N00bgun!

SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
<div class="IPBDescription">First try at modelling....</div> Hello! Everyone knows me as the "Modeller Protector" But i'm trying to learn how to model so if i get good i'll be "The Modelling Modeller Protector" <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

Anyways... I need suggestions and help to make this gun look better. And PLEASE.... Be nice?
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Comments

  • Darxide21Darxide21 Join Date: 2003-03-11 Member: 14390Members
    Hey, wow I was gunna post the same thing. This is my first sad attempt at modeling. Its a butterfly knife. You gun isn't bad. Stick to it like me, and we'll be pros some day. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • 129th_lerk_airborne_division129th_lerk_airborne_division Join Date: 2003-05-05 Member: 16069Members
    ooo a master in the making <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> you just making that gun of the top of your head ? or have you got a picture of it ?
  • Darxide21Darxide21 Join Date: 2003-03-11 Member: 14390Members
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Top of my head...

    Darkxide!!! That's cool!!!
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--SilentMurderer+Jun 8 2003, 05:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilentMurderer @ Jun 8 2003, 05:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hello! Everyone knows me as the "Modeller Protector" But i'm trying to learn how to model so if i get good i'll be "The Modelling Modeller Protector" <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    Anyways... I need suggestions and help to make this gun look better. And PLEASE.... Be nice? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Remember you owe me the fact you can save now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .Nice model for start,btw dude put 6 stacks on the cylinder instead of 12,reduces polys.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Did that Allready....

    Look at the TMP I made out of it!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I'm pretty happy with it for the first Model iv'e made.
  • Darxide21Darxide21 Join Date: 2003-03-11 Member: 14390Members
    Now all I need to learn is bone, animate, and attach it to a hand... somehow... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    I wish i could be that good *tear running out of my eye* *sniffles*
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    OMG 2 boxes and a cyllinder. Hehehe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Darxide21Darxide21 Join Date: 2003-03-11 Member: 14390Members
    hey man, we are learning <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    yer u guys are advance in a tutorial i did me made a box for RTCW (Return To Castle Wolfienstien) and they taught me how to skin it
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    heres my first! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • g3ng3n Join Date: 2003-03-14 Member: 14498Members
    My first <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <img src='http://members.optusnet.com.au/rjoiner/M1A1-4.jpg' border='0' alt='user posted image'>
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    HEY HEY!! I did NOT make this topic to show of your first models!! I made it so that i could get suggestions and help to make my modelling better!

    Damn, you guys should get some of that rudeness away <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    <!--QuoteBegin--g3n+Jun 8 2003, 12:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g3n @ Jun 8 2003, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My first <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <img src='http://members.optusnet.com.au/rjoiner/M1A1-4.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    that can't be you first....it just can't be....
  • Darxide21Darxide21 Join Date: 2003-03-11 Member: 14390Members
    I need help. For some reason when I load up a texture, and I hit control + T, it only brings up a grey screen, what am I doing wrong?
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    edited June 2003
    If that tank is your first im santa. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->.And Guys Stop Being cocky and showing your "First" models,hes just trying to get comments on hes owns,not yours. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Dragging this back on topic...

    You are getting the hang of it, but your model is obviously still just made of a bunch of primitives, time to start actually moving the vertices and faces around to make more realistic shapes.

    I assume your polycount will be very low at this point, so you have plenty to play with for adding details etc. ( If your polycount is high, check there aren't unneeded polys, cylinders for example, should be made with ONE stack, not the Milkshape default of six, unless you have a reason for the extra stacks..)

    Good luck with it.

    (Oh, and if that tank is a first ever model, I'm Elvis..)
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Hey Elvis! Thanks...


    How do i select a hole box? If i try to select it it just selects Half the box.. What am i doing wrong?
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    i can answer that, if u select from 1 vie i.e front/side/top etc u only select the face. to select the whole box, use the groups tab in the work bar, then select the shape u want, if u dont know which one u want select them until u find the rite 1. hope that helps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    When you try to select anything in milkshape, check whats in the "select options" menu, it should be right at the bottom of the menus, this controls <i>what</i> you select.

    If you want to select an entire primitive, use the select groups option, if you want individual vertices ( or dots ) , set it to vertices etc etc.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Thank you!

    Now, i've dumped the TMP Concept and are trying to make a realistic looking gun... But i have NO CLUE on how to make it realistic.... Any good tuts that i can read?
  • Darxide21Darxide21 Join Date: 2003-03-11 Member: 14390Members
    can someone tell me how you form the hands around them?
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    DarkxidE!!! Add me on AOL...

    robdah89
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Here's the best advice I can give you. Spend more than 5 minutes on your model.

    Also, I don't think I've ever seen a milkshape tutorial that asks you to stick primitives together, so you might want to look at one of those for some proper technique.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    Hey! Be nice Jamil <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> I spent half an hour on that one!!! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Darxide21+Jun 8 2003, 07:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darxide21 @ Jun 8 2003, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need help. For some reason when I load up a texture, and I hit control + T, it only brings up a grey screen, what am I doing wrong? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sounds like you've either

    (1) Not told it you want your model to use that texture, in which case select it all (or the bits you want that texture on), then assign the texture to if from the Materials tab.

    (2) No got the correct group selected in the texture coordinate editor, in which case select it from the drop-down menu on the right.
  • cLaWzcLaWz Join Date: 2003-06-05 Member: 17012Members
    I've dabbled in modelling myself awhile back. Some basic advice..

    Don't be afraid to try new thing's. Stuff you havent seen in tutorial's, etc. If it works, great!
    Dont restrict yourself to learning only with weapon modeling. Some of the best tutorials I have seen are based upon modeling an aircraft. <a href='http://www.inicia.es/de/lorenmarti/tutorials_01.htm' target='_blank'>Check this link</a> for some links to some good aircraft modeling tutorials.
    Last but not least, keep at it. Don't give up. The more ya learn the better you will do. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Again, I would highly suggest some aircraft modeling tutorials. I did the WW2 style aircraft tutorial at that link (seems to have been removed from maxhelp.com though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ) one day. Next day I decided to try and model one of my fav WW2 aircraft. A P47-D Bubble Jug fighter. Widely used in WW2 for dive bombing missions and bomber escort. This is what I came up with...


    <img src='http://home.austin.rr.com/clawz/P-47D%201.jpg' border='0' alt='user posted image'>

    Unfortunatly. Never got to finish it because my HD crashed soon after <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Haven't gotten back into modeling again yet.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--CrouchingHamster,HiddenElvis+Jun 8 2003, 09:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrouchingHamster,HiddenElvis @ Jun 8 2003, 09:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dragging this back on topic...

    You are getting the hang of it, but your model is obviously still just made of a bunch of primitives, time to start actually moving the vertices and faces around to make more realistic shapes.

    I assume your polycount will be very low at this point, so you have plenty to play with for adding details etc. ( If your polycount is high, check there aren't unneeded polys, cylinders for example, should be made with ONE stack, not the Milkshape default of six, unless you have a reason for the extra stacks..)

    Good luck with it.

    (Oh, and if that tank is a first ever model, I'm Elvis..) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    novadays the stack is default of 12,atleast by me.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    the slices default is 12, the stack is definitely 6.
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