has attempted to perform a shottie rush before. We attempted one today, but it was a bit late because the oni were coming around the corner...

shotties make excellent work of skulks and Fades, and if everyone has one, and one of your shots miss your buddys can take a shot while you reload. I believe this should me a more used tactic to be honest, and would make a nice change for JP/HMG rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

anyone got any demos of a shottie rush in action? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • RueRue Join Date: 2002-10-21 Member: 1564Members
    dont have any demos but shotti rush is a rather unused tactics, i cant hit anything with a shotgun tho cause of my oing by i try not alows to you the jp rush when im comm so shotguns are a good way to kill them aliens anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Shotguns are nice early defense. And like you said, two shotgunners can cover eachother easily.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited June 2003
    IMHO shotty rush is lame, just as lame as a skulk rush annihilating the chances of a decent game within 20 seconds.

    Do it if you want, but on pubs it's lame.

    Try to have a fun game, and YES there are more tactics than jp/hmg rushing ladies and gentlemen !!!

    Try to be creative, not lame

    [/edit]

    To answer your question, a rine team that doesn't mess around, taunting all the time, will win the game within 1 minute with a shotty rush.

    Fact is, shotties annihilate lvl 0 cara skulks
    So yes, I have tried it (sadly), and yes it does work, but I refuse to do it anymore (and YES that DOES get you banned from certain servers because you don't "teamplay" --> two middle fingers up to that admin)
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    ok so jp rush is lame , hmg rush is lame , shotgun rush is lame , big-plank-o-wood-with-a-nail-in-it rush is lame , so what do u want the mariens to do? 2 hive lockdown or just give the aliens 2 hive all the time?

    anyway we r having a mactch soon im going to give it a try
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited June 2003
    Do what you want, imo it's lame, your opinion can be quite different, and frankly, I don't care, point is that there are far too less decent games going on on pubs these days, because they all want to "win" so badly.
    Yeah I want to win as well, but not by spawn camping, rushing, yadda....yadda....yadda....

    Do whatever makes you happy, if you need to win, do a shottyrush, and you'll win

    case closed

    good luck with the match

    Cheers
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I like shotgun rushes and they can be countered alright. keep distance with a lerk, have enough to heal yourself, and surprise them. You won't get a single bite runnning to them as a skulk, carapaced or not, at a group of 3 shotties with 2 lmg's
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    I dont think this counts as a shotty rush but it was evil nevertheless.

    Aliens were just about to finish their second hive. We had progressed pretty far up the tech tree as this was a slower game and we had time to be laid back.
    Lets just say our final push consisted of this:

    8 HA marines all equipped with welders. And eventually a lot of WTH LOL ROFL from the alien side.

    I dont know if it was the power of the welders or if the entire alien team was doubled over in laughter at this army of HA's armed with welding torches.


    But hey, we won <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    ok , so what would ur best game be?

    what iv said is that the Jp and HMG is there to be used and when im aliens i make dam sure mariens dont get them , if you let them get hmg /jp then they will (omg its so lame but i have to say it) kill your hive , its funny the people that think killing a hive with anything but a knife or a LMG is lame :/
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Shotgun rushes are better than HMG rushes from the alien's point of view...
  • Toad_Sennin_JiraiyaToad_Sennin_Jiraiya Join Date: 2003-04-18 Member: 15612Members
    edited June 2003
    Shottie roxors!

    Course can't remember the last time I actually used a shottie. But I do remember it was easy killing skulls with it, hehe.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I dont think trying a tactic once is viable to call it "lame" straight off. At this rate we'll be down to "welder rushes"
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited June 2003
    First of al, I didn't mean "trying" it was lame, and its just MY OPINION, ignore me, like you all usually do...

    as for the lerk counter, how do you get 33 ress within 1:30 mins exactly? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    <!--QuoteBegin--FireStorm+Jun 7 2003, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jun 7 2003, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shotgun rushes are better than HMG rushes from the alien's point of view... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, I've never been a victim of a shotgun rush but I would agree. It's kind of stupid to play when you know the marines have plenty of RTs and you and your team can't take them out. Then you basically just "hang in there" and wait 30 minutes for them to tech JP/HMG and end the game. Hopefully they will at least take HA if they plan to wait for tech to make sure the game ends when they attack. Shotgun rush would be a lot quicker and if it works (like skulks rushing marine base at the beginning), its a good way to even up skill levels in teams.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    edited June 2003
    Well the hanging in there part is addressed in 1.1 thankfully. But I do feel a bit of the defeatism come over the team as soon as the initial offensive push is blocked.

    edit:<i>I can't spell</i>
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Side note on the shotty's range: I sat on the wall at the end of a medium-length hallway (don't exactly remember where), and this marine kept running out from behind a wall at the other end, popping a shot off, then ducking back into cover. Since we had DCs nearby, I decided to just sit there and parasite him. After half a dozen shots or so, he still <b>hadn't hit me once!</b> And I see this error quite often: Marine pops off his shot to early, skulk survives it, skulk eats marine. Hold steady on that shot, wait until you can see up the skulk's nostrils before you fire, then watch the thing turn into a smear on the wall.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I think a shotty rush is worse (as far as gameplay is concerned) than jp/hmg rush. Against a shotty rush, the aliens have no chance to prepare, except possibly finding a spot to attack the marines from on their way to the hive. Against a jp/hmg rush, the aliens can at least get to the marine base a few times to figure out that this is happening (by looking at the structures in marine base and noticing little expansion around the map) and put up a few oc's in the hive to protect it.

    I think the biggest problem with ns is that marines dominate in the beginning, but aliens usually have the advantage later on. If marines want to win, they have to do an early rush. Aliens, on the other hand, have to build up before attempting to wipe out the marines. If the marine don't use a "lame" strategy, they give the aliens a very good chance at winning. I think this is a problem with how 1.04 was designed, and hopefully it is better in 1.1.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Very astute, lost. You are entirely correct, but that still doesn't help us until 1.1 comes out.
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    Yeah lost thats it almost exactly.

    A jp/shottie rush would reduce complaining tho - if only cause every1 is admiring ur creativity and originality <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    You hit the head on the nail - or whatever.......
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